The Cards system in Paladins is one of the main features that sets the game apart from others in the genre. Cards offer players the ability to empower a Champions's attributes and enhance or modify their skills, tailoring them to a particular playstyle. Cards are equipped by champions 5 at a time in sets called loadouts.
All players start with 5 unlocked cards for each champion. These 5 cards are contained in a loadout called "Basic X" (X being the champion's name) that cannot be modified or deleted. Additional cards can be obtained via crafting with Essence or unlocking through Radiant Chests.
Cards are organized by Rarity (Common, Rare and Epic), categorized by effected aspect (First skill, Second skill, Third skill and Armor/Weapon), and leveled by Rank (I, II, III, IV). A card's Rarity determines the amount of essence required to craft and obtained when disenchanted. A card's category clarifies which aspect of the champion is affected (e.g. Viktor's XL Mag card in the Armor/Weapon category increases his weapon's ammo count). A card's Rank signifies the strength of the effect and the amount of loadout points that must be invested to use it (see Loadouts and Deck Building).
Champions also have a special class of cards called Legendary Cards. All players start with one unlocked Legendary card for each champion. Instead of being drafted into loadouts, these cards are separately selected at the start of the match before the loadout selection. Legendary cards provide stronger effects than normal cards, occasionally causing radical changes to the way a champion's skills work at the cost of some counterbalancing penalty (e.g. Ying's Lifelike card causes her illusions to heal two targets at the same time, but restore less health).
Card Layout[edit | edit source]
Loadouts and Deck Building[edit | edit source]
Cards are equipped by champions in sets called loadouts. A loadout is equipped at the start of a match and cannot be switched mid-game. However, if the round has not started, players can repick their loadouts by pressing the loadout key ("U" by default) while in the spawn room.
Players can create their own customized loadouts in addition to using the Default Loadout. For a loadout, the player must decide how to invest 12 loadout points into 5 unique cards. Investing 1 loadout point into a card will increase its Rank by 1, increasing the card's power but reducing the number of loadout points left to invest. Loadouts cannot exceed the points limit. Loadouts with fewer than 12 loadout points and/or 5 cards cannot be saved nor used in a match.
Players have can have a maximum of 5 custom loadouts per Champion.
Crafting and Disenchanting[edit | edit source]
Players can craft unowned cards with Essence. Cards are crafted by clicking on them while on either the Cards or the Loadouts screen, which can be found in the champion's profile. Each card rarity has a different cost:
- Common cards cost 350 to craft
- Rare cards cost 1000 to craft
- Epic cards cost 4000 to craft
- Legendary cards cost 10000 to craft
Owned cards may be disenchanted for Essence. This is done by clicking on the unwanted card on the Cards screen. Legendary and gold cards can't be disenchanted. Each card rarity refunds a different amount of Essence:
Note that doing this removes the card from the collection and any decks that were making use of that card will be disabled.
Cards can also be unlocked by via the Radiant Chest. Any duplicated cards obtained through chests will grant Essence instead.
Gold Cards[edit | edit source]
Gold cards are special, cosmetic variants of regular cards that can be obtained from Radiant Chests. These golden cards will replace existing cards in the player's collection with an updated gold frame.
Once a Gold card is acquired, the player will also receive a spray of that card's artwork. Gold card sprays are usable only by the champion the card belongs to.
List of Cards[edit | edit source]
Below are several lists with all cards currently available in the game. Hovering the mouse cursor over their name will display a preview of that card.
Card Collections[edit | edit source]
All champions in Paladins have their own card collections that cannot be used by any other champion.
Card Rarity[edit | edit source]
There are 4 different rarities: