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GameMode Unbound Siege.png

Siege is one of the Game Modes in Paladins.

Description[edit | edit source]

Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. Everyone receives 400 Currency Credits.png Credits at the start of the match that can be used to purchase Items, and the passive Credits spooling is of 1 Currency Credits.png per second.

4 Objective Point are needed to win a match. These points are earned by:

  • Taking control of a Capture Point (+1)
  • Escorting the Payload into the enemy team's base (+1)
  • Stalling the enemy team's Payload until the time runs out (+1)

There will be one Capture Point located at the very center of the area that players will need to fight for. To capture a point, at least one player needs to stand inside its designated area. Each team has a separate capture progress bar that won't be depleted in any way. If players from both teams are standing in the capture point's radius, neither team will be able to make progress until their opponents are removed from the area. If a team is almost done capturing a point and is interrupted, there will be a 3 seconds delay (Overtime) before that team can resume capture.

The team that captures the Objective gains an additional 300 Currency Credits.png for each player in the team. Once a Capture Point is taken by a team, a Payload cart spawns for them that must be escorted to the opposing team's base for an additional Objective Point. The Payload phase lasts 2 minutes and 30 seconds. The payload will immediately stop moving if any players from the defending team stands near it. The payload will start to move backwards after sitting idle for too long.

If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win. The overtime ends when either the payload reaches it's destination, or after 6 seconds of no attackers standing near the payload. The overtime counter will shorten the longer overtime lasts up to 1 second. The capture rate of the Capture Points increase over the course of the match. The team, which is behind according to score, get an advantage with the Comeback Mechanic.

The 4th objective point cannot be earned by stalling the payload, and to win a team has either capture a point or escort the payload.

Maps[edit | edit source]

These are the maps that Siege can be played in:

Video[edit | edit source]

Game Modes
End Times  Bullet.png  Siege  Bullet.png  Onslaught  Bullet.png  Team Deathmatch  Bullet.png  Ranked  Bullet.png  Training mode  Bullet.png  Custom