Description[edit | edit source]
This map is one of the few maps with a rotated layout, unlike most maps, having a mirrored layout. The map has a unique design, with the two sides having different appearances that distinguishes them. Like all other siege maps, There is a Capture Point in the middle. The bases are located at opposite ends of the map.
Lore[edit | edit source]
Warder's Gate is shown as one of the thresholds into the remote living area of the Warders. Hidden in an unnamed forest region, the Warder's Gate is naturally protected by the forest border and the Warder's signature runed-encrusted fortress walls.
The map is asymmetrically outfitted: one side (the Warder's side) is more vibrant and luminous--housing godrays and robust butterflies--while the other side (the forest side) is more aged and rugged. The entirety of the map acts as a buffer against the forest, which seems to have reclaimed many of the Warder facilities and buildings from the forest side.
Hazard(s)[edit | edit source]
Deadly Waters[edit | edit source]
The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...
Special Feature(s)[edit | edit source]
Anti-Gravity Crystals[edit | edit source]
Anti-Gravity Crystals let the champions who enter their radius to slowly fly upwards. After that, they glide back to the ground, they appear exclusively on one single map at the moment.
Gallery[edit | edit source]
Frog Isle • Jaguar Falls • Serpent Beach • Frozen Guard • Ice Mines • Fish Market • Timber Mill • Stone Keep • Brightmarsh • Splitstone Quarry • Ascension Peak • Warder's Gate • Shattered Desert • Bazaar