0.29 - Viktorious | July 14, 2016
General
- Achievements
- Champion Mastery
- Champion Mastery I - 1 Champion at Mastery 5.
- Champion Mastery II - 2 Champions at Mastery 5.
- Champion Mastery III - 3 Champions.
- Champion Mastery IV - 4 Champions.
- Champion Mastery V - 5 Champions.
- Champion Mastery VI - 6 Champions.
- Champion Mastery VII - 7 Champions.
- Champion Mastery VIII - 8 Champions.
- Champion Mastery IX - 9 Champions.
- Champion Mastery X - 10 Champions.
- Friends Forever
- Friends Forever Bronze - Play 5 hours with a player from your friends list in your party.
- Friends Forever Silver - 10 hours.
- Friends Forever Gold - 25 hours.
- Friends Forever Platinum - 100 hours.
- Friends Forever Diamond - 250 hours.
- Double Kills
- Double Kills Bronze - 10 Double Kills.
- Double Kills Silver - 50 Double Kills.
- Double Kills Gold - 100 Double Kills.
- Double Kills Platinum - 200 Double Kills.
- Double Kills Diamond - 400 Double Kills.
- Teamed Up
- Teamed Up Bronze - Play a match while in a party
- Teamed Up Silver - 10 Matches.
- Teamed Up Gold - 20 Matches.
- Teamed Up Platinum - 50 Matches.
- Teamed Up Diamond - 100 Matches.
- Survivor
- Survive more than 50 battles with less than 10% health.
- Beta Player
- Reach level 30 during the Paladins Beta.
- Boom Headshot
- Land 5 headshots in a row without missing.
- Untouched
- Win a Siege match where the enemy team scored no points.
- Questions Later
- Deal damage to every enemy champion in siege before any of them damage you.
- From the Grave
- Kill an enemy champion after they had already killed you.
- Hard Carry
- Kill more than 20 enemy champions in a single match.
- Champion Mastery
- Mode of the Week functionality
- With CB29 we have introduced a new type of Queue, Mode of the Week. This queue will offer a new set of special rules each week which players will be able to participate in. Our first Mode of the Week will be Viktorious, every player will be Viktor in a game of Survival on the Skirmish map.
- Updated to in-game HUD.
- Training Matches will now end at 5 points instead of Nine.
- Players below account level 13 will receive full rewards for Training matches.
- Loadouts can no longer be saved if they do not have 12 points.
- Burn card prompt (Press I) does not appear when you have autobuy off.
- Fixed an issue where sometimes champion portraits would not load in the Champions screen.
- Fixed an issue where the camera effect to indicate being hidden in Grass could get stuck on after dying.
- Spectator - Fixed some fonts showing squares.
- Fixed a bug where players could fire some abilities while mounted within the first few seconds of respawning.
- Fixed a bug where players could reload while stunned.
- Fixed health bars showing during Death Recap.
- Fixed a typo when players attempt to save a loadout with less than 5 cards.
- Fixed Redeem Code not giving proper feedback entering valid/invalid codes.
- Cleaned up some minor inconsistencies with Loadouts page.
Skins
- Mount
- YouTube - Onyx Stallion
- Cassie
- Vampire Slayer Champion skin
- Demon's Bane Weapon skin
- Viktor
- Twitter - Viktor Skin - Charcoal
- Facebook - Viktor Weapon - Matte
Maps
- NEW - Shooting Range map in Training queue
- We have added a Shooting Range that players can use to practice their aim or test anything they might be curious about. This will allow players to become familiar with new characters and weapons in a non-competitive environment.
- Collision improvements for Enchanted Forest and Glacier Keep.
Champions - Balance/Updates/Fixes
General
- Ultimates no longer reset when changing out Loadouts during matches.
- A clarity pass has been made to descriptions on all cards for Androxus, Barik, Bomb King, Buck, Cassie, Drogoz, and Evie.
Androxus
- General
- New weapon texture and Ultimate treatment.
- Revolver
- Increased maximum range from 200 ➞ 300.
- Adjusted damage falloff at further ranges.
Barik
- Cards
- Expose
- Reworked.
- [Turret] Your Turret releases a pulse every {4/3/2/1}s that reveals Stealthed enemies within 40 units.
