Join the wiki's discord server here to suggest improvements to the wiki!
NOTE: For the official Paladins discord, click here. The wiki discord is for wiki discussion only. |
We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
Ultimate Ability
Ultimate abilities (Commonly referred to by players as 'Ults') are the most powerful abilities in Paladins only available to a Champion once their Ultimate Meter has filled. The Ultimate Meter fills by dealing damage to enemy Champions or healing allies. This meter passively gains a 1% charge every 3.33s but can be actively increased by dealing damage to enemies and restoring the missing health of allies. The rate at which the Ultimate Meter fills can be increased by Morale Boost. Landing a Killing Blow on an enemy with a high killstreak grants an additional 10% ultimate charge for each kill streak after the 5th which scales as follows:
Enemy Kill Streak | Bonus Ultimate Charge Gained |
---|---|
None | 0% |
Killing Spree (3 kills) | 0% |
Rampage (5 kills) | 0% |
Unstoppable (7 kills) | 20% |
Savage (9 kills) | 40% |
Immortal (11 kills) | 60% |
Godlike (13 kills) | 80% |
Annihilation!!! (15+ Kills) | 100% |
Using an ultimate will deplete the meter, allowing it to recharge. Progress towards an Ultimate persists through death. Some Ultimates will refund a portion of the meter when cancelled or if it fails to fire.
Considering how impactful these abilities can be, many people hold on to their ultimates for the perfect moment. The problem with this strategy is that the perfect opportunity may never present itself during a game. Guaranteeing a single kill or saving the teams healer is often a better decision than holding on to the ultimate for another 2 minutes. On the payload defense the player should consider the Comeback Mechanic.
Ultimate Abilities[edit | edit source]
Champion | Ultimate Ability | Description | Audio Cue(s) |
---|---|---|---|
![]() |
![]() |
Take flight for 4s and mutate your Revolver. Your mutated Revolver shoots every 0.5s and deals 1000 damage in a 15-unit-radius area. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 15%. This Revolver has a maximum Ammo count of 4 and a range of 400 units. Can be refired to cancel. | ▶️ "Death awaits you all!" (Self/Enemy) |
![]() |
![]() |
Leap upward and forward through the air and slam your Banner into the ground, dealing 600 damage and Stunning enemies for 2s in an 30-unit radius on impact. This impact creates a Damage-Immune zone for yourself that lasts 8s. You must remain within the zone to receive its benefits. | ▶️ "Come on! Let's fight!" (Self/Enemy)
▶️ "I'll handle this!" (Ally) |
![]() |
![]() |
Supercharge your chronon accelerator for 5s. While in this state, you have 3 modified chronon weapon shots that will Banish enemies for 4s. Banished enemies can not be interacted with by anyone. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 20%. Can be refired to cancel. | ▶️ "You're out of time!" (Self/Enemy)
▶️ "Time is on our side!" (Ally) |
![]() |
![]() |
Create a Dome Shield and Deploy an additional Flamethrower Turret that deals 600 damage per second to enemies within 22 units. Dome Shield has 20,000 Health and lasts for 6s or until destroyed. The Shield is affected by Wrecker and the Turret is affected by Bulldozer. | ▶️ "Last one standing wins!" (Self/Enemy)
▶️ "Hunker down!" (Ally) |
![]() |
![]() |
Embody your reign and become the King Bomb for 5s, able to roll around and explode with LeftMouseButton or by refiring the ability. While rolling, you are Immune to Crowd Control. This explosion deals 2500 damage, Stuns enemies for 2s, and applies a Knockback to yourself. This ability ignores Shields, is fully effective up to 5 units, and will hit enemies up to 45 units away. Colliding with an enemy will detonate King Bomb. | ▶️ "Give your king a big hug!" (Self/Enemy)
▶️ "Don't deny me this embrace!" (Ally) |
![]() |
![]() |
Go Buck Wild, refilling your Ammo and increasing your Attack Speed by 60% for 6s. | ▶️ "Here's the windup!" (Self/Enemy)
▶️ "I am the juggernaut!" (Ally) |
![]() |
![]() |
Send your bird into the sky for 8s, Revealing enemies to allies and increasing your Movement Speed by 30%. | ▶️ "Go, Zigs!" (Self/Enemy)
▶️ "Target Locked" (Ally) |
![]() |
![]() |
Create a rift at your target location, unleashing the Abyssal Kraken after 1.7s in a 25-unit radius. The Kraken deals 2500 damage and applies a Knockback to enemies hit. | ▶️ "Release the Kraken!" (Self/Enemy)
▶️ "She hungers..." (Ally) |
![]() |
![]() |
After 2s, unleash your fury to jet up to 400 units through the air, dealing 100% of your target's maximum Health as damage to the first enemy you collide with. You are Immune to Crowd Control while flying. Cannot hit targets Immune to damage. Cannot be mitigated by reduced damage taken. Ending this ability without hitting anyone refunds 30% Ultimate charge. | ▶️ "Behold the dragon's fury!" (Self/Enemy) |
![]() |
![]() |
Summon a massive Ice Storm that deals 40 damage every 0.25s, last 6s, and has a radius of 25 units. Enemies caught have their Movement Speed reduced by 60% and are Crippled. | ▶️ "Aah-choo!" (Self/Enemy)
▶️ "Freeze, jerk!" (Ally) |
![]() |
![]() |
All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance. | ▶️ "I will not die... Not yet, amigo." (Self/Enemy)
▶️ "Together, we are strong!" (Ally) |
![]() |
![]() |
Channel the Pyre and become Immune for 2s. Afterwards, increase the Movement Speed and the damage done with weapons by 30% of you and your allies within 150 units. In addition, fully reload the weapons of all affected allies. This effect lasts 8s. | ▶️ "Show them... no mercy!" (Self/Enemy)
▶️ "Incinerate them!" (Ally) |
![]() |
![]() |
Surge with elemental power and take flight for 5s, increasing your Movement Speed while channeling. While this ability is active, Slow and strike up to 2 nearby enemies for 200 damage while Healing up to 2 nearby allies for 500 every 0.5s. Allies affected by your Tempest also have their Movement Speed increased by 60% for 2s. Your Tempest has a radius of 50 units. Can be refired to cancel. | ▶️ "SURGING WITH POWEEEEEEER!" (Self/Enemy)
▶️ "Ride the lightning!" (Ally) |
![]() |
![]() |
Rapidly Heal allies within 40 units for 2500 every 1s. This effect lasts 4s. Can be refired to cancel. | ▶️ "The spirits... do not rest." (Enemy)
▶️ "Spring... has come!" (Self/Ally) |
![]() |
![]() |
Summon and control a FrostFire-breathing Draconic Avatar for 20s after 1.5s of channeling. Can be refired to cancel. FrostFire breath deals 170 damage every 0.1s and is fully effective up to 105 units. Imani is Rooted and Immune to Crowd Control during this ability. Affected by Bulldozer. | ▶️ "Igmore Vonte Dracon!" (Self/Enemy)
▶️ "Hear my call!" (Ally) |
![]() |
![]() |
Throw your spear, Piercing Shields and impacting the ground. This impact Stuns enemies for 2s and deals 500 damage in a 40-unit radius around its impact. Has a range of 300 units. | ▶️ "YOU ARE NOT WELCOME HERE!" (Self/Enemy)
▶️ "Strike now, friends!" (Ally) |
![]() |
![]() |
Project an ethereal manifestation of Luna and send it forward. Enemies caught will be pulled along the travel path and take 800 damage if they collide with a wall. You are Immune to damage while releasing Luna. | ▶️ "Leave this realm!" (enemy/self)
▶️ "Their course is set!" (friendly) |
![]() |
![]() |
