Ruckus

From Paladins Wiki
Jump to: navigation, search
Ruckus
Ruckus Thumbnail.png
Summary
Title: The Worst of Friends
Class [[File:Class {{{class}}} Icon.png|32px|link={{{class}}}]] [[]]
Type: Class Front Line Icon.png Front Line
Release Date: November 17, 2015
Cost: 5000 Currency Gold.png or 150 Currency Crystals.png
Voice lines: Ruckus voice lines
Voice Actor:
Statistics
Health: 4400
Movement Speed: 380


Ruckus is one of the Champions in Paladins.

Story[edit | edit source]

Upon his death, the majestic Elven King Boltanas bound his soul into the blade T'lonmar, so that he might forever defend his kingdom from the Goblin Hordes of Ozmendar. Ruckus found his blade, melted it down, and built his war machine from it. Many think being bound to a goblin would be insufferable, and "Bolt" would agree... and he makes sure Ruckus never forgets it.

Summary[edit | edit source]

Ruckus is a Front Line champion, with both defensive and offensive capabilities. His weapons are a pair of Miniguns that fire incredibly fast projectiles at medium range. His Emitter creates a shield around himself while his Repulsor Field projects a shield on nearby allies. His movement skill, Advance, allows him to quickly move in a straight line towards the direction he is facing. Ruckus' ultimate ability, Hexa Fire, allows him to pull out extra miniguns and rocket launchers to rain down destruction upon anything in front of him while he suffers a massive movement speed penalty for the duration.

Skills[edit | edit source]

WeaponAttack Ruckus Icon.png

Miniguns

Direct Damage

Incredibly fast firing miniguns with medium range that deal 48 damage per shot every .04 seconds once fully spun up. Maintain fire to continually speed up the rate of fire. Effective at Medium Range.

Ability Placeholder LMB.png

Details

  • Gain between 0.25-0.5% ultimate charge per hit.
  • Can deal headshot damage.
  • Takes 1s to fully spin up.
  • Has dynamic damage fall off.
  • Has a range of 300.
  • Has an ammo count of 200.
  • Has a reload time of 1.5s.
  • Ruckus has 70% reduced movement speed while firing his miniguns.
  • A distinct beeping sound is played when miniguns reach their maximum fire rate.
  • Maximum fire rate can be maintained during reloads if Primary Fire is held down.
Ability Emitter.png

Emitter

 

Create an energy shield around yourself for 3.5s, absorbing 3000 damage. Nearby enemies are slowed by 10% for 2s.

Ability Placeholder RMB.png
Cooldown Icon.png 12

Details

  • Can be used during Hexa Fire.
Ability Repulsor Field.png

Repulsor Field

 

Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 30% reduced damage for 3 seconds.

Ability Placeholder Q.png
Cooldown Icon.png 10

Details

  • Also applies protection to himself.
  • Skill functions as an aura – allies are protected while standing in the radius; moving away removes the effect from them; coming back applies it (even if they were not in the radius initially).
Ability Advance.png

Advance

 

Quickly jet to the direction you are moving. You can fire while using Advance. Has 2 charges.

Ability Placeholder F.png
Cooldown Icon.png 5

Details

  • Each charge is generated individually every 5 seconds.
Ability Hexa Fire.png

Hexa Fire (Ultimate)

Direct Damage

Reveal two additional miniguns that deal 120 damage every .04 seconds and two rocket launchers that deal 250 damage every .25 seconds. Your Movement Speed is reduced during Hexa Fire but you gain 10% damage reduction.

Ability Placeholder E.png

Details

  • Ruckus is immune to Crowd Control while active.
  • Ruckus moves at 5% movement speed for the duration.
  • Automatically fires both the four miniguns and the two rocket launchers.
  • All miniguns act as inhand weapons for items effects and other gameplay mechanics.
  • Miniguns are set to fire at maximum fire rate regardless if they were fired or not prior to Hexa Fire's activation.
  • Has an accuracy of 87%.
  • The rockets have a projectile speed of 200.
  • Lasts 4 seconds, has a 1 second activation time.
  • Can be cancelled early by re-activating the skill.

Cards[edit | edit source]

This is a list with all cards available to Ruckus:

Name Image Rarity Ability/Card Type Description Rank Cooldown
Air Cooled I Card Purge.png Common Advance Activating Advance heals you for 50. 1 -
Air Cooled II Card Purge.png Common Advance Activating Advance heals you for 100. 2 -
Air Cooled III Card Purge.png Common Advance Activating Advance heals you for 150. 3 -
Air Cooled IV Card Purge.png Common Advance Activating Advance heals you for 200. 4 -
At The Ready I Card At the Ready.png Common Repulsor Field Increase the stealth detection radius of Repulsor Field by 12%. 1 -
At The Ready II Card At the Ready.png Common Repulsor Field Increase the stealth detection radius of Repulsor Field by 24%. 2 -
At The Ready III Card At the Ready.png Common Repulsor Field Increase the stealth detection radius of Repulsor Field by 36%. 3 -
At The Ready IV Card At the Ready.png Common Repulsor Field Increase the stealth detection radius of Repulsor Field by 48%. 4 -
Countermeasure I Card Countermeasure.png Rare Armor Dropping below 30% of your max health grants you a 150 health shield for 4s. 1 45
Countermeasure II Card Countermeasure.png Rare Armor Dropping below 30% of your max health grants you a 300 health shield for 4s. 2 45
Countermeasure III Card Countermeasure.png Rare Armor Dropping below 30% of your max health grants you a 450 health shield for 4s. 3 45
Countermeasure IV Card Countermeasure.png Rare Armor Dropping below 30% of your max health grants you a 600 health shield for 4s. 4 45
Crystal Capacitor I Card Crystal Capacitor.png Rare Repulsor Field Generate 6 Ammo per second during Repulsor Field. 1 -
Crystal Capacitor II Card Crystal Capacitor.png Rare Repulsor Field Generate 12 Ammo per second during Repulsor Field. 2 -
Crystal Capacitor III Card Crystal Capacitor.png Rare Repulsor Field Generate 18 Ammo per second during Repulsor Field. 3 -
Crystal Capacitor IV Card Crystal Capacitor.png Rare Repulsor Field Generate 24 Ammo per second during Repulsor Field. 4 -
E.M.P. I Card E.M.P..png Common Emitter Increases the effect of Emitter's slow by 5%. 1 -
E.M.P. II Card E.M.P..png Common Emitter Increases the effect of Emitter's slow by 10%. 2 -
E.M.P. III Card E.M.P..png Common Emitter Increases the effect of Emitter's slow by 15%. 3 -
E.M.P. IV Card E.M.P..png Common Emitter Increases the effect of Emitter's slow by 20%. 4 -
Extended Magazines I Card Extended Magazines.png Rare Advance Advance generates 5 Ammo. 1 -
Extended Magazines II Card Extended Magazines.png Rare Advance Advance generates 10 Ammo. 2 -
Extended Magazines III Card Extended Magazines.png Rare Advance Advance generates 15 Ammo. 3 -
Extended Magazines IV Card Extended Magazines.png Rare Advance Advance generates 20 Ammo. 4 -
Fuel Reserves I Card Fuel Reserves.png Epic Advance Increases the distance of Advance by 7%. 1 -
Fuel Reserves II Card Fuel Reserves.png Epic Advance Increases the distance of Advance by 14%. 2 -
Fuel Reserves III Card Fuel Reserves.png Epic Advance Increases the distance of Advance by 21%. 3 -
Fuel Reserves IV Card Fuel Reserves.png Epic Advance Increases the distance of Advance by 28%. 4 -
Metal March I Card Metal March.png Epic Repulsor Field Increase the radius of Repulsor Field by 10%. 1 -
Metal March II Card Metal March.png Epic Repulsor Field Increase the radius of Repulsor Field by 20%. 2 -
Metal March III Card Metal March.png Epic Repulsor Field Increase the radius of Repulsor Field by 30%. 3 -
