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Fernando

From Paladins Wiki
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Fernando
Banner Fernando.png
Summary
Icon: Champion Fernando Icon.png
Title: The Self-Appointed Knight
Class: Class Front Line Icon.png Front Line
Side: Magistrate icon.png Magistrate
Group: [[{{{group}}}]]
Race: Human
Release Date: November 17, 2015
Cost: 30,000 Currency Gold.png or 200 Currency Crystals.png
Voice lines: Fernando voice lines
Voice Actor: J. Michael Tatum
Statistics
Health: 4600
Movement Speed: 350

Fernando is one of the Champions in Paladins.

Lore[edit | edit source]

Though not of noble birth, and never having been formally trained, Fernando assumed the mantle of knighthood when the knight he served met an untimely fate. From that moment on, he wandered from one heroic adventure to the next, making a name for himself throughout the Realm.

When the Magistrate called on all loyal houses to join them in their efforts against the Resistance, he heeded their summons with pride. If his valor in combat and charming confidence can keep his allies from discovering his closely-guarded secret, he might just live to become the champion he knows he can be.

Summary[edit | edit source]

Fernando is a front line champion with formidable defenses thanks to his massive health pool and his Shield skill, which provides cover against enemy fire for himself and allies behind him. He carries a Flame Lance which acts much like a flamethrower, projecting a stream of fire in an area in front of him. He can also shoot a Fireball that deals damage to all enemies it hits. Fernando can use his Charge skill to dash forward a short distance, which allows him to quickly reposition himself and damage any enemies he goes through. His ultimate skill, Immortal, grants him and nearby allies immunity to death for a short duration.

Skills[edit | edit source]

Flame Lance Damage (each/per tick)35 /0.1s — 200 over 2s

Area Damage

A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s.

Ability Placeholder LMB.png

Details

A flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 50% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
  • The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
  • Gains 0.4% ultimate charge per damage tick of Flame Lance, for a maximum of 2% ultimate charge overall.
  • The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
  • Has a range of 50.
  • Utilizes a charge bar, which recharges when not being used, instead of using ammo.
  • Weapon's reload state is referenced as "Overheating" in Fernando's cards.
  • Has a 2s reload time and is affected by reload speed items and cards, like Deft Hands.
  • There is a 0.5s delay before Flame Lance begins to recharge, and it takes 1s for it to fully recharge.
  • Can be fired uninterrupted for 5s before overheating.
  • Incurs a 50% movement speed reduction while firing.

Flame Lance

Area Damage
Ability Placeholder LMB.png
Damage (each/per tick)35 /0.1s — 200 over 2s
A flamethrower that deals 35 damage every 0.1s and applies an effect that deals 200 damage over 2s.

Details

A flamethrower that deals 35 damage every 0.1s and applies an additional effect that deals 200 damage over 2s. Flame Lance recharges when not firing. Your Movement Speed is reduced by 50% while firing. Has a maximum Ammo count of 100 and is fully effective up to 50 units.
  • The damage over time effect (Burn) does not stack, but multiple applications refresh its duration.
  • Gains 0.4% ultimate charge per damage tick of Flame Lance, for a maximum of 2% ultimate charge overall.
  • The damage over time effect gains lifesteal from Life Rip but doesn't apply/refresh Cauterize.
  • Has a range of 50.
  • Utilizes a charge bar, which recharges when not being used, instead of using ammo.
  • Weapon's reload state is referenced as "Overheating" in Fernando's cards.
  • Has a 2s reload time and is affected by reload speed items and cards, like Deft Hands.
  • There is a 0.5s delay before Flame Lance begins to recharge, and it takes 1s for it to fully recharge.
  • Can be fired uninterrupted for 5s before overheating.
  • Incurs a 50% movement speed reduction while firing.

Shield Shielding8000

 

Hold up a large shield with 8000 health in front of you that blocks attacks.

Ability Placeholder RMB.png
Cooldown Icon White.png 15

Details

Expand your Shield for 8s to block up to 8000 damage. You cannot attack while Shield is active. Can be refired to cancel the ability. Affected by Wrecker.
  • Can be canceled early by re-activating the skill, using Fireball or Immortal, or by emoting.

Shield

 
Ability Placeholder RMB.png
Cooldown Icon White.png 15
Shielding8000
Hold up a large shield with 8000 health in front of you that blocks attacks.

Details

Expand your Shield for 8s to block up to 8000 damage. You cannot attack while Shield is active. Can be refired to cancel the ability. Affected by Wrecker.
  • Can be canceled early by re-activating the skill, using Fireball or Immortal, or by emoting.

Fireball Damage (each/per tick)450

Area Damage

Shoot a fireball that passes through enemies and deals 450 damage to them.

Ability Placeholder Q.png
Cooldown Icon White.png 6

Details

Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
  • Gains 2.5% ultimate charge for every target hit for a theoretical maximum of 12.5% charge.
  • Has a projectile speed of 180 units/s.

Fireball

Area Damage
Ability Placeholder Q.png
Cooldown Icon White.png 6
Damage (each/per tick)450
Shoot a fireball that passes through enemies and deals 450 damage to them.

Details

Shoot a ball of fire that Pierces enemies, dealing 450 damage to each enemy hit. Has a range of 400 units.
  • Gains 2.5% ultimate charge for every target hit for a theoretical maximum of 12.5% charge.
  • Has a projectile speed of 180 units/s.

Charge Damage (each/per tick)200

Area Damage

Charge through your enemies, dealing 200 damage to them.

Ability Placeholder F.png
Cooldown Icon White.png 10

Details

Dash forward at great speed, Piercing enemies and dealing 200 damage to each enemy hit. Has a range of 45 units.
  • Gains 1.1% ultimate charge for each target Fernando collides with.
  • Has a range of 45 units.
  • Can be used while Shield is active.
  • Can't be affected by Knockbacks for the duration.

Charge

Area Damage
Ability Placeholder F.png
Cooldown Icon White.png 10
Damage (each/per tick)200
Charge through your enemies, dealing 200 damage to them.

Details

Dash forward at great speed, Piercing enemies and dealing 200 damage to each enemy hit. Has a range of 45 units.
  • Gains 1.1% ultimate charge for each target Fernando collides with.
  • Has a range of 45 units.
  • Can be used while Shield is active.
  • Can't be affected by Knockbacks for the duration.

Immortal (Ultimate) ▶️

 

Rally your allies around you, preventing them from falling below 1500 health.

Ability Placeholder E.png

Details

All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.
  • Has an activation time of 0.1s.
  • Fernando is Immune to Crowd Control effects for the duration.
  • Fernando is unable to use any of his other skills but can fire his weapon.
  • Flame Lance does not grant ultimate charge for the duration.
  • Fernando moves much slower for the duration.
  • Does not require line of sight of the allies.
  • Can be cancelled early by re-activating the skill.

Immortal (Ultimate) ▶️

 
Ability Placeholder E.png
Rally your allies around you, preventing them from falling below 1500 health.

Details

All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance.
  • Has an activation time of 0.1s.
  • Fernando is Immune to Crowd Control effects for the duration.
  • Fernando is unable to use any of his other skills but can fire his weapon.
  • Flame Lance does not grant ultimate charge for the duration.
  • Fernando moves much slower for the duration.
  • Does not require line of sight of the allies.
  • Can be cancelled early by re-activating the skill.


Talents[edit | edit source]

Talent Fernando Aegis.png
Cooldown Icon White.png 12
Aegis

Default Talent

Your Shield has an infinite duration and its Cooldown is reduced by 2s.


Talent Fernando Scorch.png
Scorch

Unlocks at Mastery Level 2

Increase the damage of Fireball by 45% of its base damage for each subsequent target hit after the first.


Talent Fernando Formidable.png
Cooldown Icon White.png 45
Formidable

Unlocks at Mastery Level 8

Heal for 55% of your maximum Health over 3s when you fall to or below 40% of your maximum Health. This can occur once every 45s.


Cards[edit | edit source]

This is a list with all cards available to Fernando:

Name Image Description Cooldown
Brand Card Inflame.png Heal for {100|100} for each enemy hit with Fireball.
Cavalier Card Cavalier.png Increase your maximum Health by {150|150}.
Dire Need Card Dire Need.png Increase your Movement Speed by {5|5}% while using Shield.
Fearless Leader Card Inspiration.png Reduce your active Cooldowns by {10|10}% after getting an Elimination.
Heat Transfer Card Heat Transfer.png Reduce the Cooldown of Charge by {0.5|0.5}s for every 1000 damage your Shield takes.
Hot Pursuit Card Hot Pursuit.png Increase your Movement Speed by {8|8}% for 3s after hitting an enemy with Fireball. 10
Immovable Object Card King of the Hill.png Increase your Healing received from others by {5|5}% while at or below 50% Health.
Incinerate Card Incinerate.png Reduce the Cooldown of Fireball by {0.6|0.6}s.
Last Stand Card Last Stand.png Heal for {100|100} every 1s while Shield is active and you are at or below 40% Health.
Launch Card Launch.png Increase the travel distance of Charge by {12|12}%.
Looks That Kill Card Looks That Kill.png Generate {20|20} Ammo for each enemy hit with Fireball.
Pyre Card Pyre.png Increase your maximum Ammo by {10|10}.
Running Start Card Running Start.png Increase your Movement Speed by {10|10}% for 3s after using Charge.
Safe Travel Card Safe Travel.png Gain a {150|150}-Health Shield for 3s after you use Charge.
Towering Barrier Card Towering Barrier.png Reduce the Cooldown of Shield by {0.8|0.8}s.
Unstoppable Force Card Turbocharger.png Apply a Knockback of {800|800} to enemies hit by Charge.

Pre-Built Loadout[edit | edit source]

All of the following cards are in Fernando's pre-built loadout (every card in this deck is set to Level 3):

Colossus

Card Inflame.png


Brand
Rare
CardSkin Frame OB67 Silver Rare.png


Heal for 300 for each enemy hit with Fireball.
3


Card Safe Travel.png


Safe Travel
Rare
CardSkin Frame OB67 Silver Rare.png


Gain a 450-Health Shield for 3s after you use Charge.
3


Card Towering Barrier.png


Towering Barrier
Rare
CardSkin Frame OB67 Silver Rare.png


Reduce the Cooldown of Shield by 2.4s.
3


Card Last Stand.png


Last Stand
Rare
CardSkin Frame OB67 Silver Rare.png


Heal for 300 every 1s while Shield is active and you are at or below 40% Health.
3


Card Cavalier.png


Cavalier
Rare
CardSkin Frame OB67 Silver Rare.png


Increase your maximum Health by 450.
3


Cosmetic Items[edit | edit source]

These are the Cosmetic Items currently available for Fernando:

Champion Skin Collections[edit | edit source]

Default Fernando
Loading Art Icons Character Model
LoadingArt Fernando Default.png
Fernando Thumbnail.png
Weapon Default Flame Lance
Rarity Common
Availability Standard
Release Date November 17, 2015
Cost Free
Voicelines Fernando voice lines
Voice Pack Cost 60,000 Currency Gold.png  Bullet.png  200 Currency Crystals.png  Bullet.png  Currency Ticket.png
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Free
Voicelines Fernando voice lines
Voice Pack Cost 50,000 Currency Gold.png  Bullet.png  Currency Ticket.png
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Thumbnail.png

