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- 1 Crowd Control
- 2 Debuffs
- 3 Irregular Status Effects
- 4 Countering
Crowd Control[edit | edit source]
Crowd Control effects are the effects that limit Champion's actions or displace them.
Banish[edit | edit source]
Cripple[edit | edit source]
Cripple prevents the target from using certain movement abilities.
Requires The Power Cosmeum
Requires Treacherous Ground
Requires Burn Monster
Fear[edit | edit source]
Fear forces the target to run away from the status effect's source.
Knockback[edit | edit source]
Knockback pushes the target away from the source of the status effect.
Requires Megaton to make the knockback significant, slightly knocks back at base
Requires Abyss Spike
Requires Unstoppable Force
Requires Booby Trap
Wand of Overgrowth
- All knockback abilities affect enemies only, except:
- Sticky Bomb, Grumpy Bomb, Poppy Bomb, Blast Shot, Rocket Launcher, Ice Staff, Potion Launcher, Explosive Flask, Nade Launcher, Frag Grenade, Wand of Overgrowth and Spite knock both the target and the user back.
- King Bomb and Salvo knock only the user back
- While Blast Shot knocks back both the target and the user at base, Megaton only increases how much the target will be knocked back.
Knockup[edit | edit source]
Knockup makes the target airborne while keeping their momentum.
Requires Bounce House
Requires Crow's Nest
- Broadside and Impasse only knock the user up.
Polymorph[edit | edit source]
Polymorph turns the target into a harmless creature that has reduced maximum health and is unable to fire weapon shots or use abilities.
Targets are returned to their previous Health state when the effect ends.
Root[edit | edit source]
Root prevents the target from moving and using certain movement abilities.
Requires Deep Roots
Silence[edit | edit source]
Silence prevents the target from using abilities other than weapon attacks.
Stun[edit | edit source]
Stun prevents the target from taking any kind of action.
Void Grip[edit | edit source]
Void Grip lifts the target up for 2.5s and deals 360 damage over its duration. With talent The Power Cosmeum the target is crippled for the duration and takes additional 360 damage over its duration. If the target manages to move in any way Void Grip breaks, this includes Knockbacks. If the enemy Jenos is running The Power Cosmeum you may still break out of Void Grip by shooting at a nearby wall with a self-knockbacking ability.
Debuffs[edit | edit source]
Debuffs decrease Champion's stats or deal Damage over Time.
Burn[edit | edit source]
Burn makes the target take Damage over Time.
Mark[edit | edit source]
Marked enemies are revealed and take 15% increased damage from Tyra's weapon attacks. The damage taken debuff is increased to 25% and also affects Tyra's allies weapon attacks with Burn, Monster!
Poison[edit | edit source]
Poison makes the target take Damage over Time.
Reduced Healing[edit | edit source]
Reduces or nullifies any healing the target receives.
Reveal[edit | edit source]
Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.
Through Time and Space
- Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
- Lex's Retribution doesn't reveal stealthed Champions.
Slow[edit | edit source]
Slow reduces the target's movement speed.
Irregular Status Effects[edit | edit source]
Status effects that are unusual, unclear or not specified in the game.
Sticky Bomb[edit | edit source]
Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target.
Flash Bang[edit | edit source]
Flash Bang blinds enemies near its explosion for up to 3s. Blind duration depends on how far the target is from the explosion's center. Cannot see revealed targets through blindness.
Blindness[edit | edit source]
Blindness restricts the target's vision to a 30-foot radius for 4s.
Countering[edit | edit source]
CC Immunity[edit | edit source]
Crowd Control Immunity prevents your Champion from being affected by Crowd Control effects but he can still receive Debuffs with the exception of Slow. Some abilities make Champions Untargetable, which removes Debuffs from them.
Resilience[edit | edit source]
Resilience passively reduces the duration or effectiveness of Crowd Control effects and Slows for the whole match.
Diminishing returns[edit | edit source]
Diminishing returns is a mechanic that makes many different types of effects, including Crowd Control effects, less effective when stacked up or reused on a recently affected target.