Warning Indicators

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Warning Indicators warn the player if this player is in the area of influence of a strong enemy explosion or a crowd control effect. The indicator points to the center of the effected area.

Sources[edit | edit source]

Champion BombKing Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Bomb King
Ability Grumpy Bomb.pngTransparentChampion-icon.png

Grumpy Bomb
Champion Dredge Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Dredge
Ability Kraken.pngTransparentChampion-icon.png

Kraken
WeaponAttack Dredge Icon.pngTransparentChampion-icon.png

Cursed Howitzer
Ability Broadside.pngTransparentChampion-icon.png

Broadside
Champion Io Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Io
Ability Guardian Spirit.pngTransparentChampion-icon.png

Guardian Spirit
Champion Seris Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Seris
Ability Convergence.pngTransparentChampion-icon.png

Convergence
Champion Skye Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Skye
Ability Toxic Time Bomb.pngTransparentChampion-icon.png

Time Bomb
Champion Terminus Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Terminus
Ability Reanimate.pngTransparentChampion-icon.png

Reanimate
Champion Viktor Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Viktor
Ability Frag Grenade.pngTransparentChampion-icon.png

Frag Grenade
Champion Willo Icon.pngWinterEvent FreeRotationAll.pngTransparentChampion-icon.png
Willo
Ability Seedling.pngTransparentChampion-icon.png

Seedling




Gameplay
General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Ultimate Ability  •  Talents  •  Items Credits
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth  •  Cards

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Comeback Mechanic  •  Diminishing returns  •  Headshot  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen