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Shields

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Shields are a mechanic in Paladins. All Shields allow Champions to absorb a limited amount of damage from enemies while allowing allies to shoot through them. There are two types of shields Deployable Shields and Personal Shields.

Wrecker allows Champions to weaken or destroy enemy Shields faster.

Deployable Shields[edit | edit source]

Deployable Shields are generally blue coloured and semi transparent and won't prevent players from walking or seeing through them. Shields deployed by enemies will generally appear to be red coloured. This type of Shield blocks Line of Sight.

Champion Ash Icon.pngTransparentChampion-icon.png
Ash
Ability Siege Shield.pngTransparentChampion-icon.png

Siege Shield
Champion Barik Icon.pngTransparentChampion-icon.png
Barik
Ability Barricade.pngTransparentChampion-icon.png

Barricade
Ability Dome Shield.pngTransparentChampion-icon.png

Dome Shield
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
Ability Shield.pngTransparentChampion-icon.png

Shield
Champion Khan Icon.pngTransparentChampion-icon.png
Khan
Ability Bulwark.pngTransparentChampion-icon.png

Bulwark
Champion Makoa Icon.pngTransparentChampion-icon.png
Makoa
Ability Shell Shield.pngTransparentChampion-icon.png

Shell Shield
Champion Vivian Icon.pngTransparentChampion-icon.png
Vivian
Ability Deflector Shield.pngTransparentChampion-icon.png

Deflector Shield

Personal Shields[edit | edit source]

Personal Shields act as a buff that protects Champion's health. This type of Shield doesn't block Line of Sight.

Champion Atlas Icon.pngTransparentChampion-icon.png
Atlas
Card Lessons of the Past.pngTransparentChampion-icon.png

Lessons of the Past
Champion Barik Icon.pngTransparentChampion-icon.png
Barik
Card Bowling Ball.pngTransparentChampion-icon.png

Bowling Ball
Champion Dredge Icon.pngTransparentChampion-icon.png
Dredge
Card Hangman's Ire.pngTransparentChampion-icon.png

Hangman's Ire
Champion Fernando Icon.pngTransparentChampion-icon.png
Fernando
Card Safe Travel.pngTransparentChampion-icon.png

Safe Travel
Champion Furia Icon.pngTransparentChampion-icon.png
Furia
Card Light of Dawn.pngTransparentChampion-icon.png

Light of Dawn
Champion Grohk Icon.pngTransparentChampion-icon.png
Grohk
Card Totemic Rescue.pngTransparentChampion-icon.png

Totemic Rescue
Champion Grover Icon.pngTransparentChampion-icon.png
Grover
Card Thunderous Grace.pngTransparentChampion-icon.png

Force of Nature
Champion Imani Icon.pngTransparentChampion-icon.png
Imani
Card Elemental Grace.pngTransparentChampion-icon.png

Elemental Grace
Champion Ruckus Icon.pngTransparentChampion-icon.png
Ruckus
Ability Emitter.pngTransparentChampion-icon.png

Emitter
Card Countermeasure.pngTransparentChampion-icon.png

Countermeasure
Champion Torvald Icon.pngTransparentChampion-icon.png
Torvald
Ability Recharge.pngTransparentChampion-icon.png

Recharge
Ability Protection.pngTransparentChampion-icon.png

Protection

False Friends[edit | edit source]

The following skills do NOT count as Shields:



Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play