Metal March IV Card Metal March.png Epic Repulsor Field Increase the radius of Repulsor Field by 40%. 4 -
Nanotechnology I Card Nanotechnology.png Rare Emitter While Emitter is active, heal for 50 Health each second. 1 -
Nanotechnology II Card Nanotechnology.png Rare Emitter While Emitter is active, heal for 100 Health each second. 2 -
Nanotechnology III Card Nanotechnology.png Rare Emitter While Emitter is active, heal for 150 Health each second. 3 -
Nanotechnology IV Card Nanotechnology.png Rare Emitter While Emitter is active, heal for 200 Health each second. 4 -
No Chill I Card No Chill.png Rare Weapon Increase your movement speed while firing by 5%. 1 -
No Chill II Card No Chill.png Rare Weapon Increase your movement speed while firing by 10%. 2 -
No Chill III Card No Chill.png Rare Weapon Increase your movement speed while firing by 15%. 3 -
No Chill IV Card No Chill.png Rare Weapon Increase your movement speed while firing by 20%. 4 -
Opulence I Card First Class.png Common Repulsor Field Heal 50 health per second during Repulsor Field. 1 -
Opulence II Card First Class.png Common Repulsor Field Heal 100 health per second during Repulsor Field. 2 -
Opulence III Card First Class.png Common Repulsor Field Heal 150 health per second during Repulsor Field. 3 -
Opulence IV Card First Class.png Common Repulsor Field Heal 200 health per second during Repulsor Field. 4 -
Proximity I Card Proximity.png Common Advance You gain 1% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 1 -
Proximity II Card Proximity.png Common Advance You gain 2% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 2 -
Proximity III Card Proximity.png Common Advance You gain 3% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 3 -
Proximity IV Card Proximity.png Common Advance You gain 4% Damage Reduction for every enemy Champion nearby when you activate Advance. Lasts 3s and stacks up to 10 times. 4 -
Quick Loader I Card Quick Loader.png Common Weapon Eliminations increase your reload speed by 7% for 5s. 1 -
Quick Loader II Card Quick Loader.png Common Weapon Eliminations increase your reload speed by 14% for 5s. 2 -
Quick Loader III Card Quick Loader.png Common Weapon Eliminations increase your reload speed by 21% for 5s. 3 -
Quick Loader IV Card Quick Loader.png Common Weapon Eliminations increase your reload speed by 28% for 5s. 4 -
Refraction I Card Hunker Down.png Epic Emitter Reduce the Cooldown of Emitter by 1s. 1 -
Refraction II Card Hunker Down.png Epic Emitter Reduce the Cooldown of Emitter by 2s. 2 -
Refraction III Card Hunker Down.png Epic Emitter Reduce the Cooldown of Emitter by 3s. 3 -
Refraction IV Card Hunker Down.png Epic Emitter Reduce the Cooldown of Emitter by 4s. 4 -
Slow Dampener I Card Impede.png Common Armor You cannot be slowed below 50% of your base movement speed. 1 -
Slow Dampener II Card Impede.png Common Armor You cannot be slowed below 60% of your base movement speed. 2 -
Slow Dampener III Card Impede.png Common Armor You cannot be slowed below 70% of your base movement speed. 3 -
Slow Dampener IV Card Impede.png Common Armor You cannot be slowed below 80% of your base movement speed. 4 -
Warden I Card Warden.png Common Emitter Increases the duration of Emitter by 1s. 1 -
Warden II Card Warden.png Common Emitter Increases the duration of Emitter by 2s. 2 -
Warden III Card Warden.png Common Emitter Increases the duration of Emitter by 3s. 3 -
Warden IV Card Warden.png Common Emitter Increases the duration of Emitter by 4s. 4 -