Daring
Loading Art Icons Character Model
LoadingArt Fernando Daring.png
Fernando Daring.png
Weapon Daring Flame Lance
Rarity Common
Availability Standard
Release Date September 28, 2016
Cost 30,000 Currency Gold.png  Bullet.png  160 Currency Crystals.png  Bullet.png  Currency Ticket.png
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost 30,000 Currency Gold.png  Bullet.png  160 Currency Crystals.png  Bullet.png  Currency Ticket.png
(Daring Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Daring.png

Onslaught
Loading Art Icon Character Model
LoadingArt Fernando Onslaught.png
Fernando Onslaught.png
Weapon
Rarity Rare
Availability Standard
Release Date March 11, 2016
Cost 200 Currency Crystals.png  Bullet.png  Colossal Chest.png  Bullet.png  Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost 200 Currency Crystals.png  Bullet.png  Colossal Chest.png  Bullet.png  Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Onslaught.png

Old Glory
Loading Art Icon Character Model
LoadingArt Fernando Old Glory.png
Fernando Old Glory.png
Weapon
Rarity Rare
Availability Exclusive
Release Date November 8, 2017
Cost Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Old Glory.png

Tough Cookie
Loading Art Icon Character Model
LoadingArt Fernando Tough Cookie.png
Fernando Tough Cookie.png
Weapon
Rarity Rare
Availability Exclusive
Release Date December 18, 2017
Cost Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Currency Ticket.png
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Tough Cookie.png

Invitational 2017
Loading Art Icons Character Model
LoadingArt Fernando Invitational 2017.png
Fernando Invitational 2017.png
Weapon Invitational 2017 Lance
Rarity Rare
Availability Limited
Release Date December 20, 2016
Cost once HRX Digital Loot Pack 2017
(Invitational 2017 Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once HRX Digital Loot Pack 2017
(Invitational 2017 Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Invitational 2017.png

FN-01 Helios
Loading Art Icons Character Model
LoadingArt Fernando FN-01 Helios.png
Fernando FN-01 Helios.png
Weapon FN-01 Helios Incinerator
Rarity Epic
Availability Exclusive
Release Date March 22, 2017
Cost Colossal Chest.png  Bullet.png  Diamond Chest.png  Bullet.png  Senpai Chest.png  Bullet.png  Currency Ticket.png
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Colossal Chest.png  Bullet.png  Diamond Chest.png  Bullet.png  Senpai Chest.png  Bullet.png  Currency Ticket.png
(FN-01 Helios Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando FN-01 Helios.png

FN-01 Erebos
Loading Art Icons Character Model
LoadingArt Fernando FN-01 Erebos.png
Fernando FN-01 Erebos.png
Weapon FN-01 Erebos Incinerator
Rarity Epic
Availability Exclusive
Release Date September 7, 2017
Cost Currency Ticket.png
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Currency Ticket.png
(FN-01 Erebos Fernando Collection)
Voicelines FN-01 Helios Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando FN-01 Erebos.png

God of War
Loading Art Icons Character Model
LoadingArt Fernando God of War.png
Fernando God of War.png
Weapon God of War Flame Lance
Rarity Epic
Availability Limited
Release Date March 11, 2016
Cost once Founders Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once Founders Pack
(God of War Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando God of War.png

Enforcer
Loading Art Icons Character Model
LoadingArt Fernando Enforcer.png
Fernando Enforcer.png
Weapon Enforcer's Shock Lance
Rarity Epic
Availability Limited
Release Date November 15, 2017
Cost once Front Line Pack
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once Front Line Pack
(Enforcer Fernando Collection)
Voicelines Enforcer Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Enforcer.png

Knightmare
Loading Art Icons Character Model
LoadingArt Fernando Knightmare.png
Fernando Knightmare.png
Weapon Knightmare's Soulblaze
Rarity Epic
Availability Exclusive
Release Date September 27, 2018
Cost 800 Currency Crystals.png  Bullet.png  Currency Ticket.png
once Dark Tides Knightmare Bundle (500 Currency Crystals.png)
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost 800 Currency Crystals.png  Bullet.png  Currency Ticket.png
once Dark Tides Knightmare Bundle (500 Currency Crystals.png)
(Knightmare Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Knightmare.png

Sanguine
Loading Art Icons Character Model
LoadingArt Fernando Sanguine.png
Fernando Sanguine.png
Weapon Sanguine Soulblaze
Rarity Epic
Availability Limited
Release Date September 27, 2018
Cost once Dark Tides Event Store (1 Gold Doubloons  Bullet.png  1,000 Currency Crystals.png)
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once Dark Tides Event Store (1 Gold Doubloons  Bullet.png  1,000 Currency Crystals.png)
(Sanguine Fernando Collection)
Voicelines Knightmare Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Sanguine.png

Battle Byte
Loading Art Icons Character Model
LoadingArt Fernando Battle Byte.png
Fernando Battle Byte.png
Weapon Battle Byte's Flamelight
Rarity Epic
Availability Exclusive
Release Date March 27, 2019
Cost Robotic Chest.png
once Battle Byte Battle Pass Level 50 Battle Pass Level
(Battle Byte Fernando Collection)
Voicelines Battle Byte Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost Robotic Chest.png
once Battle Byte Battle Pass Level 50 Battle Pass Level
(Battle Byte Fernando Collection)
Voicelines Battle Byte Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Battle Byte.png

Shore Patrol
Loading Art Icons Character Model
LoadingArt Fernando Shore Patrol.png
Fernando Shore Patrol.png
Weapon Shore Patrol's Water Cannon
Rarity Epic
Availability Exclusive
Release Date July 17, 2019
Cost once Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once Shore Patrol Battle Pass Level 30 Battle Pass Level
(Shore Patrol Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Shore Patrol.png

Beach Bash
Loading Art Icons Character Model
LoadingArt Fernando Beach Bash.png
Fernando Beach Bash.png
Weapon Beach Bash's Water Cannon 3000
Rarity Epic
Availability Limited
Release Date July 17, 2019
Cost once Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost once Shore Patrol Battle Pass Level 40 Plus Track Level
(Beach Bash Fernando Collection)
Voicelines Shore Patrol Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Beach Bash.png

Obsidian Fernando
Loading Art Icons Character Model
LoadingArt Default.png
Fernando Obsidian.png
Weapon Obsidian Flame Lance
Rarity Rare
Availability Mastery
Release Date August 9, 2017
Cost 30,000 Currency Gold.png  Bullet.png  160 Currency Crystals.png at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost 30,000 Currency Gold.png  Bullet.png  160 Currency Crystals.png at Mastery Level 14
(Obsidian Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Obsidian.png

Cosmic Fernando
Loading Art Icons Character Model
LoadingArt Default.png
Fernando Cosmic.png
Weapon Cosmic Flame Lance
Rarity Epic
Availability Mastery
Release Date August 9, 2017
Cost 40,000 Currency Gold.png  Bullet.png  200 Currency Crystals.png at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Cost 40,000 Currency Gold.png  Bullet.png  200 Currency Crystals.png at Mastery Level 20
(Cosmic Fernando Collection)
Voicelines Fernando voice lines
Voice Pack Preview ▶️  Bullet.png  ▶️  Bullet.png  ▶️
Character Model

Fernando Cosmic.png

Weapon Skins[edit | edit source]

Meteoric
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release Date {{{release}}}
Cost 125 Currency Crystals.png  Bullet.png  Currency Ticket.png
Cost 125 Currency Crystals.png  Bullet.png  Currency Ticket.png

Blaze
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Standard
Release Date {{{release}}}
Cost 125 Currency Crystals.png  Bullet.png  Currency Ticket.png
Cost 125 Currency Crystals.png  Bullet.png  Currency Ticket.png

Tiki Torch Lance
Icon
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Overgrown Weapons Chest.png  Bullet.png  Currency Ticket.png
Cost Overgrown Weapons Chest.png  Bullet.png  Currency Ticket.png

Golden Flame Lance
Icon
Weapon {{{weapon}}}
Rarity Legendary
Availability Mastery
Release Date {{{release}}}
Cost Rewarded at Champion Mastery Level 50
Cost Rewarded at Champion Mastery Level 50

Emotes[edit | edit source]

Default
Icon Character Model
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date {{{release}}}
Cost Free
Cost Free
Character Model

Salsa Dance
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Senpai Chest.png  Bullet.png  Currency Ticket.png
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Senpai Chest.png  Bullet.png  Currency Ticket.png
Character Model

Liquid Courage
Icon Character Model
Weapon {{{weapon}}}
Rarity Epic
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Currency Ticket.png
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Currency Ticket.png
Character Model

Flex
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Robotic Chest.png
once Battle Suit Battle Pass Level 15 Battle Pass Level
Cost Robotic Chest.png
once Battle Suit Battle Pass Level 15 Battle Pass Level
Character Model

Surf
Icon Character Model
Weapon {{{weapon}}}
Rarity Legendary
Availability Exclusive
Release Date {{{release}}}
Cost Currency Ticket.png
once Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Cost Currency Ticket.png
once Battle Pass 2 Level 70 Battle Pass Level
(Roaming Emote)
Character Model

Fernando Mastery Emote
Icon Character Model
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release Date {{{release}}}
Cost 15,000 Currency Gold.png  Bullet.png  60 Currency Crystals.png at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Cost 15,000 Currency Gold.png  Bullet.png  60 Currency Crystals.png at Mastery Level 9
(Coin number reflects the player's Mastery Level)
Character Model

MVP Poses[edit | edit source]

Default
Icon Character Model
Fernando Thumbnail.png
Weapon {{{weapon}}}
Rarity Common
Availability Standard
Release Date {{{release}}}
Cost Free
Cost Free
Character Model

Fernando Thumbnail.png

Challenge
Icon Character Model
Fernando MVP Challenge.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Currency Ticket.png
Cost Colossal Chest.png  Bullet.png  Flair Chest.png  Bullet.png  Currency Ticket.png
Character Model

Fernando MVP Challenge.png

Champion 2017
Icon Character Model
Fernando MVP Champion 2017.png
Weapon {{{weapon}}}
Rarity Rare
Availability Limited
Release Date {{{release}}}
Cost once HRX Digital Loot Pack 2017
Cost once HRX Digital Loot Pack 2017
Character Model

Fernando MVP Champion 2017.png

Colossus
Icon Character Model
Fernando MVP Colossus.png
Weapon {{{weapon}}}
Rarity Rare
Availability Exclusive
Release Date {{{release}}}
Cost once Knightmare Bundle (500 Currency Crystals.png)
Cost once Knightmare Bundle (500 Currency Crystals.png)
Character Model

Fernando MVP Colossus.png

Fernando Mastery Pose
Icon Character Model
Fernando MVP Mastery Pose.png
Weapon {{{weapon}}}
Rarity Rare
Availability Mastery
Release Date {{{release}}}
Cost 10,000 Currency Gold.png  Bullet.png  40 Currency Crystals.png at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Cost 10,000 Currency Gold.png  Bullet.png  40 Currency Crystals.png at Mastery Level 5
(Coin number reflects the player's Mastery Level)
Character Model

Fernando MVP Mastery Pose.png

Videos[edit | edit source]

How To Play[edit | edit source]

Trivia[edit | edit source]

  • Fernando's God of War skins are a reference to Ares from SMITE, another game developed by Hi-Rez Studios.
  • As a cross-promotion, those who purchased the Paladins Founder's Pack not only received the God of War skins for Fernando, but also a Fernando skin for Ares in SMITE, complete with custom animations, particle effects, and voice.
  • Fernando is one of the first champions developed in Paladins with Cassie and Barik.

