Ruckus is a Front Line Champion in Paladins, added on November 17, 2015.
Ruckus is one of the Champions in Paladins.
Lore
While toiling in the gold mines, a particularly wily and inventive goblin named Ruckus stumbled upon the long-lost mind-stone of a fallen war golem. He installed the relic into his mechanical digging suit, hoping it would provide the suit with enough power to outperform the other miners. But he was surprised when the ancient sentience reawakened and brought the suit to life.
Though it resented its situation, pilot, and the name it was given, Bolt nonetheless agreed to a tentative partnership, one that freed them both to scour the Realm in search of fame, fortune and upgrades.
Summary
Ruckus is a front line champion with both defensive and offensive capabilities. His weapons are a pair of Miniguns that fire at a very high rate and a pair of Missile Launchers that deal area damage. His Emitter creates a shield around himself and slows nearby enemies on use. The Advance skill allows him to quickly move in a straight line towards the direction he is moving. Ruckus' ultimate skill, Hexa Fire, will pull out several extra weapons to rain down destruction upon anything in front of him while he suffers a large movement speed penalty for the duration.
Skills
Talents
Cards
This is a list with all cards available to Ruckus:
Name | Image | Description | Cooldown |
---|---|---|---|
Air Cooled | Heal for {80|80} after activating Advance. | ||
At The Ready | Generate {10|10} Ammo for each enemy hit by Missile Launcher. | ||
Countermeasure | Gain a {150|150}-Health Shield for 4s after dropping to or below 30% Health. | 45 | |
Crystal Capacitor | Reduce the Cooldown of Missile Launcher by {0.7|0.7}s. | ||
Dampener | Increase your maximum Health by {150|150}. | ||
Extended Magazines | Generate {15|15} Ammo after using Advance. | ||
Fuel Reserves | Increase the travel distance of Advance by {7|7}%. | ||
Metal March | Reduce your damage taken by {3|3}% for 2s after using Missile Launcher. | ||
Nanotechnology | Heal for {50|50} every 1s while Emitter is active. | ||
No Chill | Increase your Movement Speed while firing by {5|5}%. | ||
Opulence | Heal {60|60} health for each player hit by Missile Launcher. | ||
Proximity | Reduce your damage taken by {3|3}% for 3s after activating Advance. | ||
Quick Loader | Increase your Reload Speed by {10|10}%. | ||
Refraction | Reduce the Cooldown of Emitter by {1|1}s. | ||
Regenerative Alloy | Generate {5|5} Ammo every 1s while Emitter is active. | ||
Warden | Increases the duration of Emitter by {1|1}s. |
Pre-Built Loadout
All of the following cards are in Ruckus' pre-built loadout (every card in this deck is set to Level 3):
Gun Emplacement
Cosmetic Items
These are the Cosmetic Items currently available for Ruckus:
Champion Skins
Weapon Skins
Star Slayer Cannons
Star Slayer Pack / 500 / Error: Galaxy not found!
(Star Slayer Ruckus Collection)
Voice Packs
If you own the default Voice Pack, you can access any Voice Packs for skins you currently own or purchase in the future.
Emotes
MVP Poses
Trivia
- Ruckus' line, "Roll out," is most likely a reference to Transformers and their signature catchphrase, "Autobots, roll out."
- In Closed Beta, instead of using a mount, Ruckus was able to use ''Flight Mode'', which would transform Bolt into an aircraft.
- He and Viktor are voiced by the same voice actor.
Changelog
- Talents
- Overdrive removed
- Aerial Assault now unlocked at Champion Mastery Level 8
- Cards
- At The Ready – NEW: Successful hits with Rocket Launcher restore {5|5} ammunition
Paladins Release Version 0.70.2610.3 (May 9, 2018)
- General
- Health decreased from 4500 to 4000
Paladins Beta Version 0.70.2609 (April 26, 2018)
- Emitter
- Removed 10% Slow.
- Cards
- Proximity
- Reduced Damage Reduction {4|4}% ➡️ {3|3}%.
- Reduced Duration of Damage Reduction 3s ➡️ 2s.
- Metal March
- Reduced Damage Reduction {5|5}% ➡️ {3|3}%.
- Reduced Duration of Damage Reduction 3s ➡️ 2s.