Legendary cards[edit | edit source]

Pre-Built Loadout[edit | edit source]

Use powerful shielding to hold your ground in a fight.

Cosmetic Items[edit | edit source]

These are the Cosmetic Items currently available for Ruckus:

Body skins[edit | edit source]

Default


Ruckus Default Icon.png


Assembly

(Common)

Ruckus Assembly Icon.png

Assembly collection or Radiant Chest.png

Sprocket

(Common, Exclusive)

Ruckus Sprocket Icon.png

Radiant Chest.png

Gizmo

(Common)

Ruckus Gizmo Icon.png

Gizmo collection or Radiant Chest.png

B.E.T.A.

(Rare)

Ruckus B.E.T.A. Icon.png

1 Currency Gold.png

H.A.W.K.

(Rare)

Ruckus H.A.W.K. Icon.png

H.A.W.K. collection or Champion Skin Chest.png

Star Slayer

(Legendary)

Ruckus Star Slayer Icon.png

250 Currency Crystals.png or Star Slayer collection or Champion Skin Chest.png

  • Star Slayer: Replaces Ruckus' skill effects.

Accessories[edit | edit source]

Default


Ruckus Accessories Default Icon.png


Sprocket Jumpsuit

(Common, Exclusive)

Ruckus Accessories Sprocket Jumpsuit Icon.png

Radiant Chest.png

Gizmo Jumpsuit

(Common)

Ruckus Accessories Gizmo Jumpsuit Icon.png

Gizmo collection or Radiant Chest.png

Assembly Jumpsuit

(Common)

Ruckus Accessories Assembly Jumpsuit Icon.png

Assembly collection or Radiant Chest.png

B.E.T.A. Jumpsuit

(Rare)

Ruckus Accessories B.E.T.A. Jumpsuit Icon.png

1 Currency Gold.png

H.A.W.K. Jumpsuit

(Rare)

Ruckus Accessories H.A.W.K. Jumpsuit Icon.png

H.A.W.K. collection or Champion Skin Chest.png

Star Slayer Flight Suit

(Legendary)

Ruckus Accessories Star Slayer Flight Suit Icon.png

250 Currency Crystals.png or Star Slayer collection or Champion Skin Chest.png

Weapon skins[edit | edit source]

Default


Ruckus Weapon Default Icon.png


Assembly Miniguns

(Common)

Ruckus Weapon Assembly Miniguns Icon.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

Sprocket Miniguns

(Common, Exclusive)

Ruckus Weapon Sprocket Miniguns Icon.png

Radiant Chest.png

Gizmo Miniguns

(Common)

Ruckus Weapon Gizmo Miniguns Icon.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

B.E.T.A. Miniguns

(Rare)

Ruckus Weapon B.E.T.A. Miniguns Icon.png

1 Currency Gold.png

H.A.W.K. Miniguns

(Rare)

Ruckus Weapon H.A.W.K. Miniguns Icon.png

125 Currency Crystals.png or Weapon Chest.png

Star Slayer Cannons

(Legendary)

Ruckus Weapon Star Slayer Cannons Icon.png

250 Currency Crystals.png or Weapon Chest.png

  • Star Slayer Cannons: Replaces Ruckus' weapon and Hexa Fire effects.

Emotes[edit | edit source]

Default


Ruckus Emote Icon.png


Antagonize

(Common, Exclusive)

Ruckus Emote Icon.png

Radiant Chest.png or Flair Chest.png

Voice packs[edit | edit source]

Ruckus and Bolt

(Common)

Ruckus Voice Default.png

4750 Currency Gold.png or 50 Currency Crystals.png or Radiant Chest.png

Star Slayer

(Epic)

Ruckus Voice Star Slayer.png

Star Slayer collection or Champion Skin Chest.png

MVP Poses[edit | edit source]

Default


All MVP Icon.png


Pride

(Rare, Exclusive)

Ruckus MVP Icon.png

Radiant Chest.png or Flair Chest.png

Sprays[edit | edit source]

EMP

(Common, Exclusive)

Card E.M.P..png

Radiant Chest.png

Extended Magazines

(Common, Exclusive)

Card Extended Magazines.png

Radiant Chest.png

Metal March

(Common, Exclusive)

Card Metal March.png

Radiant Chest.png

Opulence

(Common, Exclusive)

Card First Class.png

Radiant Chest.png

Quick Loader

(Common, Exclusive)

Card Quick Loader.png

Radiant Chest.png

Slow Dampener

(Common, Exclusive)

Card Impede.png

Radiant Chest.png

Note: The sprays available to all champions can be found here: Sprays

Changelog[edit | edit source]

Paladins Beta Version 0.56.2014 (August 9, 2017)
  • WeaponAttack Ruckus Icon.png Miniguns
  • Spin up time reduced from 3s to 1s.
  • Damage reduced from 53 to 48.


Paladins Beta Version 0.54.1958.1 (July 12, 2017)

  • General
  • Fixed weapon tracers not appearing correctly in killcams.
  • Cards
  • Fuel Reserves
  • Reworked.
  • Increases the Distance of Advance by 7/14/21/28%.
  • Legendary Cards
  • Recycler
  • Reworked.
  • Deal up to 30% more damage based on your missing health.


Paladins Beta Version 0.51.1872 (June 1, 2017)

  • Ability Hexa Fire.png Hexa Fire
  • Hexa Fire Miniguns now act as an inhand weapon.


Paladins Beta Version 0.49.1796.2 (May 3, 2017)

  • General
  • Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals.


Paladins Beta Version 0.48.1768.1 (April 19, 2017)

  • WeaponAttack Ruckus Icon.png Miniguns
  • Expanded weapon description to communicate effective weapon range.
  • Cards
  • Slow Dampener
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.


Paladins Beta Version 0.47.1740 (April 5, 2017)

  • Ability Hexa Fire.png Hexa Fire
  • Updated description to correctly show Direct damage.
  • Rockets now count as Direct damage.


