Grohk is a Support Champion in Paladins, added on November 17, 2015.
Grohk is one of the Champions in Paladins.
Lore
Being struck by lightning once is usually more than enough to kill someone, but after dozens of strikes, Grohk was still standing. Though it took a while to realize Grohk had been imbued with the power to control the lightning itself, he put it to good use defending his tribe from a goblin attack that would have otherwise destroyed them. Seeing his power as a sign from the weather spirits, the rest of the Red River orcs immediately appointed him their chieftain.
When the Realm erupted into civil war, he sensed another storm brewing and joined the battle on behalf of his tribe.
Summary
Coming soon
Skills
Talents
Maelstrom
Your Weapon Shots reduce the Cooldown of Shock Pulse by 0.3s and Shock Pulse bounces 4 more times. |
Wraith
When you take lethal damage Ghost Walk activates and heals you for 15% of your maximum Health. 60s cooldown |
Spirit's Domain
Healing totem can now deploy at range and 100% of your healing to full health players becomes a shield. |
Totemic Ward
Allies healed by Healing Totem receive CC Immunity for 2s and Healing Totem heals for 40% more. |
Cards
This is a list with all cards available to Grohk:
Name | Image | Description | Cooldown |
---|---|---|---|
Arc Lightning | Increase the Chain range of Shock Pulse by {8|8}%. | ||
Astral Traveler | Increase your Movement Speed while using Ghost Walk by {10|10}%. | ||
Conduit | Increase your Movement Speed by {6|6}% for 3s after hitting an enemy with Shock Pulse. | ||
Crackle | Increase the duration of Healing Totem by {0.2|0.2}s. | ||
Electrostatic | Increase your Ammo regeneration speed by {12|12}%. | ||
Gale | Decrease the Cooldown of Healing Totem by {0.6|0.6}s after activating Ghost Walk. | ||
Haunting | Reduce the Cooldown of Ghost Walk by {0.6|0.6}s. | ||
Lightning Rod | Heal for {30|30} for each enemy hit with Shock Pulse. | ||
Monolith Totem | Increase the Health of Healing Totem by {150|150}. | ||
Outreach | Increase the deploy range of Healing Totem by {15|15}%. | ||
Phantom | Heal for {100|100} over the duration of Ghost Walk. | ||
Shamanic Might | Increase your maximum Health by {50|50}. | ||
Spirit's Grace | Allies inside your Healing Totem gain {6|6}% increased Movement Speed for 1s. | ||
Thunderlord | Increase your maximum Ammo by {10|10}%. | ||
Thunderstruck | Generate {6|6}% of your Ammo for each unique enemy hit by Shock Pulse. | ||
Totemic Rescue | Gain a {200|200}-Health Shield for 4s after dropping to or below 30% Health. | 45 |
Pre-Built Loadout
Cosmetic Items
These are the Cosmetic Items currently available for Grohk:
Body skins
Battle Pass 1 (Neon Demon Collection)
Available for purchase at Mastery Level 10 (30000 or 160 ) (Obsidian Grohk Collection)
Available for purchase at Mastery Level 15 (40000 or 200 ) (Cosmic Grohk Collection)
Weapon skins
Available for purchase at Mastery Level 10 (Obsidian Grohk Collection)
Available for purchase at Mastery Level 15 (Cosmic Grohk Collection)
Emotes
- Grohk Mastery Emote: The number of the coin represents the current Champion Mastery Level.
MVP Poses
- Grohk Mastery Pose: The number of the coin represents the current Champion Mastery Level.
Trivia
- Grohk had several design alterations during development, with an early concept art depicted him as a human character. Eventually they settled for his current blue orc appearance.
- Grohk's line, "It's not easy being blue, but it's worse to be you!" might be a reference to Kermit the Frog's song, "Bein' Green".
- Grohk was called Wog in very early stages of development, but it was changed to his current name.
- Grohk's line, "I'm blue daba-dee-da-you-die," is a reference to Eiffel 65's song "Blue (Da Ba Dee)".
- Pip makes another reference to this song upon killing Grohk.
- His emote "Grohk Slide" is a reference to the Electric Slide.
Changelog
- Lightning Staff
- Ammo capacity increased from 75 to 100.
- Shock Pulse
- Damage increased from 125 to 150.
- No longer slows.
- Healing Totem
- Health increased from 900 to 1500.
- Cards
- Monolith Totem
- Health bonus increased from 100/200/300/400 to 250/500/750/1000.
Paladins Beta Version 0.55.1992.3 (July 26, 2017)
- Shock Pulse
- No longer hits stealthed targets.
Paladins Beta Version 0.53.1938 (June 28, 2017)
- Lightning Staff
- Increase attack range from 100 to 120.
- Legendary Cards
- Wraith
- Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
Paladins Beta Version 0.52.1903 (June 14, 2017)
- Tempest
- Now also heals Grohk for 500 health every 0.5s.
Paladins Beta Version 0.51.1872 (June 1, 2017)
- General
- Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold.
Paladins Beta Version 0.48.1768.1 (April 19, 2017)
- Lightning Staff
- Expanded weapon description to communicate effective weapon range.
Paladins Beta Version 0.47.1740 (April 5, 2017)
- Healing Totem
- Reduced healing totems healing per second from 520 to 420.
- Cards
- Electrostatic
- Reworded description to refer to Overheat instead of Ammo.
- Thunderstruck
- Reworked.
- Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
- Legendary Cards
- Maelstrom
- Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
- Totemic Ward
- Increased Totemic Wards healing bonus from 20% to 50%.
Paladins Beta Version 0.46.1707 (March 22, 2017)
- Lightning Staff
- Reduced Lightning Staff Damage from 82 to 75 per hit.
Paladins Beta Version 0.45.1674.2 (March 9, 2017)
- Shock Pulse
- Will now only slow each target once per cast.
- Legendary Cards
- Totemic Ward
- Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
Paladins Beta Version 0.44.1634 (February 22, 2017)
- Shock Pulse
- Bounce damage increased from 75 to 125.
- Legendary Cards
- Maelstrom
- [Shock Pulse] When your inhand deals damage reduce cooldown of shockpulse by 0.1s and Shock Pulse bounces 4 more times.
- Totemic Ward
- [Healing Totem] Allies healed by Healing Totem receive CC Immunity for 2s.
- Wraith
- [Armor] If you would have died, ghost walk instead and heal for 15%.
Paladins Beta Version 0.41.1526.1 (January 16, 2017)
- Healing Totem
- Increased healing from 340 to 520 per second.
Paladins Beta Version 0.38.1420 (November 21, 2016)
- Healing Totem
- Increased the Health of Healing Totem from 400 to 900.
Paladins Beta Version 0.37.1400 (November 10, 2016)
- Cards
- Crackle
- Fixed an issue where this card was granting 1s increased healing totem duration at all ranks. Card is now correctly 1/2/3/4s.
Paladins Beta Version 0.34.1310.4 (September 28, 2016)
- Healing Totem
- Reduced healing per second from 400 to 340.
Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)
- Lightning Staff
- Now overheats 10% faster.
Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)
- Lightning Staff
- No longer bounces to targets affected by Shock Pulse.
- Shock Pulse
- Now slows enemies by 30% for 2s
- Healing Totem
- Improved hit registry when firing on an enemy Healing Totem.
- Ghost Walk
- Increased Cooldown from 10 to 12s.
- Tempest
- Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
- Enemies hit take 200 damage and are slowed by 60% for 2s.
- Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
- Now grants Grohk a 60% Movement Speed increase for the duration.
- Cards
- Lightning Rod
- Reworked.
- [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
- Conduit
- Reworked.
- [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.
Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)
- Cards
- Electrostatic
- Reworked.
- [Weapon] Regenerate ammo 6/12/18/24% faster.
- Gale
- Reworked.
- [Ghost Walk] Ghost Walk lowers the cooldown of Healing totem by 1/2/3/4s when Activated.
- Wind Totem
- Removed from the game.
Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)
- General
- Health reduced from 3000 → 2700.
- Shock Pulse
- Lightning Staff now deals 50% damage when bounced via Shock Pulse.
