Shields are a mechanic in Paladins. All Shields allow Champions to absorb a limited amount of damage from enemies while allowing allies to shoot through them. There are two types of shields Deployable Shields and Personal Shields.
Wrecker allows Champions to weaken or destroy enemy Shields faster.
Deployable Shields[edit | edit source]
Deployable Shields are generally blue coloured and semi transparent and won't prevent players from walking or seeing through them. Shields deployed by enemies will generally appear to be red coloured.
This type of Shield blocks Line of Sight. Enemy shots are blocked until the shield time expires or until destroyed. The shot that destroys the shield will be completely absorbed also if that shot dealt more damage than the remaining health of the shield.
Personal Shields[edit | edit source]
Personal Shields act as a buff that protects Champion's health.
This type of Shield doesn't block Line of Sight. The personal shield acts like extra health added on top of the champion's health. The shot that destroys the shield will also lower the champion's health if that shot dealt more damage than the remaining health of the shield.
Cards[edit | edit source]
Cards that grants a personal shield for a short duration after using a certain ability.
False Friends[edit | edit source]
The following skills do NOT count as Shields and are NOT affected by Wrecker.
Absorption[edit | edit source]
These abilities absorb the damage. They cannot be destroyed, but will disappear when the time span is over.
- Androxus's Reversal skill which absorbs and reflects damage.
- Atlas's Statis Field skill which nullifies all ranged attacks and projectiles.
- Moji's Magic Barrier skill which is an impenetrable field.
- Terminus's Power Siphon skill which absorbs damage.
- Zhin's Counter skill which reflects damage.
Other[edit | edit source]
Bots • Common terms • Death Recap • Eliminations • Controls • Voice Guided System • Warning Indicators • Zoning