Lock yourself in place and concentrate for 1.2s, focusing the power of the cosmos to unleash a devastating beam of energy that passes through all obstacles and enemies, dealing 2400 damage. While charging this ability, you are Immune to Crowd Control effects. | ▶️ "Step into the light... AND PERISH!" (Self/Enemy)
▶️ "The stars spell their doom." (Ally) |
![]() |
![]() |
Target an enemy in sight and drag them to you through the air. While Overpowered, they are helpless and take 220 damage over the total hold duration. Can be fired to launch the victim away, dealing 700 damage in an area if they impact a surface. You are Immune to Crowd Control while this ability is active. Has a range of 180 units. | ▶️ "You're mine!" (Self/Enemy)
▶️ "You are outmatched!" (Ally) |
![]() |
![]() |
Channel your inner focus for 5s, dealing 50% increased damage with shots to the upper half of enemies. While this effect is active, Sniper Rifle shots do not consume Ammo. | ▶️ "Try and run!" (Self/Enemy) |
![]() |
![]() |
Melt into the shadows, becoming Ethereal and dealing 1500 damage every 1s over 2s to anyone within 25 units of you. This damage bypasses Shields. | ▶️ "You're already dead..." (Self/Enemy)
▶️ "Don't blink! You'll miss it!" (Ally) |
![]() |
![]() |
Release an infallible surge of Judgement, destroying Shields and Executing enemies at or below 65% Health. Deals 600 damage to enemies above 65% Health. Has a range of 120 units. | ▶️ "No one escapes the LAW!" (Self/Enemy)
▶️ "I will pass judgement." (Ally) |
![]() |
![]() |
Channel the power of your noble blood, taking 50% reduced damage for 1s, then fire a powerful blast that pierces enemies, dealing 1600 damage. Killing an enemy with Enlightenment refunds 50% of the Ultimate charge. Has a range of 300 units. | ▶️ "KNEEL!" (Self/Enemy) |
![]() |
![]() |
Enemies within 300 units have their vision restricted to a 30-unit radius for 4s. | ▶️ "Good night..." (Self/Enemy)
▶️ "They're blind!" (Ally) |
![]() |
![]() |
Call on the powers of the Ancients. Drop your Cannon and start swinging your Anchor, dealing 650 every 0.8s to enemies within 20 units in front of you. While this ability is active, you have 5000 increased maximum Health. This effect lasts 8s and can be refired to cancel. | ▶️ "YOU CHALLENGE MAKOA?!" (Self/Enemy)
▶️ "I will not be stopped!" (Ally) |
![]() |
![]() |
Fire a dark vessel that explodes when it impacts, causing all enemies in a 40-unit radius to become Feared for 2s. Reactivate this ability to detonate the vessel early. | ▶️ "Sun Da Wekono!" (Self/Enemy)
▶️ "The spirits join us!" (Ally) |
![]() |
![]() |
Cast an arcane spell that Transforms a single victim into a treat. Coming into contact with your Transformed victim Executes them and prevents ability-based Revival. Effective up to 500 units. | ▶️ "Snack time!" (Self/Enemy)
▶️ "Abaly Kadabra!" (Ally) |
![]() |
![]() |
Throw a mysterious flask that deals 200 damage on impact and Transforms enemies in a 40-unit radius into helpless chickens for 4s. Chickens have 1500 Health and return to their previous state and Health values when the effect ends. | ▶️ "Let's make this interesting..." (Self/Enemy)
▶️ "Special delivery!" (Ally) |
![]() |
![]() |
Savagely stomp the ground and send forth a shockwave in a 45-degree cone that deals 999 damage and Stuns enemies for 1.2s. This ability Pierces enemies, destroys Shields and Deployable walls, and has a range of 100 units. You are rooted and Immune to Crowd Control while using this ability. You can turn up to 60 degrees in either direction after activation. | ▶️ "Shatter!" (enemy/self)
▶️ "Slaughter them!" (friendly) |
![]() |
![]() |