- Expose
Bomb King
- General
- Increased Health from 1850 ➞ 2050.
- Sticky Bombs
- No longer knock enemy targets up upon exploding.
- Cards
- Flare
- Reduced reveal duration from {2/4/6/8}s ➞ {1/2/3/4}s.
- Flare
Cassie
- Cards
- Incitement
- Reduced Dodge Roll Cooldown Reduction from {1.5/3/4.5/6}s ➞ {1.25/2.5/3.75/5}s.
- Onslaught
- Reduced Lifesteal from {15/30/45/60}% ➞ {10/20/30/40}%.
- Incitement
Drogoz
- Dragon Punch
- Fixed sound and fx persisting after respawn.
Evie
- Ice Block
- Fixed Evie able to rotate using left-click, during right-click ice block attack.
- Cards
- Break Free
- No longer grants immunity to Status Effects, just crowd control.
- Safeguarded
- Now scales in duration from 1.5s ➞ {1/2/3/4}s.
- No longer scales in maximum damage taken from {40/30/20/10}% ➞ 20%.
- Break Free
Grohk
- Lightning Staff
- Increased damage from 40 ➞ 60.
- Reduced maximum overheat from 75 ➞ 30.
- Increased range from 100 ➞ 120.
- Fixed a bug where Grohk could interrupt overheat by using an ability.
- Shock Pulse
- Increased initial projectile range from 100 ➞ 200.
- Increased bounce range from 34 ➞ 75.
- Reduced Cooldown from 10s ➞ 6s.
- Reduced mark duration that allows Lightning Staff to bounce between targets following a Shock Pulse from 5s ➞ 3s.
- Cards
- Phantom
- No longer reduces the cooldown of Ghost Walk.
- Phantom
Grover
- General
- Fixed Autumn leaves not showing correct color.
- Reduced Health from 3100 ➞ 2750.
- Axe
- Increased attack speed from 1.3s ➞ 1.0s.
- Increased damage from 400 ➞ 450.
- Axe Throw
- Increased range from 150 ➞ 300.
- Increased damage from 400 ➞ 450.
- Nature's Demise
- Reduced Cooldown from 10s ➞ 8s.
- Nature's Demise now reveals the closest enemy to Grover rather than the enemy champion with the lowest current Health.
- Whirlwind
- Increased damage from 230 ➞ 300.
Kinessa
- Oppressor Mine
- No longer force her into combat when mines trigger on nearby enemies.
Pip
- Potion Launcher
- Increased explosion radius from 10 ➞ 13 units.
- Increased bonus damage over distance from 1% ➞ 1.5% increased damage for every 3 units the Potion Launcher projectile travels.
- Increased projectile speed from 190 ➞ 250.
Ruckus
- General
- Addressed Minigun floating in air on death.
- Increased movement speed from 365 ➞ 380.
- Minigun Rework
- Ruckus will now have both miniguns out at all times.
- Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.
- Increased range from 200 ➞ 300.
- Dual Fire Rework
- Dual Fire has been reworked to Spin Up.
- Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.
- Cards
- No Chill
- Now affects Weapon.
- Reduced Movement Speed increase from {15/30/45/60}% ➞ {5/10/15/20}%.
- No Chill
Skye
- Hidden
- Hidden now removes all sticky bombs attached to Skye.
- Cards
- *NEW* Dismantle
- [Smoke Screen] Smoke Screen stuns Deployables for {2/4/6/8}s.
- *NEW* Dismantle
Viktor
- General
- Reduced Viktors Health from 2000 ➞ 1900.
- The movement speed bonus will no longer be multiplicative. This will reduce Viktors sprint speed when stacked with other movement speed bonuses.
- Hustle
- No longer able to sprint while Crippled.
- Barrage
- Fixed sometimes showing incorrect Ultimate %.
Card Art
- Burn Card - Huntsman
- Burn Card - Illuminate
- Viktor - On the Move
- Viktor - Hot Potato
- Viktor - Scramble
- Viktor - Compensator
Burn Cards - Balance/Updates/Fixes
General
- Added 6th spot in each row.
*NEW* Huntsman
- When in grass you gain 30% movement speed, lasts 1s after leaving grass.
Resilience
- Now also reduces the impulse of Knockbacks by 40%.