Training vs AI
Description[edit | edit source]
Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match.
Siege Training[edit | edit source]
Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out.
This version of Siege is Co-op vs AI.
Onslaught Training[edit | edit source]
Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a Capture Point. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins.
This version of Onslaught is Co-op vs AI.
Team Deathmatch Training[edit | edit source]
Team Deathmatch is a classic deathmatch game mode. In Team Deathmatch, the first team to achieve 40 kills wins.
This version of Team Deathmatch is Co-op vs AI.
|Game Modes||Current||Siege • Onslaught • Team Deathmatch • Ranked • Training vs AI • Custom|
|Game Modes||Retired||End Times • Dragon's Call • Rise of Furia • Siege of Ascension Peak • Payload • Survival • Battlegrounds • P.V.E • Match of the Day • Siege Only • Capture Only|