True Damage

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True Damage is a special type of damage that ignores any kind of damage reduction, being directly applied to the health of the target.

True Damage by Champion[edit | edit source]

Champion Drogoz Icon.pngTransparentChampion-icon.png
Drogoz
Ability Dragon Punch.pngTransparentChampion-icon.png

Dragon Punch
Champion Lex Icon.pngTransparentChampion-icon.png
Lex
Ability The Law.pngTransparentChampion-icon.png

The Law
Champion Maeve Icon.pngTransparentChampion-icon.png
Maeve
Ability Pounce.pngTransparentChampion-icon.png
Talent required

Pounce
Requires Street Justice
Talent Maeve StreetJustice.pngTransparentChampion-icon.png
Champion Zhin Icon.pngTransparentChampion-icon.png
Zhin
Ability Spite.pngTransparentChampion-icon.png
Talent required

Spite
Requires Guillotine
Talent Zhin Guillotine.pngTransparentChampion-icon.png
  • Dragon Punch deals 100% of the target's maximum health as true damage, ignoring shields.
  • The Law executes targets below 65% health.
  • Pounce, with Street Justice, executes targets below 35% health.
  • Spite, with Guillotine deals 125% of the target's maximum health over its duration as true damage.


Gameplay
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Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
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