Paladins Beta Version 0.68.2559 (March 28, 2018)
- At the Ready (Card)
- Reveals to Self Only.
- Removed Reveal VFX.
- Miniguns
- Reduced Damage from 48 per shot to 40 per shot.
- Talent
- Aerial Assault
- No longer grants 1s cooldown reduction.
- Cards
- Air Cooled
- Activating Advance heals you for {50|50} ➡ {80|80}.
- Crystal Capacitor
- Reduce the Cooldown of Missile Launcher by {.5|.5}s ➡ {0.7|0.7}s.
- Extended Magazines
- Advance generates {10|10} ➡ {15|15} Ammo.
- Opulence
- Heal for {75|75} ➡ {100|100} health when activating Missile Launcher.
- Slow Dampener
- You cannot be slowed below {50|5}% of your base movement speed.
- NEW EFFECT: Gain {150|150} Health.
- Renamed to “Dampener”.
Paladins Beta Version 0.66.2496 (February 21, 2018)
- Fixed a bug where the Ruckus card Metal March would stack with itself.
- Fixed a bug where the Ruckus card Proximity would stack with itself.
- Fixed a bug where Ruckus’s missiles would stop his weapon from firing.**
- Fixed a bug where Ruckus could keep his miniguns spun up while reloading.
- Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.
Paladins Beta Version 0.64.2312 (December 18, 2017)
- Health increased from 4400 to 4500.
- Emitter
- Shield reduced from 3000 to 2500.
- Cards
- Extended Magazines
- [Advance] Advance generates {5|5} Ammo.
- Maximum Ammo Generation increased from 20 to 50.
- Proximity
- Reworked.
- [Advance] Activating Advance grants {2|2}% damage reduction for 3s.
- Legendary Cards
- Aerial Assault
- [Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {0.85|.05}s.
- Now reduces the cooldown of Advance.
- Overdrive
- [Weapon] Deal up to {34|2}% more damage based on your missing Health.
- Rank 3 damage increased from 30% to 40%.
- Rocket Barrage
- New.
- [Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals {12.75|.75}% increased damage.
Paladins Beta Version 0.62.2219.2 (November 2, 2017)
- Legendary Cards
- Aerial Assault
- Reduced vertical distance of Advance from 30 to 20.
Paladins Beta Version 0.58.2083 (September 7, 2017)
- Missile Launcher
- Projectile speed increased from 300 to 400.
- Cooldown reduced from 10s to 8s.
Paladins Beta Version 0.57.2045 (August 23, 2017)
- Repulsor Field
- Removed from the game.
- Emitter
- Moved from Altfire (Right Mouse) to Ability 1 (Q).
- Missile Launcher
- New ability.
- Fire two missiles that deal 250 damage each in a large area.
- Cards
- Metal March
- Reworked.
- [Missile Launcher] Gain 5/10/15/20% damage reduction for 3s after activating Missile Launcher.
- At The Ready
- Reworked.
- [Missile Launcher] Hitting an enemy with Missile Launcher reveals them for 1/2/3/4s.
- Crystal Capacitor
- Reworked.
- [Missile Launcher] Reduce the Cooldown of Missile Launcher by .5/1/1.5/2s.
- Opulence
- Reworked.
- [Missile Launcher] Heal for 75/150/225/300 health when activating Missile Launcher.
- Legendary Cards
- Flux Generator
- Reworked.
- Increase the Shielding from Emitter by 50%.
Paladins Beta Version 0.56.2014 (August 9, 2017)
- Miniguns
- Spin up time reduced from 3s to 1s.
- Damage reduced from 53 to 48.
- Legendary Cards
- Recycler
- Renamed to Overdrive.
Paladins Beta Version 0.54.1958.1 (July 12, 2017)
- General
- Fixed weapon tracers not appearing correctly in killcams.
- Cards
- Fuel Reserves
- Reworked.
- Increases the Distance of Advance by 7/14/21/28%.
- Legendary Cards
- Recycler
- Reworked.
- Deal up to 30% more damage based on your missing health.
Paladins Beta Version 0.51.1872 (June 1, 2017)
- Hexa Fire
- Hexa Fire Miniguns now act as an inhand weapon.
Paladins Beta Version 0.49.1796.2 (May 3, 2017)
- General
- Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals.