After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is Immune to Crowd Control while this ability is active. Can be refired to cancel. Fully effective up to 200 units. | ▶️ "Bringing out the big guns!" (Self/Enemy) |
![]() |
![]() |
Cast your Soul Core onto the battlefield, causing a tear in reality to manifest 0.5s after it lands. Enemies within 60 units are dragged in and Stunned for 1.4s. | ▶️ "GAZE into the Abyss!" (Self/Enemy)
▶️ "Gather 'round..." (Ally) |
![]() |
![]() |
Enter Stealth and increase your Movement Speed by 30% for 8s. While active, you draw your Longbow 50% faster and Reveal yourself each time you fire. | ▶️ "Your sight fails you!" (Self/Enemy)
▶️ "Winds, hide me!" (Ally) |
![]() |
![]() |
Throw a bomb that deals up to 3000 damage and destroys all Shields after a 2.5s fuse time. Fully effective up to 25 units and will hit players up to 75 units. | ▶️ "Time's ticking!" (Self/Enemy) |
![]() |
![]() |
Throw a Flashbang grenade that detonates on contact, Blinding neaby enemies for 3s. The Blind effect has a radius of 80 units. | ▶️ "Flash out!" (Self/Enemy)
▶️ "I'm gone..." (Ally) |
![]() |
![]() |
After a brief charge-up, target an enemy and Teleport directly to them from anywhere, dealing 600 damage and applying Knockback. Time taken to Teleport depends on your distance from the targeted enemy. | ▶️ "Hahhhhh... HAAAAAAAAAAAAAA!" (Self/Enemy)
▶️ "This is my birthright!" (Ally) |
![]() |
![]() |
Usable for up to 4s after dying. After 2.5s, Revive, dealing up to 4000 damage in a large necromantic explosion upon Revival. Fully effective up to 55 units. | ▶️ "Once more I RIIIIIIIIIISE!" (Self/Enemy)
▶️ "Please... Let me die... No! NOOOOOOOO!!!" (Ally) |
![]() |
![]() |
Channel a beam of energy that deals 50 damage every 0.1175s and applies a massive Knockback to those caught in it. Hyper Beam lasts 2.35s, dealing up to 1000 damage, and has a range of 350 units. Cannot be canceled. | ▶️ "It's working! IT'S WORKING!!!" (Self/Enemy)
▶️ "Power overwhelming!" (Ally) |
![]() |
![]() |
Increase your Attack Speed and Movement Speed by 40% for 4.5s. During this effect, weapon shots will not consume Ammo. Can be refired to cancel. | ▶️ "Give them hell!" (Self/Enemy) |
![]() |
![]() |
Bring up your targeting binoculars to rain down damage on enemies. Target an enemy player to guide an artillery shell to their location, dealing 1400 damage in an area. Using this ability consumes 40% of your Ultimate charge, and each shell consumes an additional 20%. While using Barrage, your Movement Speed is reduced by 40%. Barrage's explosion has a radius of 20 units. Can be refired to cancel. | ▶️ "Barrage, INCOMING!" (Self/Enemy) |
![]() |
![]() |
Deploy 2 Sentinel Drones that fire energy blasts where you shoot your Light Machine Gun. Each Sentinel fires every 1s, dealing 200 damage in a 12-unit-radius area, and has 1600 Health. These Sentinel Drones last until you are killed or they are destroyed. | ▶️ "Have you met my friends?" (Self/Enemy) |
![]() |
![]() |
Take to the skies and fly, gaining control of your movement in the air. Lasts 10s and can be refired to cancel. You are Immune to Crowd Control while this ability is active. | ▶️ "Reach for the sky!" (Self/Enemy)
▶️ "Ha ha ha ha ha!" (Ally) |
![]() |
![]() |
Shatter your mirror, restoring 600 Health to all allies every 1s for 8s. While active, you may Teleport to any ally with Dimensional Link. | ▶️ "Time to take charge!" (Self/Enemy)
▶️ "We are stronger together!" (Ally) |
![]() |
![]() |
Launch forward and Stun an enemy with a series of vicious melee attacks, dealing 2000 damage over 1.5s. While attacking, you are Immune to Crowd Control. Has a range of 90 units. Failing to hit an enemy will refund 30% Ultimate charge. | ▶️ "TZAARGHH!" (Self/Enemy) |