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Zoning is a concept where the team is moving toward the enemy base to make it harder for them to reach the Capture Point. The enemy team have to deal with the damage, will get dismounted and will take much longer to reach the objective since the mount moves faster than all champions. Zoning well will allow a team to capture more objective time before the enemy team gets back. Paladins revolves around standing on the objective to win, so preventing the enemy team from doing this will give a team a significant advantage in the match.

Zoning can also be used to make a certain area on the map more difficult for the enemy team to access for an extended period of time. Zoning abilities are usually wielded by damage champions, but some champions outside the class have zoning abilities. Some examples of these skills are Tyra’s Fire Bomb, Bomb King's Grumpy Bomb, and Willo’s Dead Zone.

Common terms  Bullet.png  Death Recap  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Warning Indicators  Bullet.png  Zoning

Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Healing  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Scoreboard  Bullet.png  Post-Match Lobby Landing Screen