Paladins Beta Version 0.48.1768.1 (April 19, 2017)
- Miniguns
- Expanded weapon description to communicate effective weapon range.
- Cards
- Slow Dampener
- Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
Paladins Beta Version 0.47.1740 (April 5, 2017)
- Hexa Fire
- Updated description to correctly show Direct damage.
- Rockets now count as Direct damage.
Paladins Beta Version 0.44.1634 (February 22, 2017)
- Repulsor Field
- Damage Reduction reduced from 50% to 30%.
- Can now be used when not standing on the objective.
- Cards
- Extended Magazine
- Fixed a bug where this card was restoring less ammo than intended.
- Heat Diffuser
- Renamed to Refraction.
- Alternator
- Renamed to Opulence.
- Legendary Cards
- Aerial Assault
- [Advance] Advance gains a 3rd charge. Standing still causes Ruckus to jet upwards.
- Flux Generator
- [Repulsor Field] When used on the objective, Repulsor Field is twice as powerful.
- Recycler
- [Weapon] Gain 100 ammo.
Paladins Beta Version 0.43.1585 (February 8, 2017)
- Advance
- Now affected by Cooldown reduction, such as Chronos.
- Hexa Fire
- Hexa Fire Rockets now count as Area of Effect damage.
- Improved Ruckus's Hexafire's slow under high ping.
Paladins Beta Version 0.38.1420 (November 21, 2016)
- Miniguns
- Updated firing sound.
Paladins Beta Version 0.35.1340 (October 13, 2016)
- General
- Fixed an issue where Ruckus's Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
- Repulsor Field
- No longer interrupts fire when activating.
Paladins Beta Version 0.34.1310.4 (September 28, 2016)
- General
- Increased Health from 4000 to 4400.
- Repulsor Field
- Reduced Cooldown from 12 to 10s.
- Hexa Fire
- Addressed an issue where Hexa Fire guns would start shooting immediately if the button was held down.
Paladins Closed Beta Version 0.33.1272 (September 14, 2016)
- Miniguns
- Increased damage per hit from 48 to 53.
Paladins Closed Beta Version 0.33.1266.1 (September 12, 2016)
- Miniguns
- Decreased Spin-up time.
- Now plays a sound when fully spun up.
- Minigun Spin Up
- Removed from the game.
- Emitter
- Moved from Ability 1 to Altfire.
- *NEW* Repulsor Field
- Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.
- Cards
- Purge
- Reworked to Air Cooled
- [Advance] Activating Advance heals you for 50/100/150/200.
- At The Ready
- Reworked.
- [Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.
- Alternator
- Reworked.
- [Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.
- Crystal Capacitor
- Reworked.
- [Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.
- Metal March
- Reworked.
- [Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.
Paladins Closed Beta Version 0.32.1220.3 (August 18, 2016)
- Cards
- *NEW* Slow Dampener
- [Armor] You cannot be slowed by more than 60/50/40/30%.
- *NEW* Quick Loader
- [Weapon] Eliminations increase your reload speed by 7/14/21/28% for 5s.
- *NEW* At the Ready
- [Spin Up] Gain 20/40/60/80% cc reduction while using Spin Up but not Firing.
- *NEW* Crystal Capacitor
- [Spin Up] Generate 5/10/15/20 ammo per second while Spinning Up but not Firing.
- *NEW* Alternator
- [Spin Up] Heal 50/100/150/200 health per second while Spinning Up but not Firing.
- *NEW* Metal March
- [Spin Up] Increase your movement speed while out of combat and Spinning Up by 10/20/30/40%.
- Purge
- Reworked.
- [Advance] Activating Advance reduces the duration of all Damage Over Time effects on you by 15/30/45/60%.
- Emplacement
- Removed from the game.
Paladins Closed Beta Version 0.31.1195.3 (August 10, 2016)
- Cards
- Proximity
- Fixed a bug where Proximity was reducing damage from Dragon Punch.
Paladins Closed Beta Version 0.30.1193.2 (August 5, 2016)
- General
- Movement abilities will no longer remove Crowd Control effects.
- Miniguns
- Movement speed slow reduced from 60% → 70%.
Paladins Closed Beta Version 0.30.1190.2 (August 4, 2016)
- General
- Champion values were changed across the board.
- Hover
- Removed from the game, replaced by Advance.
- *NEW* Advance
- Quickly jet in the direction you are moving. You can fire while using Advance. Has 2 charges.
- Cards
- Extended magazine
- Now works on every usage of Advance.
- Ammo generated decreased from 10/20/30/40 to 5/10/15/20.
- Proximity
- Now works on every usage of Advance.
- Damage reduction down from 2/4/6/8% to 1/2/3/4%.
- Maximum stacks up from 5 to 10.
- Fuel Reserves
- Reworked.
- Now increases the recharge rate of Advance by {7/14/21/28}%.
Paladins Closed Beta Version 0.29.1143.3 (July 14, 2016)
- General
- Addressed Minigun floating in air on death.
- Increased movement speed from 365 → 380.
- Minigun Rework
- Ruckus will now have both miniguns out at all times.
- Ruckus will now spin up his miniguns, gradually increasing their attack speed up to cap, but has reduced movement while his miniguns are spinning.
- Increased range from 200 → 300.
- Dual Fire Rework
- Dual Fire has been reworked to Spin Up.
- Spin Up has no Cooldown, and while active Ruckus will keep his miniguns spinning but won't fire. This way, Ruckus can maintain a full spin but does not consume ammo while doing so.
- Cards
- No Chill
- Now affects Weapon.
- Reduced Movement Speed increase from {15/30/45/60}% → {5/10/15/20}%.
Paladins Closed Beta Version 0.28.1121.4 (June 30, 2016)
- Emitter
- Now slows nearby enemies by 10% for 2s.
- Hexa Fire
- Damage reduction reduced from 30% → 10%.
- Cards
- Wear and Tear
- Reworked.
- Renamed to Emplacement.
- [Hexafire] Increase Damage Reduction during Hexafire by {5/10/15/20}%.
- E.M.P.
- Reworked.
- [Emitter] Increases the effect of Emitter's slow by {5/10/15/20}%.
Paladins Closed Beta Version 0.27.1089 (June 16, 2016)
- Bonus Damage
- Hitting enemy players with your Minigun stacks damage reduction by 1% up to 20% at 20 stacks. Stacks last 1.5s.
- Hitting enemy players with your Dual Fire stacks bonus damage by 1% up to 20% at 20 stacks. Stacks last 1.5s.
- Activating Emitter freezes the duration of all stacks (Minigun and Dual Fire stacks) so they cannot fall off for the duration of the shield.
- General
- Reduced Movement Speed from 410 → 365.
- Minigun
- Minigun now has dynamic damage fall off.
- Cards
- Heat Diffuser
- Reduced Emitter Cooldown from {2/4/6/8} → {1/2/3/4}.
- Warden
- Increases the duration of Emitter by {1/2/3/4}s.
- Proximity
- You gain {2/4/6/8}% Damage Reduction for every enemy Champion near you when you activate Hover.
- Fuel Reserves
- Increase the duration of Hover by {10/20/30/40}%.
Paladins Closed Beta Version 0.26.1033 (May 26, 2016)
Cards
- No Chill
- Changed all ranks of No Chill to not stack with other movespeed buffs, and instead use “Strongest Wins” logic. In short, No Chill will no longer stack with Nimble.
Paladins Closed Beta Version 0.26.1032.2 (May 19, 2016)
- General
- Health increased from 2400 → 2600.
- Minigun
- Weapon damage reduced from 85 → 75 per hit.
- Emitter
- Fixed an issue where the blast shields that slam down during Emitter would disappear immediately.
- Hexa Fire
- Updated description.
Cards
- *NEW* Extended Magazines
- [Hover] Upon activating Hover, you gain {10/20/30/40} ammo.
- Countermeasure
- Shield health reduced from {300/600/900/1200} → {150/300/450/600}.
- Projector
- Removed from the game.
- Gunship
- Removed from the game.
- Warden
- Now a Specialty card.
- Fuel Reserves
- Now a Specialty card.
Paladins Closed Beta Version 0.25.1004 (May 5, 2016)
- Emitter
- Shield Health reduced from 1500 → 1000.
Cards
- Projector
- Percentage value of original Emitter shared with teammates reduced from {20/40/60/80}% → {15/30/45/60}%.
- Proximity
- Fixed a typo in the description stating Dual Fire twice.
