Ultimate Ability

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Ultimate abilities (Commonly referred to by players as 'Ults') are the most powerful abilities in Paladins only available to a Champion once their Ultimate Meter has filled. The Ultimate Meter fills by dealing damage to enemy Champions or healing allies. This meter passively gains a 1% charge every 3.33s but can be actively increased by dealing damage to enemies and restoring the missing health of allies. The rate at which the Ultimate Meter fills can be increased by Card Morale Boost.png Morale Boost. Landing a Killing Blow on an enemy with a high killstreak grants an additional 10% ultimate charge for each kill streak after the 5th which scales as follows:

Enemy Kill Streak Bonus Ultimate Charge Gained
None 0%
Killing Spree (3 kills) 0%
Rampage (5 kills) 0%
Unstoppable (7 kills) 20%
Savage (9 kills) 40%
Immortal (11 kills) 60%
Godlike (13 kills) 80%
Annihilation!!! (15+ Kills) 100%

Using an ultimate will deplete the meter, allowing it to recharge. Progress towards an Ultimate persists through death. Some Ultimates will refund a portion of the meter when cancelled or if it fails to fire.

Considering how impactful these abilities can be, many people hold on to their ultimates for the perfect moment. The problem with this strategy is that the perfect opportunity may never present itself during a game. Guaranteeing a single kill or saving the teams healer is often a better decision than holding on to the ultimate for another 2 minutes. On the payload defense the player should consider the Comeback Mechanic because ultimates can decide if the team wins the next objective fight.

Ultimate Abilities[edit | edit source]

Champion Ultimate Ability Description Audio Cue(s)
Champion Androxus Icon.png Androxus Ability Accursed Arm.png Accursed Arm Take flight for 4s and mutate your Revolver. Your mutated Revolver shoots every 0.5s and deals 1000 damage in a 15-unit-radius area. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 15%. This Revolver has a maximum Ammo count of 4 and a range of 400 units. Can be refired to cancel. ▶️ "Death awaits you all!" (Self/Enemy)
Champion Ash Icon.png Ash Ability Assert Dominance.png Assert Dominance Leap upward and forward through the air and slam your Banner into the ground, dealing 600 damage and Stunning enemies for 2s in an 30-unit radius on impact. This impact creates a Damage-Immune zone for yourself that lasts 8s. You must remain within the zone to receive its benefits. ▶️ "Come on! Let's fight!" (Self/Enemy)

▶️ "I'll handle this!" (Ally)

Champion Atlas Icon.png Atlas Ability Exile.png Exile Supercharge your chronon accelerator for 5s. While in this state, you have 3 modified chronon weapon shots that will Banish enemies for 4s. Banished enemies can not be interacted with by anyone. Using this ability consumes 40% of your Ultimate charge and each shot consumes an additional 20%. Can be refired to cancel. ▶️ "You're out of time!" (Self/Enemy)

▶️ "Time is on our side!" (Ally)

Champion Barik Icon.png Barik Ability Dome Shield.png Dome Shield Create a Dome Shield and Deploy an additional Flamethrower Turret that deals 600 damage per second to enemies within 22 units. Dome Shield has 20,000 Health and lasts for 6s or until destroyed. The Shield is affected by Wrecker and the Turret is affected by Bulldozer. ▶️ "Last one standing wins!" (Self/Enemy)

▶️ "Hunker down!" (Ally)

Champion BombKing Icon.png Bomb King Ability King Bomb.png King Bomb Embody your reign and become the King Bomb for 5s, able to roll around and explode with LeftMouseButton or by refiring the ability. While rolling, you are Immune to Crowd Control. This explosion deals 2500 damage, Stuns enemies for 2s, and applies a Knockback to yourself. This ability ignores Shields, is fully effective up to 5 units, and will hit enemies up to 45 units away. Colliding with an enemy will detonate King Bomb. ▶️ "Give your king a big hug!" (Self/Enemy)

▶️ "Don't deny me this embrace!" (Ally)

Champion Buck Icon.png Buck Ability Buck Wild.png Buck Wild Go Buck Wild, refilling your Ammo and increasing your Attack Speed by 60% for 6s. ▶️ "Here's the windup!" (Self/Enemy)

▶️ "I am the juggernaut!" (Ally)

Champion Cassie Icon.png Cassie Ability Scout.png Scout Send your bird into the sky for 8s, Revealing enemies to allies and increasing your Movement Speed by 30%. ▶️ "Go, Zigs!" (Self/Enemy)

▶️ "Target Locked" (Ally)

Champion Corvus Icon.png Corvus Ability Entropic Breach.png Entropic Breach Rise up into the air, gaining defensive benefits and the ability to call down Abyssal energy that slows and damages enemies caught inside based on their maximum health. ▶️ "Behold, the power of the ABYSS!" (Self/Enemy)

▶️ "Let me save you from yourselves!" (ally)

Champion Dredge Icon.png Dredge Ability Kraken.png Kraken Create a rift at your target location, unleashing the Abyssal Kraken after 1.7s in a 25-unit radius. The Kraken deals 2500 damage and applies a Knockback to enemies hit. ▶️ "Release the Kraken!" (Self/Enemy)

▶️ "She hungers..." (Ally)

Champion Drogoz Icon.png Drogoz Ability Dragon Punch.png Dragon Punch After 2s, unleash your fury to jet up to 400 units through the air, dealing 100% of your target's maximum Health as damage to the first enemy you collide with. You are Immune to Crowd Control while flying. Cannot hit targets Immune to damage. Cannot be mitigated by reduced damage taken. Ending this ability without hitting anyone refunds 30% Ultimate charge. ▶️ "Behold the dragon's fury!" (Self/Enemy)

▶️ "I must break you..." (Ally)

Champion Evie Icon.png Evie Ability Ice Storm.png Ice Storm Summon a massive Ice Storm that deals 40 damage every 0.25s, last 6s, and has a radius of 25 units. Enemies caught have their Movement Speed reduced by 60% and are Crippled. ▶️ "Aah-choo!" (Self/Enemy)

▶️ "Freeze, jerk!" (Ally)

Champion Fernando Icon.png Fernando Ability Immortal.png Immortal All allies, including yourself, within 70 units of you cannot be brought below 1500 Health or affected by Damage over Time effects. This effect lasts 4s and can be refired to cancel. While channeling, you are Immune to Crowd Control and are able to fire Flame Lance, but your Movement Speed is reduced by 50%. This Slow does not stack with the Slow from Flame Lance. ▶️ "I will not die... Not yet, amigo." (Self/Enemy)

▶️ "Together, we are strong!" (Ally)

Champion Furia Icon.png Furia Ability Inflame.png Inflame Channel the Pyre and become Immune for 2s. Afterwards, increase the Movement Speed and the damage done with weapons by 30% of you and your allies within 150 units. In addition, fully reload the weapons of all affected allies. This effect lasts 8s. ▶️ "Show them... no mercy!" (Self/Enemy)

▶️ "Incinerate them!" (Ally)

Champion Grohk Icon.png Grohk Ability Tempest.png Tempest Surge with elemental power and take flight for 5s, increasing your Movement Speed while channeling. While this ability is active, Slow and strike up to 3 nearby enemies for 200 damage while Healing up to 3 nearby allies for 350 every 0.5s. Allies affected by your Tempest also have their Movement Speed increased by 60% for 2s. Your Tempest has a radius of 50 units. Can be refired to cancel. ▶️ "SURGING WITH POWEEEEEEER!" (Self/Enemy)

▶️ "Ride the lightning!" (Ally)

Champion Grover Icon.png Grover Ability Whirlwind.png Whirlwind Rapidly Heal allies within 40 units for 2500 every 1s. This effect lasts 4s. Can be refired to cancel. ▶️ "The spirits... do not rest." (Enemy)

