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Shields are a mechanic in Paladins that allows Champions to absorb a limited amount of damage from enemy champions while allowing allies to shoot through them. Shields are generally blue colored and semi transparent and won't prevent players from walking or seeing through them. There are two types of shields: deployable shields and personal shields. Deployable shields are those that must be placed and take a space in the world, while personal shields are those that instead act as a buff that protects the champion's health.

Wrecker allows Champions to weaken or destroy enemy shields faster.

Shields by Champion[edit | edit source]

Champion Ash Icon.pngTransparentChampion-icon.png
Ability Siege Shield.pngTransparentChampion-icon.png

Siege Shield
Champion Atlas Icon.pngTransparentChampion-icon.png
Card Lessons of the Past.pngTransparentChampion-icon.png

Lessons of the Past
Champion Barik Icon.pngTransparentChampion-icon.png
Ability Barricade.pngTransparentChampion-icon.png

Ability Dome Shield.pngTransparentChampion-icon.png

Dome Shield
Card Bowling Ball.pngTransparentChampion-icon.png

Bowling Ball
Champion Dredge Icon.pngTransparentChampion-icon.png
Card Hangman's Ire.pngTransparentChampion-icon.png

Hangman's Ire
Champion Fernando Icon.pngTransparentChampion-icon.png
Card Safe Travel.pngTransparentChampion-icon.png

Safe Travel
Ability Shield.pngTransparentChampion-icon.png

Champion Furia Icon.pngTransparentChampion-icon.png
Card Light of Dawn.pngTransparentChampion-icon.png

Light of Dawn
Champion Grohk Icon.pngTransparentChampion-icon.png
Card Totemic Rescue.pngTransparentChampion-icon.png

Totemic Rescue
Champion Grover Icon.pngTransparentChampion-icon.png
Card Thunderous Grace.pngTransparentChampion-icon.png

Force of Nature
Champion Imani Icon.pngTransparentChampion-icon.png
Card Elemental Grace.pngTransparentChampion-icon.png

Elemental Grace
Champion Khan Icon.pngTransparentChampion-icon.png
Ability Bulwark.pngTransparentChampion-icon.png

Champion Makoa Icon.pngTransparentChampion-icon.png
Ability Shell Shield.pngTransparentChampion-icon.png

Shell Shield
Champion Ruckus Icon.pngTransparentChampion-icon.png
Ability Emitter.pngTransparentChampion-icon.png

Card Countermeasure.pngTransparentChampion-icon.png

Champion Torvald Icon.pngTransparentChampion-icon.png
Ability Recharge.pngTransparentChampion-icon.png

Ability Protection.pngTransparentChampion-icon.png

Champion Vivian Icon.pngTransparentChampion-icon.png
Ability Deflector Shield.pngTransparentChampion-icon.png

Deflector Shield
  • Ash can deploy a Siege Shield, a wall type shield which slowly moves forward from the point where it was placed.
  • Barik can deploy a Barricade, a static wall shield. His ultimate creates a strong Dome Shield with a flamethrower turret in it at his current location. With the card Bowling Ball he gain a shield with 300 Health during Rocket Boots for 4 seconds.
  • Fernando can extend his Shield to block all incoming attacks in front of him.
  • Furia's Light of Dawn Card grants allies affected by Soul Kindle a shield for 2s.
  • Grohk's Totemic Rescue Card grants a Shield for 4s when Grohk is below 30% of his max Health.
  • Khan's Bulwark gives him a strong shiels at the front, which can be used any time.
  • Makoa's Shell Shield creates a dome shaped wall shield around him.
  • Ruckus Emitter skill grants him a strong personal shield.
  • Torvald spawns with a personal shield which he can Recharge, and is also able to apply temporary personal shields on allies with Protection.
  • Vivian's Deflector Shield grants her a small wall shield that blocks any shots that hit her on the upper front of her body.

False Friends[edit | edit source]

The following skills do NOT count as shields:

Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play