Check out our new wiki for the new Paladins Battle Royale spin-off, Realm Royale Wiki!
Today, 9/16, is the 6th Anniversary of Gamepedia's launch. Join us for an all-day Mega Stream on the Gamepedia Twitch channel! In addition, all users who log in during the anniversary week will receive a special achievement.
Status Effects are negative conditions in Paladins. They usually affect the targeted champions with some kind of penalty, and the effect wears off over time or by moving out of the affected area. Most status effects can be removed or mitigated with certain cards, items or skills.
These effects are divided into two categories: Debuffs (status effects that dimish statistics and/or deal damage over time) and Crowd Control (status effects that directly limit a champion's actions). Hard Crowd Control effects such as Stuns or Silences will completely prevent certain or all actions, and will interrupt channeled skills.
- 1 List of Status Effects
- 2 Status Effects Reduction
List of Status Effects[edit | edit source]
Crowd Control[edit | edit source]
Cripple[edit | edit source]
Cripple prevents the target from using movement skills for the duration.
Disarm[edit | edit source]
Disarm prevents the target from using weapon basic attacks for the duration.
Fear[edit | edit source]
Fear forces the target to run away from the status effect's source for the duration.
Freeze[edit | edit source]
Freeze locks the target in place for the duration.
Knockback & Knockup[edit | edit source]
Knockback pushes the target away from the source of the status effect. Knockup makes the target airborne while keeping their momentum. The target is unable to take any action for the duration.
Polymorph[edit | edit source]
Polymorph causes the target to turn into a critter or a tasty treat. Targets under this effect have reduced maximum health and are unable to fire weapon shots or use skills for the duration. Targets are returned to their previous health state when the effect ends.
Silence[edit | edit source]
Silence prevents the target from using any of their skills for the duration.
Slow[edit | edit source]
Slow reduces the target's movement speed for the duration.
Stun[edit | edit source]
Stun prevents the target from taking any kind of actions for the duration.
Root[edit | edit source]
Root prevents the target from moving and using movement skills.
Debuffs[edit | edit source]
Bleed[edit | edit source]
Bleed causes the target to take damage over time for the duration.
Burn[edit | edit source]
Burn causes the target to take damage over time for the duration.
Cauterize[edit | edit source]
Cauterize reduces or nullifies any healing the target receives for the duration.
Flash Bang[edit | edit source]
Flash Bang causes the target only see a flash of white and a snapshot of what they were looking at, and will only hear a ringing noise for the duration.
Mark[edit | edit source]
Mark makes the target take additional damage once the mark is activated by its trigger (usually weapon shots). It may also reveal the target for the duration.
Poison[edit | edit source]
Poison causes the target to take damage over time for the duration.
Reveal[edit | edit source]
Reveal makes the target always visible to the opponent that applied the effect, even while in stealth (unless otherwise stated), for the duration.
Some reveal effects may allow for all members of the opposing team to see them. Targets under this type of reveal will have an Eye icon on top of their heads.
Sticky Bomb[edit | edit source]
Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target.
Status Effects Reduction[edit | edit source]
There are several means of reducing the effectivity of debuffs and/or crowd control effects or even nullifying them entirely. Some champion skills and cards reduce the duration or strength of certain effects while others provide a temporary immunity to some or all of them.
The item called Resilience reduces the duration of crowd control effects.
Diminishing returns[edit | edit source]
Diminishing returns is a mechanic that makes many different types of effects (including crowd control effects) less effective when stacked up or reused on a recently affected target.
For more detailed information about this, please visit its main article: Diminishing returns.