Training vs AI

From Paladins Wiki
Jump to: navigation, search
GameMode Training.png

Training mode is one of the Game Modes in Paladins.

Description[edit | edit source]

Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match.

Here players can find a Co-op vs AI version of the three standard game modes (Siege, Onslaught and Team Deathmatch).

Siege Training[edit | edit source]

GameMode Unbound Siege.png

Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out.

This version of Siege is Co-op vs AI.

Onslaught Training[edit | edit source]

GameMode Onslaught.png

Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a Capture Point. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins.

This version of Onslaught is Co-op vs AI.

Team Deathmatch Training[edit | edit source]

GameMode Deathmatch.png

Team Deathmatch is a classic deathmatch game mode. In Team Deathmatch, the first team to achieve 40 kills wins.

This version of Team Deathmatch is Co-op vs AI.



Game Modes
Siege  Bullet.png  Onslaught  Bullet.png  Team Deathmatch  Bullet.png  Ranked  Bullet.png  Training vs AI  Bullet.png  Custom