▶️ "Spring... has come!" (Self/Ally)

Champion Imani Icon.png Imani Ability Dragons Call.png Dragon's Call Summon and control a FrostFire-breathing Draconic Avatar for 20s after 1.5s of channeling. Can be refired to cancel. FrostFire breath deals 170 damage every 0.1s and is fully effective up to 105 units. Imani is Rooted and Immune to Crowd Control during this ability. Affected by Bulldozer. ▶️ "Igmore Vonte Dracon!" (Self/Enemy)

▶️ "Hear my call!" (Ally)

Champion Inara Icon.png Inara Ability Seismic Crash.png Seismic Crash Throw your spear, Piercing Shields and impacting the ground. This impact Stuns enemies for 2s and deals 500 damage in a 40-unit radius around its impact. Has a range of 300 units. ▶️ "YOU ARE NOT WELCOME HERE!" (Self/Enemy)

▶️ "Strike now, friends!" (Ally)

Champion Io Icon.png Io Ability Begone.png Begone Project an ethereal manifestation of Luna and send it forward. Enemies caught will be pulled along the travel path and take 800 damage if they collide with a wall. You are Immune to damage while releasing Luna. ▶️ "Leave this realm!" (Self/Enemy)

▶️ "Their course is set!" (Ally)

Champion Jenos Icon.png Jenos Ability Through Time and Space.png Through Time and Space Lock yourself in place and concentrate for 1.2s, focusing the power of the cosmos to unleash a devastating beam of energy that passes through all obstacles and enemies, dealing 2400 damage. While charging this ability, you are Immune to Crowd Control effects. ▶️ "Step into the light... AND PERISH!" (Self/Enemy)

▶️ "The stars spell their doom." (Ally)

Champion Khan Icon.png Khan Ability Overpower.png Overpower Target an enemy in sight and drag them to you through the air. While Overpowered, they are helpless and take 220 damage over the total hold duration. Can be fired to launch the victim away, dealing 700 damage in an area if they impact a surface. You are Immune to Crowd Control while this ability is active. Has a range of 180 units. ▶️ "You're mine!" (Self/Enemy)

▶️ "You are outmatched!" (Ally)

Champion Kinessa Icon.png Kinessa Ability Headhunter.png Headhunter Channel your inner focus for 5s, dealing 50% increased damage with shots to the upper half of enemies. While this effect is active, Sniper Rifle shots do not consume Ammo. ▶️ "Try and run!" (Self/Enemy)
Champion Koga Icon.png Koga Ability Cyclone Strike.png Cyclone Strike Melt into the shadows, becoming Ethereal and dealing 1500 damage every 1s over 2s to anyone within 25 units of you. This damage bypasses Shields. ▶️ "You're already dead..." (Self/Enemy)

▶️ "Don't blink! You'll miss it!" (Ally)

Champion Lex Icon.png Lex Ability The Law.png The Law Release an infallible surge of Judgement, destroying Shields and Executing enemies at or below 65% Health. Deals 600 damage to enemies above 65% Health. Has a range of 120 units. ▶️ "No one escapes the LAW!" (Self/Enemy)

▶️ "I will pass judgement." (Ally)

Champion Lian Icon.png Lian Ability Enlightenment.png Enlightenment Channel the power of your noble blood, taking 50% reduced damage for 1s, then fire a powerful blast that pierces enemies, dealing 1600 damage. Killing an enemy with Enlightenment refunds 50% of the Ultimate charge. Has a range of 300 units. ▶️ "KNEEL!" (Self/Enemy)
Champion Maeve Icon.png Maeve Ability Midnight.png Midnight Enemies within 300 units have their vision restricted to a 30-unit radius for 4s. ▶️ "Good night..." (Self/Enemy)

▶️ "They're blind!" (Ally)