- Ghost Walk
- Movement Speed bonus reduced from 40% → 20%.
- Tempest
- Time between hits increased from .4s → .5s.
Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)
- General
- Movement abilities will no longer remove Crowd Control effects.
- Lightning Staff
- Damage reduced from 100 → 85.
- Shock Pulse
- Arc range reduced from 75 → 50.
- Maximum bounce targets reduced from 6 → 5.
- Ghost Walk
- Duration reduced from 2s → 1.5s.
Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)
- General
- Champion values were changed across the board.
- Totemic Ward
- Renamed to “Healing Totem”.
- No longer creates a shield.
- Increased healing per second from 75 to 340.
- Cards
- Crackle
- Now increases duration of Healing Totem by {1/2/3/4}s.
- Outreach
- Now increases the area of effect of Healing Totem by {10/20/30/40}%.
- *NEW* Shamanic Might
- Increase your base maximum Health by {100/200/300/400}.
- *NEW* Thunderlord
- Your weapon can fire {5/10/15/20}% longer before overheating.
- *NEW* Electrostatic
- Healing Totem releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
- *NEW* Conduit
- For every 400 damage enemies take during Shock Pulse spawn an HP drop that heals for {100/200/300/400}.
Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)
- Lightning Staff
- Increased damage from 40 → 60.
- Reduced maximum overheat from 75 → 30.
- Increased range from 100 → 120.
- Fixed a bug where Grohk could interrupt overheat by using an ability.
- Shock Pulse
- Increased initial projectile range from 100 → 200.
- Increased bounce range from 34 → 75.
- Reduced Cooldown from 10s → 6s.
- Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s → 3s.
- Cards
- Phantom
- No longer reduces the cooldown of Ghost Walk.
Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)
- New Alt Fire - Shock Pulse
- Grohk fires a projectile that bounces up to 6 times between targets, marking them. Hitting any marked target with your Lightning Staff causes it to damage all other marked targets within 35 units (Should draw the lightning beam between all the targets).
- Cards
- Hamstring
- Reworked.
- Renamed to Haunting.
- [Ghost Walk] Reduces the cooldown of Ghost Walk by {2.5/5/7.5/10}s.
- Thunderstruck
- Reworked.
- [Shock Pulse] Reduces the cooldown of Shock Pulse by 1s for every unique enemy hit, maximum of {1/2/3/4}.
- Arc Lightning
- Reworked.
- [Shock Pulse] The bounce range of Shock Pulse is increased by {10/20/30/40}%.
- Lightning Rod
- Reworked.
- [Shock Pulse] Shock Pulse deals {25/50/75/100}% additional damage to deployables.
Paladins Closed Beta Version 0.27.1091 (June 22, 2016)
- Fixed an issue with Grohk using Ghost Walk and causing Payload Cart to stall indefinitely.
Paladins Closed Beta Version 0.27.1089 (June 16, 2016)
- Bonus Damage
- If you hit three targets with chain lightning on one tick, the next tick will deal double damage.
- General
- Reduced Movement Speed from 410 → 365.
- Lightning Staff
- Lightning Staff is now perfectly accurate all the time.
- Increased damage from 34 → 40.
- Lightning Staff now has dynamic damage fall off.
- Now shows its overheat state visually with glowing heat at the end of the staff.
- Totemic Ward
- Shield Health reduced from 2000 → 1500.
- Reduced Cooldown from 26s → 19s.
- Now heals targets inside for 75 Health each second.
- Reduced Totem health from 700 → 400.
- Cards
- Lightning Rod
- Chain Lightning deals {25/50/75/100}% additional damage to deployables.
- Healing Rain
- Health per second reduced from {1.5/3/4.5/6}% → {1/2/3/4}%.
- Crackle
- Increase the Health of Totemic Ward's Shield by {250/500/750/1000}.
- Arc Lightning
- The bounce range of Chain Lightning is increased by {10/20/30/40}%.
Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)
- Lightning Staff
- Weapon range reduced from 100 → 80 units.
- Reduced damage from 37 → 34 per hit.
- Added improvements to the lightning beam.
