Stealth

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Stealth is a mechanic in Paladins that allows Champions to turn invisible to the opposing team. Performing actions like weapon attacks or casting skills will break stealth, making the champion visible again. Standing near a stealthed enemy will make them partially visible to you. The range at which they become visible can be increased with Card Illuminate.png Illuminate.

Sources[edit | edit source]

Champion Seris Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Seris
Ability Shadow Travel.pngTransparentChampion-icon.png

Shadow Travel
Champion ShaLin Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Sha Lin
Ability Withdraw.pngTransparentChampion-icon.png

Withdraw
Ability Heat Haze.pngTransparentChampion-icon.png

Heat Haze
Champion Skye Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Skye
Ability Smoke Screen.pngTransparentChampion-icon.png

Smoke Screen
Ability Hidden.pngTransparentChampion-icon.png

Hidden
Card Emergency Exit.pngTransparentChampion-icon.png

Emergency Exit
Champion Strix Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Strix
Ability Stealth.pngTransparentChampion-icon.png

Stealth

Countering[edit | edit source]

Stealth can be countered by abilities that apply Reveal or by buying Illuminate. Lex's Retribution and Talus's Nothing Personal are exceptions to this and do not break Stealth.

Champion Generic Icon.png Card Illuminate.png
Illuminate
Champion Cassie Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Cassie
Ability Scout.pngTransparentChampion-icon.png

Scout
Champion Strix Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Strix
Ability Flare.pngTransparentChampion-icon.png

Flare
Champion Tyra Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark
Champion Vivian Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Vivian
Ability Sensor Drone.pngTransparentChampion-icon.png

Sensor Drone

Changelog[edit | edit source]

Paladins Release Version 2.05 (May 22, 2019)
  • Damage numbers now pop up whenever you hit a stealthed target
  • Stealth can now no longer be broken by damage or Crowd Control



Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Capture Point  •  Payload

Maps
Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen