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Talents (previously known as Legendary Cards) are special kinds of cards that all Champions selects at the start of the match and bring powerful benefits to each champion.

  • Players select one of their Talents along with their loadout at the start of the match to further customize their play experience.
  • Talents have different effect to the abilities that can evolve the playstyle.
  • Just like loadouts, once selected the Talent is locked in for the duration of the match.
  • Talents do not have any ranks.
  • An icon in the scoreboard indicates the selected talent.

Champions each have 3 talents to choose from. This offer players the ability to empower a Champions' attributes and enhance or modify their abilities, tailoring them to a particular playstyle. All talents are available to all champions to use for free. But some talents must be unlocked by leveling the Champion Masteries up. Each champion in the game has their own unique talents that cannot be used by any other champion.

Guide Talent Select

List of talents[ | ]

These are all the talents in the game, sorted by champion:

Videos[ | ]

Changelog[ | ]



A key part of Paladins is the ability to customize your own playstyle. Talents present one of the best avenues to define the way YOU want to play each Champion, and those playstyles should be as diverse and meaningful as possible. Returning to our original three Talent set-up allows us to make each Talent pick more unique and have a manner of impact distinctly its own.

  • All Champions now have three Talents.
  • Legendary Cards have been renamed to “Talents” and will now be unlocked through Champion Mastery System at Levels 2, 8, and 12.
    • All Champions will have one default Talent.
    • Players with existing accounts will automatically have all Talents available to them.
  • Paladins is even more free to play. All Cards (Basic and Legendary) are now free and immediately unlocked, and can be leveled up by collecting duplicates.
  • Level 1 of all Cards (Basic and Legendary) for all Champions are now free and immediately unlocked.
  • A new Legendary has been added for each Champion. Like all other cards, all players will be granted these new Legendary Cards at Level 1 for free.
  • Cards and Legendaries can now be upgraded from Level 1 to 10 by collecting duplicate cards. Cards and Legendaries come from the Radiant Chest.png Radiant Chest and a new Champion Chest.png Champion Chest, which will drop Champion-specific Cards and Champion-specific Legendaries.
  • Players who have already unlocked Cards (Basic and Legendaries) will receive those Cards at Level 4.
  • All new players now have one starting Loadout with all cards set to Level 4, and a Legendary also set to Level 4.
  • In Ranked, all player Loadouts will have Cards and Legendaries automatically set to Level 4. If your Loadout contains Cards higher than 4 they will be set to 4 in Ranked. If your Loadout contains cards lower than 4 they will be set to 4 in Ranked. “This ensures that Ranked is all about player skill. There is no longer any grind for Cards in Ranked.”
  • Custom Match creation has a new Loadout Style option. Loadout Style of ‘Competitive’ will set Cards and Legendaries to Level 4. This is the option that will be will be used for esports tournaments.
  • Legendary Cards now scale with rank from 1-10 with the original value at rank 4.
  • Legendary cards are now available for all Champions. These cards are not placed inside of a loadout, but instead are selected at the start of the match and bring powerful benefits to each champion.
    • Players now select one of their Legendary cards along with their loadout to further customize their play experience.
    • Just like loadouts, once selected the Legendary card is locked in for the duration of the match.
    • Legendary cards do not have any ranks.
    • Champions each have 3 Legendary cards to choose from.




Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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