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Shields are a mechanic in Paladins. All Shields allow Champions to absorb a limited amount of damage from enemies while allowing allies to shoot through them. There are two types of shields Deployable Shields and Personal Shields. Shields are improved by Guardian and countered by Wrecker.

Card Blast Shields Guardian allows shield based Champions to strengthen their shields in order to have them last longer against enemy attacks.

Card Wrecker Wrecker allows Champions to weaken or destroy enemy Shields faster. Also some Ultimate Ability can destroy shields.

Deployable Shields[ | ]

Deployable Shields are generally blue coloured and semi transparent and won't prevent players from walking or seeing through them. Shields deployed by enemies will generally appear to be red coloured.
This type of Shield blocks Line of Sight. Enemy shots are blocked until the shield time expires or until destroyed. The shot that destroys the shield will be completely absorbed also if that shot dealt more damage than the remaining health of the shield.

Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Ash
Ability Siege ShieldTransparentChampion-icon

Siege Shield
Champion Barik IconWinterEvent FreeRotationAllTransparentChampion-icon
Barik
Ability BarricadeTransparentChampion-icon

Barricade
Ability Dome ShieldTransparentChampion-icon

Dome Shield
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Fernando
Ability ShieldTransparentChampion-icon

Shield
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Khan
Ability BulwarkTransparentChampion-icon

Bulwark
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Makoa
Ability Shell ShieldTransparentChampion-icon

Shell Shield
Champion Nyx IconWinterEvent FreeRotationAllTransparentChampion-icon
Nyx
Ability Abyssal FortressTransparentChampion-icon

Abyssal Fortress
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Vivian
Ability Deflector ShieldTransparentChampion-icon

Deflector Shield

Personal Shields[ | ]

Personal Shields act as a buff that protects Champion's health.
This type of Shield doesn't block Line of Sight. The personal shield acts like extra health added on top of the champion's health. The shot that destroys the shield will also lower the champion's health if that shot dealt more damage than the remaining health of the shield. The champion's Damage Reduction does not apply on them.

Champion Octavia IconWinterEvent FreeRotationAllTransparentChampion-icon
Octavia
Passive Ability Octavia Commander's ShieldTransparentChampion-icon

Commander's Shield
Champion Ruckus IconWinterEvent FreeRotationAllTransparentChampion-icon
Ruckus
Ability EmitterTransparentChampion-icon

Emitter
Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Torvald
Ability RechargeTransparentChampion-icon

Recharge
Ability ProtectionTransparentChampion-icon

Protection
Champion Yagorath IconWinterEvent FreeRotationAllTransparentChampion-icon
Yagorath
Ability Primal VisionTransparentChampion-icon
Talent required

Primal Vision
Requires Sight Begets Strength
Talent Yagorath Sight Begets StrengthTransparentChampion-icon

Cards[ | ]

Cards that grants a personal shield for a short duration after using a certain ability.

Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Atlas
Card Lessons of the Past
Lessons of the Past
Champion Barik IconWinterEvent FreeRotationAllTransparentChampion-icon
Barik
Card Bowling Ball
Bowling Ball
Champion Caspian IconWinterEvent FreeRotationAllTransparentChampion-icon
Caspian
Card Shoot and Dash
Shoot and Dash
Champion Corvus IconWinterEvent FreeRotationAllTransparentChampion-icon
Corvus
Card Magistrate's Might
Magistrate's Might

Card New Resolve
New Resolve

Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Dredge
Card Hangman's Ire
Hangman's Ire
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Fernando
Card Safe Travel
Safe Travel
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Furia
Card Light of Dawn
Light of Dawn
Champion Grohk IconWinterEvent FreeRotationAllTransparentChampion-icon
Grohk
Card Totemic Rescue
Totemic Rescue
Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Grover
Card Thunderous Grace
Force of Nature

Card Heavenly Agility
Heavenly Agility

Champion Imani IconWinterEvent FreeRotationAllTransparentChampion-icon
Imani
Card Elemental Grace
Elemental Grace
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Card Plateau
Plateau
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Io
Card Full Moon
Full Moon
Champion Lillith IconWinterEvent FreeRotationAllTransparentChampion-icon
Lillith
Card Gloomy Nook
Gloomy Nook
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
Card Otherworldly
Otherworldly
Champion Nyx IconWinterEvent FreeRotationAllTransparentChampion-icon
Nyx
Card The New Order
The New Order
Champion Raum IconWinterEvent FreeRotationAllTransparentChampion-icon
Raum
Card Fanning the Flames
Fanning the Flames

Card Abyssal Connections
Abyssal Connections
Card Desperation
Desperation

Champion Ruckus IconWinterEvent FreeRotationAllTransparentChampion-icon
Ruckus
Card Countermeasure
Countermeasure
Champion Tiberius IconWinterEvent FreeRotationAllTransparentChampion-icon
Tiberius
Card Beast-Slayer
Beast-Slayer

Card Primal Haste
Primal Haste
Card Rising Stardom
Rising Stardom

Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Torvald
Card Arcane Etching
Arcane Etching

Card Glyph of Siphoning
Glyph of Siphoning
Card Hearthwarder
Hearthwarder

Champion Vora IconWinterEvent FreeRotationAllTransparentChampion-icon
Vora
Card Otherworldly Tether
Otherworldly Tether
Champion Yagorath IconWinterEvent FreeRotationAllTransparentChampion-icon
Yagorath
Card The Great Worm
The Great Worm

False Friends[ | ]

The following skills do NOT count as Shields and are NOT affected by Wrecker or Guardian.

Absorption[ | ]

These abilities absorb the damage. They cannot be destroyed, but will disappear when the time span is over.

Other[ | ]


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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