Paladins Beta Version 0.44.1634 (February 22, 2017)

  • Ability Repulsor Field.png Repulsor Field
  • Damage Reduction reduced from 50% to 30%.
  • Can now be used when not standing on the objective.
  • Cards
  • Extended Magazine
  • Fixed a bug where this card was restoring less ammo than intended.
  • Heat Diffuser
  • Renamed to Refraction.
  • Alternator
  • Renamed to Opulence.
  • Legendary Cards
  • Aerial Assault
  • [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
  • Flux Generator
  • [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
  • Recycler
  • [Weapon] Gain 100 ammo.


Paladins Beta Version 0.43.1585 (February 8, 2017)

  • Ability Hover.png Advance
  • Now affected by Cooldown reduction, such as Chronos.
  • Ability Hexa Fire.png Hexa Fire
  • Hexa Fire Rockets now count as Area of Effect damage.
  • Improved Ruckus's Hexafire's slow under high ping.


Paladins Beta Version 0.38.1420 (November 21, 2016)

  • WeaponAttack Ruckus Icon.png Miniguns
  • Updated firing sound.


Paladins Beta Version 0.35.1340 (October 13, 2016)

  • General
  • Fixed an issue where Ruckus's Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
  • Ability Repulsor Field.png Repulsor Field
  • No longer interrupts fire when activating.


Paladins Beta Version 0.34.1310.4 (September 28, 2016)

  • General
  • Increased Health from 4000 to 4400.
  • Ability Repulsor Field.png Repulsor Field
  • Reduced Cooldown from 12 to 10s.
  • Ability Hexa Fire.png Hexa Fire
  • Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.


Paladins Closed Beta Version 0.33.1272 (September 14, 2016)

  • WeaponAttack Ruckus Icon.png Miniguns
  • Increased damage per hit from 48 to 53.


Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)

  • WeaponAttack Ruckus Icon.png Miniguns
  • Decreased Spin-up time.
  • Now plays a sound when fully spun up.
  • Ability Minigun Spin Up.png Minigun Spin Up
  • Removed from the game.
  • Ability Emitter.png Emitter
  • Moved from Ability 1 to Altfire.
  • Ability Repulsor Field.png *NEW* Repulsor Field
  • Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.
  • Cards
  • Purge
  • Reworked to Air Cooled
  • [Advance] Activating Advance heals you for 50/100/150/200.
  • At The Ready
  • Reworked.
  • [Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.
  • Alternator
  • Reworked.
  • [Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.
  • Crystal Capacitor
  • Reworked.
  • [Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.
  • Metal March
  • Reworked.
  • [Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.


Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)

  • Cards
  • *NEW* Slow Dampener
  • [Armor] You cannot be slowed by more than 60/50/40/30%.
  • *NEW* Quick Loader
  • [Weapon] Eliminations increase your reload speed by 7/14/21/28% for 5s.
  • *NEW* At the Ready
  • [Spin Up] Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.
  • *NEW* Crystal Capacitor
  • [Spin Up] Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.
  • *NEW* Alternator
  • [Spin Up] Heal 50/100/150/200 health per second while Spinning Up but not Firing.
  • *NEW* Metal March
  • [Spin Up] Increase your movement speed while out of combat and Spinning Up by 10/20/30/40%.
  • Purge
  • Reworked.
  • [Advance] Activating Advance reduces the duration of all Damage Over Time effects on you by 15/30/45/60%.
  • Emplacement
  • Removed from the game.


Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)

  • Cards
  • Proximity
  • Fixed a bug where Proximity was reducing damage from Dragon Punch.


Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)

  • General
  • Movement abilities will no longer remove Crowd Control effects.
  • WeaponAttack Ruckus Icon.png Miniguns
  • Movement speed slow reduced from 60% → 70%.


Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)

  • General
  • Champion values were changed across the board.
  • Ability Hover.png Hover
  • Removed from the game, replaced by Advance.
  • Ability Hover.png *NEW* Advance
  • Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.
  • Cards
  • Extended magazine
  • Now works on every usage of Advance.
  • Ammo generated decreased from 10/20/30/40 to 5/10/15/20.
  • Proximity
  • Now works on every usage of Advance.
  • Damage reduction down from 2/4/6/8% to 1/2/3/4%.
  • Maximum stacks up from 5 to 10.
  • Fuel Reserves
  • Reworked.
  • Now increases the recharge rate of Advance by {7/14/21/28}%.


Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)

  • General
  • Addressed Minigun floating in air on death.
  • Increased movement speed from 365 → 380.
  • WeaponAttack Ruckus Icon.png Minigun Rework
  • Ruckus will now have both miniguns out at all times.
  • Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.
  • Increased range from 200 → 300.
  • Ability Dual Fire.png Dual Fire Rework
  • Dual Fire has been reworked to Spin Up.
  • Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.
  • Cards
  • No Chill
  • Now affects Weapon.
  • Reduced Movement Speed increase from {15/30/45/60}% → {5/10/15/20}%.


Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)

  • Ability Emitter.png Emitter
  • Now slows nearby enemies by 10% for 2s.
  • Ability Hexa Fire.png Hexa Fire
  • Damage reduction reduced from 30% → 10%.
  • Cards
  • Wear and Tear
  • Reworked.
  • Renamed to Emplacement.
  • [Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.
  • E.M.P.
  • Reworked.
  • [Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.


Paladins Closed Beta Version 0.27.1089 (June 16, 2016)

  • Bonus Damage
  • Hitting enemy players with your Minigun stacks damage reduction by 1% up to 20% at 20 stacks. Stacks last 1.5s.
  • Hitting enemy players with your Dual Fire stacks bonus damage by 1% up to 20% at 20 stacks. Stacks last 1.5s.
  • Activating Emitter freezes the duration of all stacks (Minigun and Dual Fire stacks) so they cannot fall off for the duration of the shield.
  • General
  • Reduced Movement Speed from 410 → 365.
  • WeaponAttack Ruckus Icon.png Minigun
  • Minigun now has dynamic damage fall off.
  • Cards
  • Heat Diffuser
  • Reduced Emitter Cooldown from {2/4/6/8} → {1/2/3/4}.
  • Warden
  • Increases the duration of Emitter by {1/2/3/4}s.
  • Proximity
  • You gain {2/4/6/8}% Damage Reduction for every enemy Champion near you when you activate Hover.
  • Fuel Reserves
  • Increase the duration of Hover by {10/20/30/40}%.


Paladins Closed Beta Version 0.26.1033 (May 26, 2016) Cards

  • No Chill
  • Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.


Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)

  • General
  • Health increased from 2400 → 2600.
  • WeaponAttack Ruckus Icon.png Minigun
  • Weapon damage reduced from 85 → 75 per hit.
  • Ability Emitter.png Emitter
  • Fixed an issue where the blast shields that slam down during Emitter would disappear immediately.
  • Ability Hexa Fire.png Hexa Fire
  • Updated description.

Cards

  • *NEW* Extended Magazines
  • [Hover] Upon activating Hover, you gain {10/20/30/40} ammo.
  • Countermeasure
  • Shield health reduced from {300/600/900/1200} → {150/300/450/600}.
  • Projector
  • Removed from the game.
  • Gunship
  • Removed from the game.
  • Warden
  • Now a Specialty card.
  • Fuel Reserves
  • Now a Specialty card.


Paladins Closed Beta Version 0.25.1004 (May 5, 2016)

  • Ability Emitter.png Emitter
  • Shield Health reduced from 1500 → 1000.

Cards

  • Projector
  • Percentage value of original Emitter shared with teammates reduced from {20/40/60/80}% → {15/30/45/60}%.
  • Proximity
  • Fixed a typo in the description stating Dual Fire twice.
  • Warden
  • Shield Health bonus reduced from {400/800/1200/1600} → {250/500/750/1000}.


Paladins Closed Beta Version 0.24.990.1 (April 28, 2016) Cards

  • Proximity
  • Reintroduced as a Specialty card.
  • [Dual Fire] Deal up to an additional {8/16/24/32}% damage to close targets, dealing more damage the closer they are to you.


Paladins Closed Beta Version 0.23.978 (April 21, 2016) Cards

  • Removed from the game:
  • Double Tap, Proximity
  • Gunship
  • Now a Specialty card.
  • *NEW* Projector
  • New Specialty card.
  • Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.


Paladins Closed Beta Version 0.22.968 (April 18, 2016)

  • Ability Hexa Fire.png Hexa Fire
  • Now automatically fires both the four miniguns and the two rocket launchers.
  • Increased accuracy from 76% → 87%.
  • Increased fire rate of rockets from every 0.5s → every 0.25s.
  • Increased projectile speed of rockets from 75 → 200.
  • Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.
  • Reduced duration from 5s → 4s.
  • Reduced minigun damage from 80 → 70.

Cards

  • Now increases damage while in the air by {5/10/15/20%}.
  • No longer reduces cooldown of Hover.
  • Removed from the game.
  • Removed from the game.


Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)

  • Ability Hover.png Hover
  • Hover will now end when Ruckus is Crippled.
  • Ability Hexa Fire.png Hexa Fire
  • Increased maximum range from 100 → 250ft.
  • Added effective range of 200ft.
  • Now provides Ruckus with 30% damage reduction while Hexa Fire is active.

Cards

  • *NEW* No Chill
  • Increase your movement speed while dual firing by {20/40/60/80}%.
  • *NEW* Countermeasure
  • Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.
  • *NEW* Wear and Tear
  • Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.
  • Reduced chance to proc from {8/16/24/32}% → {4/8/12/16}%.
  • Reduced damage from {15/30/45/60}% → {8/16/24/32}%.
  • Reduced Attack Speed from {15/30/45/60}% → {8/16/24/32}%.


Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)

  • WeaponAttack Ruckus Icon.png Minigun
  • Increased damage from 67 → 85.


Paladins Closed Beta Version 0.18.885.1 (March 11, 2016) Cards

  • Health Threshold has been reduced from 80% → 60%.
  • Increased the attack speed per rank from 5% → 15%.
  • Rank 1 now starts at 15%.
  • Now grants 15% Passive damage.
  • Now grants 50 bonus Health.
  • Increased the value per rank from 5% → 8%.
  • Rank 1 now starts at 8%.
  • Now grants 15% Passive damage.
  • Now grants 50 bonus Health.
  • Increased the damage per rank from 5% → 15%.
  • Rank 1 now starts at 15%.
  • Now grants 15% Passive damage.
  • Now grants 50 bonus Health.
  • Increase the DOT damage reduction per rank from 10% → 25%[/COLOR].
  • Rank 1 now starts at 25%.
  • Increased slow value per rank from 5% → 15%.
  • Rank 1 now starts at 15%.
  • Increased the Heal per rank from 30 → 50..
  • Rank 1 now starts at 5.
  • Increased accuracy bonus per rank from 3% → 4%.
  • Rank 1 now starts at 4%.
  • Increased the cooldown reduction per rank from 1s → 2s.
  • Rank 1 now starts at 2s.
  • Increased Shield bonus per rank from 200 → 400.
  • Rank 1 now starts at 400.


Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)

  • Ability Hexa Fire.png Hexa Fire
  • Emitter is now usable during Hexa Fire.


Paladins Closed Beta Version 0.16.851 (February 26, 2016)

  • General
  • Increased Movement Speed from 355 → 410.
  • Updated the guns shown in first person to match the visuals seen on Ruckus in third person and in the lobby.
  • WeaponAttack Ruckus Icon.png Minigun
  • New sound effects when firing Minigun that matches the rate of fire.
  • Ability Hexa Fire.png *NEW* Ultimate - Hexa Fire
  • This replaces Bulwark as Ruckus' Ultimate ability.
  • Ruckus roots himself in place and reveals four extra guns: two additional miniguns and two rocket launchers. All six guns fire simultaneously for 5s.

Cards

  • The following cards have received new art
  • No longer belongs to Ruckus.


Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)

  • WeaponAttack Ruckus Icon.png Minigun
  • Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.
  • Ability Dual Fire.png Dual Fire
  • Now reduces accuracy by 10% while firing.
  • Fixed third person animations appearing twitchy when firing.
  • Ability Hover.png Hover
  • Increased flight speed and acceleration of 'Hover' by 50%.

Cards

  • Removed from the game:
  • [Weapon] You have a {15/20/25/30}% chance to strike your target twice.
  • [Weapon] When above 80% Health, your Attack Speed is increased by {35/40/45/50}%.
  • [Emitter] Activating Emitter reduces all Damage Over Time effects on you by {70/80/90/100}%.
  • Dual Fire gain +{6/9/12/15}% accuracy.


Paladins Closed Beta Version 0.13.785 (January 29, 2016)

  • Ability Dual Fire.png Dual Fire
  • Now has no Cooldown, but consumes additional ammo to use.
  • Ability Hover.png Hover
  • Hover now activates instantly.
  • Reduced Hover height to 4ft.

Cards

  • Now reduces Emitter's Cooldown by 6s.
  • Reduced damage from 75% → 65%.


Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)
General

  • Ultimate and alt-fire systems added to the game:
  • Ability 1 [Q] - Emitter
  • Create an energy shield around yourself for 3.5s, absorbing 1500 damage.
  • Ability 2 [RMB] - Dual Fire
  • Increase your Attack Speed by 50%.
  • Ability 3 [F] - Hover
  • Hover for 2.5s. Removes all debuffs on use.
  • Ultimate [E] - Bulwark
  • Ruckus applies a 3500 damage shield to all nearby allies for 4s.

Cards

  • Cards removed from the game:


Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]
Cards

  • The following cards have had their art updated:


Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)

  • WeaponAttack Ruckus Icon.png Minigun
  • Reduced damage from 57 to 50.
  • Ability Emitter.png Emitter
  • Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.

Cards

  • The following cards have had their art updated:
  • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
  • Reduced rarity from Legendary to Epic.
  • Increased rarity from Common to Rare.
  • No longer provides bonus damage.
  • Now reduces Hover's Cooldown by 3s.
  • Increased rarity from Common to Specialty.
  • No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.
  • Increased rarity from Specialty to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Reduced rarity from Epic to Rare.
  • Grohk's Totem now receives bonus damage from this card.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Common to Rare.


Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)

  • WeaponAttack Ruckus Icon.png Minigun
  • Increased damage from 50 to 57.

Cards

  • The following cards have had their art updated:
  • Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
  • Provides increasing Attack Speed instead of Damage.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.
  • Increased rarity from Epic to Specialty.
  • Now has an updated Visual treatment.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Specialty.
  • Increased rarity from Epic to Specialty.
  • Now provides its benefits to your Weapon at all times while equipped, not just during Dual Fire.
  • Increased rarity from Common to Epic.
  • Increased rarity from Legendary to Specialty.
  • Increased rarity from Epic to Legendary.
  • Redo description to match new functionality.
  • Now only affects enemy player made defenses like shields and pets, not game objectives.
  • Increased rarity from Common to Rare.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.


Paladins Closed Beta Version 0.8.682 (December 3, 2015

  • Ability Hover.png Hover
  • Reduced height to allow Ruckus to hover under gateways more easily.

Cards

  • The following cards have new artwork:
  • The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
  • Reduced duration increase from 80 to 50%.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Rare.
  • Increased rarity from Common to Epic.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Rare to Common.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Common to Rare.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Epic.


Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)
Cards

  • Reduced Movement Speed from 50 to 30%.


Replaced skills[edit | edit source]

WeaponAttack Ruckus Icon.png

Minigun

 

An incredibly fast firing minigun with medium range that deals 75 damage per shot every .17 seconds. Hitting enemy Champions gains stacks of 1% bonus damage reduction up to 20 stacks.

Ability Placeholder LMB.png

Details

  • The damage reduction stacks last 1.5s.
  • Has dynamic damage fall off.
  • Has a range of 100.
  • Has an ammo count of 60.
Ability Dual Fire.png

Dual Fire

 

Increase your attack speed by 60% and consumes double ammo. Hitting enemy Champions gains stacks of 1% bonus damage up to 20 stacks.

Ability Placeholder RMB.png

Details

  • The bonus damage stacks last 1.5s.
  • Shots have an extra 10% reduced accuracy when dual firing.
Ability Minigun Spin Up.png

Minigun Spin Up

 

Spin up your Miniguns to full speed without firing.

Ability Placeholder RMB.png

Details

  • Ruckus has 70% reduced movement speed while using this ability.
Ability Hover.png

Hover

 

Hover for 2.5s. Removes all debuffs on use.

Ability Placeholder F.png
Cooldown Icon.png 12

Details

  • Has a flight height of 4ft.
Ability Bulwark.png

Bulwark (Ultimate)

 

Apply a 3500 damage shield to all allies within 60ft for 4s.

Ability Placeholder E.png

Details

Trivia[edit | edit source]

  • Ruckus' line, "Roll out," is most likely a reference to Transformers and their signature catchphrase, "Autobots, roll out."


Champions
Androxus  Bullet.png  Ash  Bullet.png  Barik  Bullet.png  Bomb King  Bullet.png  Buck  Bullet.png  Cassie  Bullet.png  Drogoz  Bullet.png  Evie  Bullet.png  Fernando  Bullet.png  Grohk  Bullet.png  Grover  Bullet.png  Inara  Bullet.png  Jenos  Bullet.png  Kinessa  Bullet.png  Lex  Bullet.png  Lian  Bullet.png  Maeve  Bullet.png  Makoa  Bullet.png  Mal'Damba  Bullet.png  Pip  Bullet.png  Ruckus  Bullet.png  Seris  Bullet.png  Sha Lin  Bullet.png  Skye  Bullet.png  Torvald  Bullet.png  Tyra  Bullet.png  Viktor  Bullet.png  Willo  Bullet.png  Ying  Bullet.png  Zhin