- Added improvements to Orb Staff sound.
- Healing Totem
- Reworked and renamed to Totemic Ward.
- Now spawns a Dome Shield around the Totem's center. No longer heals targets in range.
Cards
- Updated descriptions to fit Totemic Ward:
- Arc Lightning, Gale, Healing Totem, Monolith Totem, Wind Totem.
- Crackle - Specialty
- Reworked.
- [Totemic Ward] Increase the Health of Totemic Ward's Shield by {400/800/1200/1600}.
- Invigorate
- Removed from the game.
- Totemic Rescue
- Reworked.
- [Armor] Dropping below 30% of your max Health grants you a {150/300/450/600} Health Shield for 4s. 45s Cooldown.
Paladins Closed Beta Version 0.25.1004 (May 5, 2016)
- General
- Addressed an issue with weapon fire not going to the correct location during Killcam and Spectator.
- Updated sound fx and treatment for abilities.
- Lightning Staff
- Damage reduced from 41 → 37 per hit.
Cards
- Monolith Totem
- Now scales Healing Totem Health per rank by 250/500/750/1000.
- No longer reduces damage taken.
- Phantom
- Duration increase reduced from {1/2/3/4}s → {0.5/1.0/1.5/2.0}s.
- Manifest
- Removed from the game.
Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)
- Chain Lightning
Damage dealt to the first target hit increased from 15 → 18.
- Tempest
- Damage reduced from 450 → 350.
Cards
- *NEW* Lightning Rod - Specialty
- [Chain Lightning] Hitting an enemy with your weapon hits turns them into a lightning rod. Chain Lightning bounces off these targets deals {25/50/75/100}% more damage.
- Manifest
- Reintroduced as a Specialty card.
- [Weapon] Your Weapon attacks Mark the target, causing them to take {2/4/6/8}% increased damage for 0.5s.
Paladins Closed Beta Version 0.23.978 (April 21, 2016)
- Tempest
- Now targets enemy players through deployed shields.
Cards
- Removed from the game:
- Manifest
- Invigorate
- Now a Specialty card
- Healing Rain
- Now a Specialty card
Paladins Closed Beta Version 0.22.968 (April 18, 2016)
Cards
- Removed from the game.
Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)
- Tempest
- Improved visual presentation.
- Increased maximum number of targets hit from 1 → 2.
- Reduced time between lightning strikes from 0.6 → 0.4s.
- Reduced duration from 4s → 3s.
Cards
- Reduced attack speed from {8/16/24/32}% → {4/8/12/16}%.
- Reduced Damage from {3/6/9/12}% → {2/4/6/8}%.
Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)
- Lighting Staff
- Increased damage from 35 → 41.
- Chain Lightning
- Fixed from sometimes not damaging enemy players.
- Ghost Walk
- Fixed an issue where Grohk could be damaged in Ghost Walk.
- Fixed Ghost Walk not working in wind totem.
Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)
- Tempest
- Tempest has undergone a visual update to reduce clutter and increase clarity.
- Now provides 45% Movement Speed for its duration.
- The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.
Cards
- Increased the damage bonus per rank from 2% → 4%.
- Rank 1 now starts at 4%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Increased the attack speed per rank from 5% → 8%.
- Rank 1 now starts at 8%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Increased damage bonus per rank from 2% → 3%.
- Rank 1 now starts at 3%.
- Now grants 15% Passive damage.
- Now grants 100 bonus Health.
- Now grants 5% Passive damage.
- Now grants 150 bonus Health.
- Increased the damage reduction per rank from 3 → 4.
- Rank 1 now starts at 4.
- Now grants 150 bonus Health.
- Increased movement speed bonus per rank from 15% → 20%.
- Rank 1 now starts at 20%.
- Now grants 5% Passive damage.
- Increased slow per rank from 5% → 10%.
- Rank 1 now starts at 10%.
- Now grants 5% Passive damage.
- Now grants 5% Passive damage.
- Increased healing per rank from 1% → 1.5%.
- Rank 1 now starts at 1.5%.
- Now grants 5% Passive damage.
- Now grants 100 bonus Health.