Champion Makoa Icon.png Makoa Ability Ancient Rage.png Ancient Rage Call on the powers of the Ancients. Drop your Cannon and start swinging your Anchor, dealing 650 every 0.8s to enemies within 20 units in front of you. While this ability is active, you have 5000 increased maximum Health. This effect lasts 8s and can be refired to cancel. ▶️ "YOU CHALLENGE MAKOA?!" (Self/Enemy)

▶️ "I will not be stopped!" (Ally)

Champion Mal'Damba Icon.png Mal'Damba Ability Dread Serpent.png Dread Serpent Fire a dark vessel that explodes when it impacts, causing all enemies in a 40-unit radius to become Feared for 2s. Reactivate this ability to detonate the vessel early. ▶️ "Sun Da Wekono!" (Self/Enemy)

▶️ "The spirits join us!" (Ally)

Champion Moji Icon.png Moji Ability Bon Appetit.png Bon Appetit Cast an arcane spell that Transforms a single victim into a treat. Coming into contact with your Transformed victim Executes them and prevents ability-based Revival. Effective up to 500 units. ▶️ "Snack time!" (Self/Enemy)

▶️ "Abaly Kadabra!" (Ally)

Champion Pip Icon.png Pip Ability Evil Mojo.png Evil Mojo Throw a mysterious flask that deals 200 damage on impact and Transforms enemies in a 40-unit radius into helpless chickens for 4s. Chickens have 1500 Health and return to their previous state and Health values when the effect ends. ▶️ "Let's make this interesting..." (Self/Enemy)

▶️ "Special delivery!" (Ally)

Champion Raum Icon.png Raum Ability Cataclysm.png Cataclysm Savagely stomp the ground and send forth a shockwave in a 45-degree cone that deals 999 damage and Stuns enemies for 1.2s. This ability Pierces enemies, destroys Shields and Deployable walls, and has a range of 100 units. You are rooted and Immune to Crowd Control while using this ability. You can turn up to 60 degrees in either direction after activation. ▶️ "Shatter!" (Self/Enemy)

▶️ "Slaughter them!" (Ally)

Champion Ruckus Icon.png Ruckus Ability Hexa Fire.png Hexa Fire After 1s, reveal 2 miniguns and rocket launchers that fire rapidly for 4s. The guns deal 120 damage every 0.04s and the launchers deal 250 damage every 0.25 seconds in a 10-unit-radius area. You take 10% reduced damage, but your Movement Speed is reduced by 75% while this effect is active. Ruckus is Immune to Crowd Control while this ability is active. Can be refired to cancel. Fully effective up to 200 units. ▶️ "Bringing out the big guns!" (Self/Enemy)

▶️ "Go ahead, keep talking while you can." (Ally)

Champion Seris Icon.png Seris Ability Convergence.png Convergence Cast your Soul Core onto the battlefield, causing a tear in reality to manifest 0.5s after it lands. Enemies within 60 units are dragged in and Stunned for 1.4s. ▶️ "GAZE into the Abyss!" (Self/Enemy)

▶️ "Gather 'round..." (Ally)

Champion ShaLin Icon.png Sha Lin Ability Heat Haze.png Heat Haze Enter Stealth and increase your Movement Speed by 30% for 8s. While active, you draw your Longbow 50% faster and Reveal yourself each time you fire. ▶️ "Your sight fails you!" (Self/Enemy)

▶️ "Winds, hide me!" (Ally)

Champion Skye Icon.png Skye Ability Toxic Time Bomb.png Time Bomb Throw a bomb that deals up to 3000 damage and destroys all Shields after a 2.5s fuse time. Fully effective up to 25 units and will hit players up to 75 units. ▶️ "Time's ticking!" (Self/Enemy)

▶️ "Your defenses are nothing!" (Ally)

Champion Strix Icon.png Strix Ability Flashbang.png Flashbang Throw a Flashbang grenade that detonates on contact, Blinding neaby enemies for 3s. The Blind effect has a radius of 80 units. ▶️ "Flash out!" (Self/Enemy)

▶️ "I'm gone..." (Ally)