- Warden
- Shield Health bonus reduced from {400/800/1200/1600} → {250/500/750/1000}.
Paladins Closed Beta Version 0.24.990.1 (April 28, 2016)
Cards
- Proximity
- Reintroduced as a Specialty card.
- [Dual Fire] Deal up to an additional {8/16/24/32}% damage to close targets, dealing more damage the closer they are to you.
Paladins Closed Beta Version 0.23.978 (April 21, 2016)
Cards
- Removed from the game:
- Double Tap, Proximity
- Gunship
- Now a Specialty card.
- *NEW* Projector
- New Specialty card.
- Your Emitter gets applied to nearby teammates with 20/40/60/80% of its strength, including all benefits from Emitter cards.
Paladins Closed Beta Version 0.22.968 (April 18, 2016)
- Hexa Fire
- Now automatically fires both the four miniguns and the two rocket launchers.
- Increased accuracy from 76% → 87%.
- Increased fire rate of rockets from every 0.5s → every 0.25s.
- Increased projectile speed of rockets from 75 → 200.
- Ruckus may now move during Hexa Fire, but moves at 5% his normal Movement Speed.
- Reduced duration from 5s → 4s.
- Reduced minigun damage from 80 → 70.
Cards
- Now increases damage while in the air by {5/10/15/20%}.
- No longer reduces cooldown of Hover.
- Removed from the game.
- Removed from the game.
Paladins Closed Beta Version 0.20.946.4 (April 7, 2016)
- Hover
- Hover will now end when Ruckus is Crippled.
- Hexa Fire
- Increased maximum range from 100 → 250ft.
- Added effective range of 200ft.
- Now provides Ruckus with 30% damage reduction while Hexa Fire is active.
Cards
- *NEW* No Chill
- Increase your movement speed while dual firing by {20/40/60/80}%.
- *NEW* Countermeasure
- Dropping below 30% of your max Health grants you a 300/600/900/1200 health shield for 4s. 45s Cooldown.
- *NEW* Wear and Tear
- Dual fire attacks slow enemies movement speed by 1%, stacks 15/30/45/60 times and lasts 2s.
- Reduced chance to proc from {8/16/24/32}% → {4/8/12/16}%.
- Reduced damage from {15/30/45/60}% → {8/16/24/32}%.
- Reduced Attack Speed from {15/30/45/60}% → {8/16/24/32}%.
Paladins Closed Beta Version 0.19.899.1 (March 17, 2016)
- Minigun
- Increased damage from 67 → 85.
Paladins Closed Beta Version 0.18.885.1 (March 11, 2016)
Cards
- Health Threshold has been reduced from 80% → 60%.
- Increased the attack speed per rank from 5% → 15%.
- Rank 1 now starts at 15%.
- Now grants 15% Passive damage.
- Now grants 50 bonus Health.
- Increased the value per rank from 5% → 8%.
- Rank 1 now starts at 8%.
- Now grants 15% Passive damage.
- Now grants 50 bonus Health.
- Increased the damage per rank from 5% → 15%.
- Rank 1 now starts at 15%.
- Now grants 15% Passive damage.
- Now grants 50 bonus Health.
- Increase the DOT damage reduction per rank from 10% → 25%[/COLOR].
- Rank 1 now starts at 25%.
- Increased slow value per rank from 5% → 15%.
- Rank 1 now starts at 15%.
- Increased the Heal per rank from 30 → 50..
- Rank 1 now starts at 5.
- Increased accuracy bonus per rank from 3% → 4%.
- Rank 1 now starts at 4%.
- Increased the cooldown reduction per rank from 1s → 2s.
- Rank 1 now starts at 2s.
- Increased Shield bonus per rank from 200 → 400.
- Rank 1 now starts at 400.
Paladins Closed Beta Version 0.17.865.1 (March 3, 2016)
- Hexa Fire
- Emitter is now usable during Hexa Fire.
Paladins Closed Beta Version 0.16.851 (February 26, 2016)
- General
- Increased Movement Speed from
355→ 410. - Updated the guns shown in first person to match the visuals seen on Ruckus in third person and in the lobby.
- Increased Movement Speed from
- Minigun
- New sound effects when firing Minigun that matches the rate of fire.