- Rank 1 now starts at 1s.
- Cooldown reduced from 30s → 15s.
- Now grants 5% Passive damage.
- Now grants 100 bonus Health.
- Now grants 3% Passive damage.
- Now grants 150 bonus Health.
Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)
Cards
- Reduced Movement Speed from 25/50/75/100 to 25/40/55/70%.
Paladins Closed Beta Version 0.16.851 (February 26, 2016)
- General
- Increased Movement Speed from
355→ 410.
- Increased Movement Speed from
Cards
- The following cards have received new art
- The following cards have had their art updated
- Now belongs to Grohk.
- Now belongs to Grohk.
- *NEW* Unstable - Legendary
- [Weapon] Consecutive attacks stack increasing Damage by {4/6/8/10}%, max 5 stacks.
Paladins Closed Beta Version 0.15.828 (February 18, 2016)
General
- Grohk may no longer reload manually.
Cards
- Fixed an issue where Invigorate would not heal teammates
Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)
- Lightning Staff
- Increased heat regen rate from 30 → 75/s. This means it will take the 'Lightning Staff' 1s to fully cool down after a 0.5s delay, making it faster than the base overheat penalty encouraging players to pause briefly to let their Weapon cool off.
- Chain Lightning
- No longer incurs a higher heat cost than normal weapon fire.
- No longer deals full damage to the first target. The first target now takes a diminished amount.
- Increased the amount of damage secondary targets take from 35% → 50% of Weapon damage.
- Fixed third-person animations appearing twitchy when firing.
- Tempest
- Increased proc rate from once every 0.3s → once every0.6s.
- Increased damage from 210 → 450.
- Grohk is now immune to Crowd Control while 'Tempest' is active.
Cards
- Removed from the game:
- *NEW* Crackle - Common
- [Healing Totem] Those affected take {6/9/12/15} less damage per hit.
- Gale - Reworked
- Targets affected by Healing Totem reduce Crowd Control by {25/50/75/100}%.
- Invigorate - Reworked
- Increase Attack Speed by +{15/20/25/30}%. You and nearby allies are healed for 15% of the damage you deal with your weapon attacks.
Paladins Closed Beta Version 0.13.785 (January 29, 2016)
- Lightning Staff
- Reduced damage from
40→ 36. - This weapon no longer uses a Reload. Instead it uses an Overheat system. Firing overheats the weapon, and not firing for a short time will cool it back down. If the overheat bar drains fully the weapon overheats, incurring a long recharge period.
- Reduced damage from
- Chain Lightning
- Now has no Cooldown, but consumes additional ammo to use.
- Tempest
- Improved visual presentation of this ability.
- No longer applies a Knockback.
- Now deals 215 damage every 0.3s to a random nearby target.
- Reduced duration from
5s→ 4s. - Fixed an issue where Tempest would not damage Shields.
Cards
- Removed from the game. Players who owned this card will receive a Champion's Chest.
- Reduced the amount of damage reduction applied to your Totem from
40%→ 20%.
- Reduced the amount of damage reduction applied to your Totem from
Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)
General
- Ultimate and alt-fire systems added to the game:
- Ability 1 [Q] - Healing Totem
- Deploy a totem that heals nearby allies over time.
- Ability 2 [RMB] - Chain Lightning
- Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
- Ability 3 [F] - Ghost Walk
- Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
- Ultimate [E] - Tempest
- Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.
Cards
- *NEW* Invigorate - Legendary
- [Weapon] Increase weapon damage by 40%. You and nearby allies are healed for 20% of the damage you deal with your weapon attacks.
- Cards removed from the game:
Paladins Closed Beta Version 0.11.714.11 (December 29, 2015)
- Reduced the amount of Damage Reduction from 50 to 40%.
- Reduced damage from 240 to 120 per second.
- Reduced Root duration from 2s to 1.5s.
Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]
- Healing Totem
- Reduced Cooldown from 26 to 20s.
Cards
- The following cards have had their art updated:
- Fixed an issue where this card would provide 60% Attack Speed instead of 30%.
Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)
- Lightning Staff
- No longer chains off of immune targets.
- Ghost Walk
- Reduced Cooldown from 25 to 20.
Cards
- The following cards have had their art updated:
- The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
- Now slows enemies by 40% rather than silencing them.
- Reduced rarity from Epic to Rare.
- Reduced rarity from Rare to Common.
- Reduced rarity from Epic to Rare.
- Increased rarity from Specialty to Legendary.
- Reduced rarity from Specialty to Epic.
- Removed from the game. (Award Champion's Chest)
- Removed from the game. (Award Champion's Chest)
- Increased rarity from Specialty to Legendary.
- Increased rarity from Epic to Specialty.
- Increased rarity from Common to Specialty.
- Reduced rarity from Legendary to Epic.
- Now also reduces Cooldown by 5s.
- Now has a 5 second internal cooldown.
- Fixed typo on the description.
- Reduced rarity from Specialty to Epic.
Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)
- Lightning Staff
- Fixed an issue where Chain Lightning would cause Grohk to be inside of his Horse while mounted.
- Chain Lightning no longer chains from immune targets.
- Healing Totem
- Increased Cooldown from 20 to 26s
Cards
- The following cards have had their art updated:
- Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
- Increased rarity from Rare to Epic.
- Reduced rarity from Legendary to Epic.
- Increased rarity from Common to Rare.
- Increased rarity from Rare to Epic.
- Increased rarity from Epic to Specialty.
- Now causes Chain Lightning to deal full weapon damage.
- Increased rarity from Epic to Legendary.
- Increased rarity from Epic to Specialty.
- Increased rarity from Epic to Legendary.
- Increased rarity from Rare to Epic.
- Increased rarity from Legendary to Specialty.
- Increased rarity from Epic to Legendary.
- Increased rarity from Epic to Legendary.
- Increased rarity from Rare to Epic.
- Increased rarity from Epic to Legendary.
- Increased rarity from Common to Specialty.
- Increased rarity from Rare to Epic.
- Increased rarity from Epic to Legendary.
- Now has a 5 second internal cooldown after being triggered before it can be triggered again.
- Increased rarity from Epic to Legendary.
- Increased rarity from Legendary to Specialty.
- Increased rarity from Common to Rare.
- Increased rarity from Common to Rare.
Paladins Closed Beta Version 0.8.682 (December 3, 2015
- Lightning Staff
- Fixed an issue where this would fire through the randomized cover in Temple Ruins.
- Chain Lightning
- Fixed an issue which would cause players to crash while using Chain Lightning.
Cards
- The following cards have new artwork:
- The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
- Increased rarity from Common to Rare.
- Increased rarity from Common to Rare.
- Increased rarity from Rare to Epic.
- Increased rarity from Rare to Epic.
- Increased rarity from Common to Epic.
- Reduced rarity from Rare to Common.
- Reduced rarity from Epic to Common.
- Reduced rarity from Epic to Common.
- Increased rarity from Common to Rare.
- Increased rarity from Rare to Epic.
- Reduced rarity from Epic to Rare.
- Reduced rarity from Epic to Rare.
- Increased rarity from Rare to Epic.
- Reduced rarity from Rare to Common.
Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)
Cards
- The following cards have new artwork:
- *NEW* Sow the Seed - Epic
- [Weapon] 4% chance to spawn a Healing Totem at the target's feet.
- Increased rarity from Common to Rare.
- Increased rarity from Common to Rare.
- Fixed description reading Totem instead of Healing Totem.
Paladins Closed Beta Version 0.6.656 (November 19, 2015)
- Lightning Staff
- Reduced damage from 38 to 35.
Replaced skills
Chain Lightning Weapon attacks chain to nearby enemies for 18 damage every .09 seconds. Bonus Damage: When hitting at least 3 targets the damage of your Chain Lightning is doubled. |
Totemic Ward Deploy a totem that creates a protective Shield for 1500 health that lasts 4 seconds. The Shield is destroyed if the 400 health totem is destroyed. Players around the totem are healed for 75 health each second. |
Surge Flings himself a short distance upwards. |
Champions |
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Front Line |
Damage |
Support |
Flank |