Champion Talus Icon.png Talus Ability True Power.png True Power After a brief charge-up, target an enemy and Teleport directly to them from anywhere, dealing 600 damage and applying Knockback. Time taken to Teleport depends on your distance from the targeted enemy. ▶️ "Hahhhhh... HAAAAAAAAAAAAAA!" (Self/Enemy)

▶️ "This is my birthright!" (Ally)

Champion Terminus Icon.png Terminus Ability Reanimate.png Reanimate Usable for up to 4s after dying. After 2.5s, Revive, dealing up to 2600 damage in a large necromantic explosion upon Revival. Fully effective up to 55 units. ▶️ "Once more I RIIIIIIIIIISE!" (Self/Enemy)

▶️ "Please... Let me die... No! NOOOOOOOO!!!" (Ally)

Champion Tiberius Icon.png Tiberius Ability Blade Dance.png Blade Dance Flourish your Heavy Blade and gain the ability to use Striking Tigron and Whirling Blades up to 5 times for 15s. ▶️ "En Garde!" (Self/Enemy)

▶️ "Attention all! A master's at work!" (Ally)

Champion Torvald Icon.png Torvald Ability Hyper Beam.png Hyper Beam Channel a beam of energy that deals 50 damage every 0.1175s and applies a massive Knockback to those caught in it. Hyper Beam lasts 2.35s, dealing up to 1000 damage, and has a range of 350 units. Cannot be canceled. ▶️ "It's working! IT'S WORKING!!!" (Self/Enemy)

▶️ "Power overwhelming!" (Ally)

Champion Tyra Icon.png Tyra Ability Crossfire.png Crossfire Increase your Attack Speed and Movement Speed by 40% for 4.5s. During this effect, weapon shots will not consume Ammo. Can be refired to cancel. ▶️ "Give them hell!" (Self/Enemy)
Champion Viktor Icon.png Viktor Ability Barrage.png Barrage Bring up your targeting binoculars to rain down damage on enemies. Target an enemy player to guide an artillery shell to their location, dealing 1400 damage in an area. Using this ability consumes 40% of your Ultimate charge, and each shell consumes an additional 20%. While using Barrage, your Movement Speed is reduced by 40%. Barrage's explosion has a radius of 20 units. Can be refired to cancel. ▶️ "Barrage, INCOMING!" (Self/Enemy)

▶️ "I'm not giving up!" (Ally)

Champion Vivian Icon.png Vivian Ability Sentinels.png Sentinels Deploy 2 Sentinel Drones that fire energy blasts where you shoot your Light Machine Gun. Each Sentinel fires every 1s, dealing 200 damage in a 12-unit-radius area, and has 1600 Health. These Sentinel Drones last until you are killed or they are destroyed. ▶️ "Have you met my friends?" (Self/Enemy)
Champion Willo Icon.png Willo Ability Fae Flight.png Fae Flight Take to the skies and fly, gaining control of your movement in the air. Lasts 10s and can be refired to cancel. You are Immune to Crowd Control while this ability is active. ▶️ "Reach for the sky!" (Self/Enemy)

▶️ "Ha ha ha ha ha!" (Ally)

Champion Ying Icon.png Ying Ability Illusory Rift.png Illusory Rift Shatter your mirror, restoring 600 Health to all allies every 1s for 8s. While active, you may Teleport to any ally with Dimensional Link. ▶️ "Time to take charge!" (Self/Enemy)

▶️ "We are stronger together!" (Ally)

Champion Zhin Icon.png Zhin Ability Spite.png Spite Launch forward and Stun an enemy with a series of vicious melee attacks, dealing 2000 damage over 1.5s. While attacking, you are Immune to Crowd Control. Has a range of 90 units. Failing to hit an enemy will refund 30% Ultimate charge. ▶️ "TZAARGHH!" (Self/Enemy)

▶️ "I am stronger!" (Ally)

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Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items → Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
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End of the Game
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