Changelog[edit | edit source]

Paladins Release Version 2.10.3351.2 (September 11, 2019)
  • Abilities
  • Ability Shield.png Shield
  • Reduced Cooldown 15s → 12s
  • Reduced max active time 10s → 8s
  • Ability Charge.png Charge
  • Increased momentum carry after Charge ends
  • Ability Immortal.png Immortal
  • Players can now cancel this ability early.
  • Cards
  • Towering Barrier
  • NEW: Reduce the cooldown of Shield by {0.8|0.8}s


Paladins Release Version 2.4.3113.12 (March 27, 2019)

  • Cards
  • Hot Pursuit
  • This change suggested by Assembly of Champions Hitting an enemy with Fireball grants {8|8}% movement speed for 3s. 10s Internal Cooldown.


Paladins Release Version 2.1.3013.12 (January 16, 2019)

  • Talents
  • Dragonfire Lance removed
  • Scorch no longer deals increased damage at base
  • Scorch subsequent target hit damage increased 30% → 45%
  • Cards
  • Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%
  • Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards)
  • Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health
  • Immovable Object – While below 50% Health receive {5|5}% increased healing from other players.


Paladins Release Version 0.70.2621 (April 26, 2018)

  • Cards
  • Safe Travel
  • Reduced Shield Scaling from {250|250} ➡ {150|150}
  • Reduced Shield Duration from 5s ➡ 3s
  • Last Stand
  • Reduced Health Threshold from 50% ➡ 40%


Paladins Beta Version 0.69.2565 (April 12, 2018)

  • General
  • Updated Ability Icons.


Paladins Beta Version 0.68.2559 (March 28, 2018)

  • Talents
  • Dragonfire Lance
  • Reduced VFX
  • Formidable
  • Reduced maximum health regeneration from 60% to 55%.
  • Cards
  • Immovable Object
  • Gain {10|10}% ➡ {14|14}% Crowd Control Reduction.
  • Launch
  • Increase the distance of Charge by {10|10}% ➡ {12|12}
  • Looks that Kill
  • Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.
  • NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.
  • Pyre
  • Reduce the overheat cost of firing your flame lance by {15|15}%.
  • NEW EFFECT: Increase your maximum ammo capacity by {10|10}.
  • Unstoppable Force
  • Charge applies a {300|300} ➡ {800|200} Knockback.


Paladins Beta Version 0.67.2519 (March 7, 2018)

  • Adjusted Champion Portrait to display his face.


Paladins Beta Version 0.66.2496 (February 21, 2018)

  • Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear. **
  • Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.**
  • Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
  • General
  • Now looks more beautiful than ever in the lobby.
  • Ability Immortal.png Immortal
  • No longer requires line of sight.


Paladins Beta Version 0.65.2348.3 (January 10, 2018)

  • Legendary Cards
  • Dragonfire Lance
  • Damage increased from {85|5} to {102|6}.


Paladins Beta Version 0.64.2312 (December 18, 2017) Paladins 2017-12-18 Update 0.64.2312

  • General
  • Maximum health decreased from 5000 to 4600.
  • Cards
  • Brand
  • [Fireball] Fireball reduces healing by {7.5|7.5}% for 3s.
  • Maximum Healing Reduction reduced from 80% to 75%.
  • Immovable Object
  • [Armor] Gain {5|5}% Crowd Control Reduction.
  • Maximum Crowd Control reduction increased from 28% to 50%.
  • Updated description to say Crowd Control reduction instead of CC reduction.
  • Launch
  • [Charge] Increase the distance of Charge by {5|5}%.
  • Maximum Charge Distance increase reduced from 100% to 50%.
  • Unstoppable Force
  • [Charge] Charge applies a {150|150} Knockback.
  • Maximum Knockback increased from 800 to 1500.
  • Legendary Cards
  • Dragonfire Lance
  • New
  • [Weapon] Flame Lance now fires small fireballs that deal {85|5} damage every 0.2s.
  • Aegis
  • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to {13.2|-.6}s.
  • Cooldown Reduction reduced by 4s.


Paladins Beta Version 0.62.2219.2 (November 2, 2017)

  • Cards
  • Last Stand
  • Healing Threshold reduced from 60% to 50%.


Paladins Beta Version 0.57.2045 (August 23, 2017)

  • Ability Shield.png Shield
  • Description updated to indicate that Shield lasts for 10s.
  • Ability Fireball.png Fireball
  • No longer reduces healing.
  • Ability Charge.png Charge
  • Now passes through shields.
  • Cooldown increased from 8s to 10s.
  • Cards
  • Brand
  • Reworked.
  • Fireball reduces healing by 20/40/60/80% for 3s.


Paladins Beta Version 0.55.1992.3 (July 26, 2017)

  • General
  • Maximum health reduced from 5500 to 5000.
  • Cards
  • Unstoppable Force
  • Fixed a bug where Unstoppable Force's knockback was not applying its full knockback value.


Paladins Beta Version 0.54.1958.1 (July 12, 2017)

  • Ability Fireball.png Fireball
  • Projectile Speed increased from 140 to 180.
  • Reduced cooldown from 9s to 6s.
  • Cards
  • Hot Pursuit
  • Duration reduced from 3s to 2s.


Paladins Beta Version 0.53.1938 (June 28, 2017)

  • WeaponAttack Fernando Icon.png Flame Lance
  • Increase Weapon Range from 30 to 50.
  • Reduced cone attack angle.


Paladins Beta Version 0.52.1903 (June 14, 2017)

  • Cards
  • Cavalier
  • Increased Health bonus from 125/250/375/500 to 150/300/450/600.
  • Last Stand
  • Increased Activation Threshold from 50% to 60%.
  • Increased healing amount from 75/150/225/300 to 100/200/300/400.


Paladins Beta Version 0.50.1832 (May 17, 2017)

  • Ability Shield.png Shield
  • Bug Fix
  • Shots will no longer pass through Fernandos Shield while walking backwards.


