True Damage

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True Damage is a special type of damage that ignores any kind of damage reduction, being directly applied to the health of the target.

True Damage by Champion[edit | edit source]

Champion Drogoz Icon.pngTransparentChampion-icon.png
Ability Dragon Punch.pngTransparentChampion-icon.png

Dragon Punch
Champion Lex Icon.pngTransparentChampion-icon.png
Ability The Law.pngTransparentChampion-icon.png

The Law
Champion Maeve Icon.pngTransparentChampion-icon.png
Ability Pounce.pngTransparentChampion-icon.png
Talent required

Requires Street Justice
Talent Maeve StreetJustice.pngTransparentChampion-icon.png
Champion Zhin Icon.pngTransparentChampion-icon.png
Ability Spite.pngTransparentChampion-icon.png
Talent required

Requires Guillotine
Talent Zhin Guillotine.pngTransparentChampion-icon.png
  • Dragon Punch deals 100% of the target's maximum health as true damage, ignoring shields.
  • The Law executes targets below 65% health.
  • Pounce, with Street Justice, executes targets below 35% health.
  • Spite, with Guillotine deals 125% of the target's maximum health over its duration as true damage.

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
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