Siege

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GameMode Unbound Siege.png

Siege is one of the Game Modes in Paladins.

Description[edit | edit source]

Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Card loadouts at the start of the match. Everyone receives 400 Currency Credits.png Credits at the start of the match that can be used to purchase Items, and the passive Credit spooling is of 1 Currency Credits.png per second. Respawning takes 12s during Capture Point phase and changes during the Payload Escort phase to 8s for attackers and 14s for defenders.

4 Objective Points are needed to win a match. These points are earned by:

  • Taking control of a Capture Point (+1)
  • Escorting the Payload into the enemy team's base (+1)
  • Stalling the enemy team's Payload until the time runs out (+1)

There will be one Capture Point located at the very center of the arena that players will need to fight for. To capture a point, at least one player needs to stand inside its designated area. Each team has a separate capture progress bar that won't be depleted in any way. If players from both teams are standing in the capture point's radius, neither team will be able to make progress until their opponents are removed from the area. If a team is almost done capturing a point and is interrupted, there will be a 3 seconds delay (Overtime) before that team can resume capture.

The team that captures the Objective gains an additional 300 Currency Credits.png for each player in the team. Once a Capture Point is taken by a team, a Payload cart spawns for them that must be escorted to the opposing team's base for an additional Objective Point. The Payload phase lasts 2 minutes and 30 seconds. The payload will immediately stop moving if any players from the defending team stand near it. The payload will start to move backwards after sitting idle for too long.

If the timer runs out but there are still attackers around the objective an Overtime phase will begin, giving a last chance for the attackers to push and win. The overtime ends when either the payload reaches its destination, or after 6 seconds of no attackers standing near the payload. The overtime counter will shorten the longer overtime lasts up to 1 second. The capture rate of the Capture Points increases over the course of the match. The team, which is behind according to score, get an advantage with the Comeback Mechanic.

The 4th objective point cannot be earned by stalling the payload, and to win a team has to either capture a point or escort the payload.

Maps[edit | edit source]

These are the maps that Siege can be played on:


Loading Isle.png
Frog Isle
Siege
Transparent-Maps.png
Loading TempleV2.png
Jaguar Falls
Siege
Transparent-Maps.png
Loading BeachV2.png
Serpent Beach
Siege
Transparent-Maps.png
Loading NRIgloo.png
Frozen Guard
Siege
Transparent-Maps.png
Loading NRMines.png
Ice Mines
Siege
Transparent-Maps.png
Loading Village.png
Fish Market
Siege
Transparent-Maps.png
Loading SpiralV2.png
Timber Mill
Siege
Transparent-Maps.png
Loading Castle.png
Stone Keep
Siege
Transparent-Maps.png
Loading Atrium.png
Brightmarsh
Siege
Transparent-Maps.png
Loading Quarry.png
Splitstone Quarry
Siege
Transparent-Maps.png
Loading AscensionPeak.png
Ascension Peak
Siege
Transparent-Maps.png
Loading DragonSiege.png
Warder's Gate
Siege
Transparent-Maps.png
Loading ShatteredDesert.png
Shattered Desert
Siege
Transparent-Maps.png


Video[edit | edit source]


Game Modes
End Times  Bullet.png  Siege  Bullet.png  Onslaught  Bullet.png  Team Deathmatch  Bullet.png  Ranked  Bullet.png  Training mode  Bullet.png  Custom