Paladins Beta Version 0.48.1768.1 (April 19, 2017)

  • WeaponAttack Fernando Icon.png Fire Lance
  • Increased Damage of Flame Lance from 30 to 35 per hit.


Paladins Beta Version 0.47.1740 (April 5, 2017)

  • Cards
  • Pyre
  • Reworded description to refer to Overheat instead of Ammo.
  • Looks That Kill
  • Reworded description to refer to Overheat instead of Ammo.


Paladins Beta Version 0.46.1707 (March 22, 2017)

  • Ability Immortal.png Immortal
  • Reduced activation time from .3s to .1s.
  • Legendary Cards
  • Formidable
  • Increased Health Threshold from 15% to 40%.
  • Increased Healing value from 40% to 60%.


Paladins Beta Version 0.44.1634 (February 22, 2017)

  • Ability Fireball.png Fireball
  • No longer grants bonus damage for hitting multiple targets with Fireball.
  • Cards
  • Evolve
  • Renamed to Cavalier.
  • Dire Need
  • Reworked.
  • Gain 5/10/15/20% Movement Speed while using Shield.
  • Legendary Cards
  • Aegis
  • [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to 8s.
  • Formidable
  • [Armor] Regenerate 40% of your maximum health over 3s when you fall below 15% of your max HP.
  • Scorch
  • [Fireball] Fireball deals 30% more damage and 30% more for each additional target hit.


Paladins Beta Version 0.42.1551 (January 25, 2017)

  • General
  • Improved Fernando's weapon fire under high ping.
  • Improved hit calculations on Fernando's Weapon.


Paladins Beta Version 0.41.1526.1 (January 16, 2017)

  • General
  • Fixed Invitational MVP pose not showing trophy on first view.


Paladins Beta Version 0.39.1450.2 (December 7, 2016)

  • General
  • Reduced Health from 5700 to 5500.
  • Reduced Movement Speed from 365 to 360.
  • Ability Shield.png Shield
  • Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.


Paladins Beta Version 0.36.1374 (October 27, 2016)

  • Ability Charge.png Charge
  • Increased cooldown from 6 to 8s.


Paladins Beta Version 0.35.1340 (October 13, 2016)

  • General
  • Reduced Health from 6000 to 5700.
  • Ability Fireball.png Fireball
  • Reduced bonus damage for each additional target hit from 100% to 50%


Paladins Beta Version 0.34.1310.4 (September 28, 2016)

  • WeaponAttack Fernando Icon.png Flame Lance
  • Damage reduced from 40 to 30
  • Now applies a Damage over time Effect for 200 damage over 2s.
  • Ability Shield.png Shield
  • Fixed a bug where Shield's Health Bar would not be hidden while in grass.
  • Cards
  • Heat Transfer
  • Cooldown reduction reduced from 1/2/3/4s to .5/1/1.5/2s.


Paladins Closed Beta Version 0.33.1275 (September 15, 2016)

  • Ability Fireball.png Fireball
  • Can no longer be used while Shield is active.
  • Cards
  • Last Stand
  • Now working in game.
  • Dire Need
  • Now working in game.


Paladins Closed Beta Version 0.33.1272 (September 14, 2016)

  • Ability Fireball.png Fireball
  • Increased Cooldown from 8 to 9s.
  • Ability Shield.png Shield
  • Reduced Health from 10000 to 8000.
  • Cards
  • Incinerate
  • Now reduces Cooldown by 10/20/30/40% instead of 1/2/3/4s.


Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)

  • Ability Fireball.png Fireball
  • Now reduces healing by 50% for 3s.
  • Ability Shield.png Shield
  • Reduced duration from 20 to 10s.
  • Cards
  • *NEW* Brand
  • [Fireball] Fireball reduces healing by 5/10/15/20% more.
  • Field Dressing
  • Reworked to Fearless Leader.
  • [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
  • Immovable Object
  • Reworked.
  • [Armor] Gain 7/14/21/28% CC Reduction.


Paladins Closed Beta Version 0.32.1221.2 Hotfix 2 (August 29, 2016)

  • Cards
  • Last Stand
  • Rank 4 has healing reduced to 300 instead of 3000.


Paladins Closed Beta Version 0.32.1221.2 (August 19, 2016)

  • Cards
  • Looks That Kill
  • Fixed an issue where this card did not work.
  • Running Start
  • Fixed an issue where the movement speed would stack with other effects that granted movement speed.


Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)

  • General
  • Increased Health from 5000 to 6000.
  • Cards
  • Running Start
  • Reworked.
  • [Charge] Gain 10/20/30/40% movement speed for 3s after using Charge.
  • Brand
  • Removed from the game.
  • Inspiration
  • Removed from the game.


Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)

  • General
  • Movement abilities will no longer remove Crowd Control effects.
  • Health reduced from 6000 → 5000.
  • WeaponAttack Fernando Icon.png Flame Lance
  • Time between attacks increased from .09 → .1.
  • Movement speed slow reduced from 70% → 50%.


Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)

  • General
  • Champion values were changed across the board.
  • Cards
  • *NEW* Unstoppable Force
  • Charge applies a {200/400/600/800} Knockback.
  • *NEW* Brand
  • Fireball reduces healing by {15/30/45/60}% for 3s.
  • *NEW* Immovable Object
  • Gain {25/50/75/100}% knockback reduction when on the Objective.
  • *NEW* Looks that Kill
  • Hitting an enemy with Fireball recharges {10/20/30/40}% of your maximum ammo.


