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Accolades are medals and titles awarded for a player's accomplishments during a match, and are featured on the End of Match Screen. Players will be presented with the accomplishments of their entire team. Each player of the team will receive a unique accolade title based on their best accomplishments and statistics showcased during the match. Also each player will be awarded with medals for the personal accomplishments. Each accolade medal has three versions: Gold, Silver and Bronze. Gold is given to the players who did the best in each category, with silver and bronze being given to those who would be in "2nd" and "3rd" places respectively.

Accolades medals also give bonus Currency Gold Gold. Gold accolades grant 25 Currency Gold, Silver accolades grant 15 Currency Gold and Bronze accolades grant 5 Currency Gold.

List of accolades[ | ]

Accolade TopDamage Flank Kills

Granted to the players that got the highest amount of flank kills during that match.

Accolade MostEliminations Most Eliminations

Granted to the players that got the highest amount of eliminations during that match.

Accolade MostHealing Most Healing

Granted to the players that healed the most hit points during that match.

Accolade MostObjectiveTime Most Objective Time

Granted to the players that spent the largest amount of time capturing and/or escorting objectives during that match.

Accolade MostShielding Most Shielding

Granted to the players that absorbed the largest amount of damage with shields and mitigation during that match.

Accolade MostSoloKills Most Solo Kills

Granted to the player that got the highest amount of enemy kills without assistance during that match.

Accolade TopDamage Top Damage

Granted to the players that dealt the highest amount of damage during that match.

Accolade TopKillstreak Top Killstreak

Granted to the players that got the largest killstreak during that match.

Accolade TopMultikill Top Multikill

Granted to the players that got the largest amount of kills in quick succession during that match.

Trivia[ | ]



Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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