Paladins Closed Beta Version 0.27.1089 (June 16, 2016)

  • Bonus Damage
  • Fireball deals 100% more base damage for each consecutive enemy champion it hits after the first, with the fifth enemy champion taking 400% damage.
  • General
  • Reduced Movement Speed from 400 → 365.
  • Ability Fireball.png Fireball
  • Cooldown reduced to 12s.
  • Ability Shield.png Shield
  • Shield Health reduced from 5000 → 4000.
  • Reduced Cooldown from 26 → 15s.
  • Cards
  • Towering Barrier
  • Reduced Shield Health bonus from {1000/2000/3000/4000} to {250/500/750/1000}.
  • No longer makes Fernando's Shield larger.
  • Heat Transfer
  • Now affects Charge instead of Fireball.
  • Evolve
  • Changed Health Increase from {15/30/45/60}% → {125/250/375/500}.
  • Incinerate
  • Reduces the Cooldown of Fireball by {1/2/3/4}s.


Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)

  • WeaponAttack Fernando Icon.png Flame Lance
  • Reduced damage from 38 → 32 per hit.
  • Ability Immortal.png Immortal
  • Improved Immortal presentation.
  • Fixed a tooltip error which said "Cannot be brought below 100 HP" instead of 1500 HP.

Cards

  • Dire Need
  • Changed shield health from {200/300/400/500} → {125/250/375/500}.
  • Incinerate
  • The tooltip incorrectly stated this ability was doing {150/300/450/600}. It has been corrected to {100/200/300/400}, which was the intended value.


Paladins Closed Beta Version 0.25.1004 (May 5, 2016)

  • Ability Fireball.png Fireball
  • Updated sound for Fireball activation.
  • Ability Immortal.png Immortal
  • Fernando is now immune to Crowd Control while channeling Immortal.

Cards

  • *NEW* Inspiration
  • [Immortal] Heal affected teammates for {50/100/150/200} Health each second while Immortal is active.
  • *NEW* Last Stand
  • [Shield] While Shield is active and you are below 50% Health, you heal {50/100/150/200} Health each second until you reach 50% Health.
  • Insurmountable
  • Damage Shield granted by mounting reduced from {500/750/1000/1250} → {250/500/750/1000}.


Paladins Closed Beta Version 0.24.990.1 (April 28, 2016) Cards

  • Evolve
  • Reintroduced as a Specialty card.
  • [Armor] Increase your base maximum Health by {15/30/45/60}%.


Paladins Closed Beta Version 0.23.978 (April 21, 2016)

  • WeaponAttack Fernando Icon.png Flame Lance
  • Movement Speed reduction while firing increased from 25 to 35%.

Cards

  • Removed from the game:
  • Evolve, Aegis
  • Incinerate
  • Now a Specialty Card.
  • Towering Barrier
  • Now a Specialty Card.
  • Increases shield health by 1000/2000/3000/4000 and the size of your shield by 75%.


Paladins Closed Beta Version 0.20.948.8 (April 11, 2016)

  • Ability Shield.png Shield
  • No longer has a reduced Cooldown if cancelled early.


Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)

  • WeaponAttack Fernando Icon.png Lance
  • Reduced range from 40ft → 30ft.
  • Ability Shield.png Shield
  • Reduced Health from 7500 → 5000.
  • Now has a minimum Cooldown of 5s if it is cancelled early.
  • Ability Immortal.png Immortal
  • Now prevents players from dropping below 1500 Health instead of 100.

Cards

  • *NEW* Running Start
  • [Armor] You gain {15/30/45/60}% Movement Speed upon dismounting. 45s Cooldown.
  • *NEW* Heat Transfer
  • [Shield] Every 400 Damage your shield takes reduces the cooldown of fireball by {1/2/3/4}s.
  • *NEW* Hot Pursuit
  • Hitting an enemy with fireball increases your movement speed by {10/20/30/40}% for 3s.
  • *NEW* Pyre
  • Reduce the ammo cost of firing your flame lance by {15/30/45/60}%.
  • *NEW* Incinerate
  • [Fireball][+100 Dmg Per Rank] Active enemies for 150/300/450/600 damage over 4s.
  • Removed from the game.
  • Removed from the game.
  • Removed from the game.


Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)

  • WeaponAttack Fernando Icon.png Lance
  • Increased damage from 30 → 45.
  • Ability Shield.png Shield
  • Fixed issue where shield would sometimes not activate. The most notable example of this was at the central point on Enchanted Forest.


Paladins Closed Beta Version 0.18.885.2 (March 11, 2016) Cards

  • Moved to Grover.


Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)

  • Ability Shield.png Shield
  • Fixed an issue where the sound effects for Shield would persist.

Cards

  • Increased the the life percent per rank from 5% → 15%.
  • Rank 1 now starts at 15%.
  • Removed from game.


Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)

  • Ability Charge.png Charge
  • Increased range from 35 to 45.


Paladins Closed Beta Version 0.16.851 (February 26, 2016)

  • General
  • Increased Movement Speed from 350 → 400.
  • Ability Fireball.png Fireball
  • Improved sound on the travelling Fireball.

Cards

  • Now belongs to Fernando.
  • General
  • Fixed an issue where you could loot cards that Fernando does not have: Burnout, Coming Through and Steamed.


Paladins Closed Beta Version 0.15.828 (February 18, 2016)

  • General
  • Fernando may no longer reload manually.
  • Ability Shield.png Shield
  • Fixed an issue where Fernando would still have his Shield active while polymorphed by Evil Mojo.


Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)

  • WeaponAttack Fernando Icon.png Lance
  • Increased heat regen rate from 25 → 100/s. This means it will take the Lance 1s to fully cool down after a 0.5s delay, making it faster than the base Overheat penalty, encouraging players to pause briefly to let their weapon cool off.
  • Ability Shield.png Shield
  • Reduced duration from 10 → 8s.
  • Ability Immortal.png Immortal
  • Now also prevents Fernando and all nearby allies from being afflicted by Damage Over Time effects for the duration of 'Immortal'.

Cards

  • Removed from the game:
  • Fireball deals {150/200/250/300}% more damage to deployables.


Paladins Closed Beta Version 0.13.785 (January 29, 2016)

General

  • Reduced Health from 4000 → 3500.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced range from 49 → 40.
  • Reduced damage from 33 → 31.
  • This weapon no longer uses a reload. Instead it uses an Overheat System. Firing Overheats the weapon, and not firing for a short time will cool it back down. If the Overheat bar drains fully the Weapon Overheats, incurring a long recharge period.
  • Ability Shield.png Shield
  • Increased Health from 2500 → 7500.

Cards

  • Reduced damage reduction from 7% → 6% per stack.
  • Now only provides protection from Weapon Attacks rather than all damage.
  • Reduced Health provided by Health Drops from this card from 400 → 300.
  • Reduced damage reduction per stack from 12% → 10%. The maximum is still 50%.
  • Now only provides Protection from AoE attacks rather than all damage.
  • Reduced Damage Reduction value from 30% → 20%.
  • Reduced Healing from 150 → 100 per second.
  • No longer provides immunity to negative Status Effects, but will still make Fernando immune to Crowd Control.


Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)
General

  • Ultimate and alt-fire systems added to the game:
  • Ability 1 [Q] - Fireball
  • Shoot a ball of fire that deals damage.
  • Ability 2 [RMB] - Shield
  • Expand your shield to block 2500 damage. Cannot attack.
  • Ability 3 [F] - Charge
  • Dash forward. Removes all debuffs on use.
  • Ultimate [E] - Immortal
  • Fernando and all allies nearby cannot be brought below 100 HP for 4s.

Cards

  • Cards removed from the game:


Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]
Cards

  • Now also increases Shield Health by 1000.


Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)

  • WeaponAttack Fernando Icon.png Lance
  • Fixed an issue where the flames would disappear instantly when players stopped firing.

Cards

  • The following cards have had their art updated:
  • The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
  • Increased rarity from Specialty to Legendary.
  • Added Special FX.
  • Reduced rarity from Specialty to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Legendary.
  • Increased Health per second from 150 to 200.
  • Increased rarity from Common to Rare.
  • Increased rarity from Rare to Specialty.


Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)

  • General
  • Reduced Health from 3300 to 3000.
  • WeaponAttack Fernando Icon.png Lance
  • Reduced damage from 31 to 27.
  • Ability Shield.png Shield
  • Reduced duration from 20 to 10s.
  • Increased Cooldown from 24 to 26s.

Cards

  • The following cards have had their art updated:
  • Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
  • [Charge] Stun targets you Charge through for 1.2s.
  • Increased rarity from Common to Epic.
  • Increased rarity from Epic to Legendary.
  • Fixed an issue where the Health bonus would reset.
  • Increased rarity from Legendary to Specialty.
  • Updated description to correctly show Armor category.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Legendary.
  • Reduced rarity from Legendary to Epic.
  • Reduced passive Health from 900 to 250.
  • Reduced passive damage from 10 to 1%.
  • Reduced Health increase from 75 to 30%.
  • Increased rarity from Common to Specialty.
  • Increased Health per Armor card from 350 to 400.
  • Increased rarity from Rare to Epic.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.
  • Now has a 10s internal cooldown before it can proc again after being triggered.
  • Now will only proc once you have completed mounting, not during the channel.
  • Reduced Shield amount from 1000 to 700.
  • Fixed an incorrect tooltip reading 50% Damage Reduction rather than the correct 40% Damage Reduction.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Rare.
  • Fixed an issue where you would get affected by Daze.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Common to Epic.
  • Increased rarity from Common to Rare.
  • Increased rarity from Epic to Legendary.
  • Increased rarity from Legendary to Specialty.


Paladins Closed Beta Version 0.8.682 (December 3, 2015
Cards

  • The following cards have new artwork:
  • The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Epic to Rare.
  • Added a 10 second internal cooldown upon use.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Epic to Common.
  • Reduced rarity from Rare to Common.
  • Increased rarity from Rare to Epic.
  • Reduced rarity from Epic to Common.
  • Increased rarity from Rare to Epic.


Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)

  • The following cards have new artwork:
  • Increased rarity from Common to Rare.
  • Increased rarity from Common to Rare.
  • Increased amount of Health required per 2% damage from 250 to 350.


Paladins Closed Beta Version 0.6.656 (November 19, 2015)

  • WeaponAttack Fernando Icon.png Lance
  • Reduced damage from 34 to 31.

Cards

  • Reduced Health increase from 100 to 75%. (Note: The message on the card may temporarily mis-report the actual %.)


Removed talents[edit | edit source]

Talent Fernando DragonfireLance.png
Dragonfire Lance

Default Talent

Flame Lance now fires small fireballs that deal 120 damage every 0.2s.




Champions
Androxus  Bullet.png  Ash  Bullet.png  Atlas  Bullet.png  Barik  Bullet.png  Bomb King  Bullet.png  Buck  Bullet.png  Cassie  Bullet.png  Dredge  Bullet.png  Drogoz  Bullet.png  Evie  Bullet.png  Fernando  Bullet.png  Furia  Bullet.png  Grohk  Bullet.png  Grover  Bullet.png  Imani  Bullet.png  Inara  Bullet.png  Io  Bullet.png  Jenos  Bullet.png  Khan  Bullet.png  Kinessa  Bullet.png  Koga  Bullet.png  Lex  Bullet.png  Lian  Bullet.png  Maeve  Bullet.png  Makoa  Bullet.png  Mal'Damba  Bullet.png  Moji  Bullet.png  Pip  Bullet.png  Raum  Bullet.png  Ruckus  Bullet.png  Seris  Bullet.png  Sha Lin  Bullet.png  Skye  Bullet.png  Strix  Bullet.png  Talus  Bullet.png  Terminus  Bullet.png  Torvald  Bullet.png  Tyra  Bullet.png  Viktor  Bullet.png  Vivian  Bullet.png  Willo  Bullet.png  Ying  Bullet.png  Zhin