- *NEW* Ultimate - Hexa Fire
- This replaces Bulwark as Ruckus' Ultimate ability.
- Ruckus roots himself in place and reveals four extra guns: two additional miniguns and two rocket launchers. All six guns fire simultaneously for 5s.
Cards
- The following cards have received new art
- No longer belongs to Ruckus.
Paladins Closed Beta Version 0.14.810.7 (February 11, 2016)
- Minigun
- Now no longer deals full damage at max range. The Minigun has a range of 100 ft, but will deal full damage to targets who are within 70 ft.
- Dual Fire
- Now reduces accuracy by 10% while firing.
- Fixed third person animations appearing twitchy when firing.
- Hover
- Increased flight speed and acceleration of 'Hover' by 50%.
Cards
- Removed from the game:
- *NEW* Double Tap - Legendary
- [Weapon] You have a {15/20/25/30}% chance to strike your target twice.
- *NEW* Well Rested - Legendary
- [Weapon] When above 80% Health, your Attack Speed is increased by {35/40/45/50}%.
- *NEW* Purge - Common
- [Emitter] Activating Emitter reduces all Damage Over Time effects on you by {70/80/90/100}%.
- Suppressive Fire - Reworked
- Dual Fire gain +{6/9/12/15}% accuracy.
Paladins Closed Beta Version 0.13.785 (January 29, 2016)
- Dual Fire
- Now has no Cooldown, but consumes additional ammo to use.
- Hover
- Hover now activates instantly.
- Reduced Hover height to 4ft.
Cards
- Now reduces Emitter's Cooldown by 6s.
- Reduced damage from
75%→ 65%.
- Reduced damage from
Paladins Closed Beta Version 0.12.773.3 (January 22, 2016)
General
- Ultimate and alt-fire systems added to the game:
- Ability 1 [Q] - Emitter
- Create an energy shield around yourself for 3.5s, absorbing 1500 damage.
- Ability 2 [RMB] - Dual Fire
- Increase your Attack Speed by 50%.
- Ability 3 [F] - Hover
- Hover for 2.5s. Removes all debuffs on use.
- Ultimate [E] - Bulwark
- Ruckus applies a 3500 damage shield to all nearby allies for 4s.
Cards
- Cards removed from the game:
Paladins Closed Beta Version 0.11.714.4 (December 22, 2015)]
Cards
- The following cards have had their art updated:
Paladins Closed Beta Version 0.10.704.2 (December 17, 2015)
- Minigun
- Reduced damage from 57 to 50.
- Emitter
- Fixed an issue where the Health Bar would appear to reduce health when the shield took damage.
Cards
- The following cards have had their art updated:
- The starter decks for each champion have been reworked to better fit the new scheme for Specialty cards.
- Reduced rarity from Legendary to Epic.
- Increased rarity from Common to Rare.
- No longer provides bonus damage.
- Now reduces Hover's Cooldown by 3s.
- Increased rarity from Common to Specialty.
- No longer penetrates Fernando's shield, Barik's barricade, or Buck's Cataclysm wall.
- Increased rarity from Specialty to Legendary.
- Reduced rarity from Legendary to Epic.
- Reduced rarity from Epic to Rare.
- Grohk's Totem now receives bonus damage from this card.
- Reduced rarity from Rare to Common.
- Increased rarity from Common to Rare.
Paladins Closed Beta Version 0.9.691.5 (December 10, 2015)
- Minigun
- Increased damage from 50 to 57.
Cards
- The following cards have had their art updated:
- Bloodlust (Now using the old art from Berserk), Taser Field
- Starter cards have been increased from 7 to 10 per champion. These will include 2 Common, 2 Rare, 2 Epic, 2 Legendary, and 2 Specialty cards.
- Provides increasing Attack Speed instead of Damage.
- Increased rarity from Epic to Legendary.
- Increased rarity from Epic to Legendary.
- Increased rarity from Epic to Legendary.
- Increased rarity from Common to Rare.
- Increased rarity from Epic to Specialty.
- Now has an updated Visual treatment.
- Increased rarity from Epic to Legendary.
- Increased rarity from Common to Specialty.
- Increased rarity from Epic to Specialty.
- Now provides its benefits to your Weapon at all times while equipped, not just during Dual Fire.
- Increased rarity from Common to Epic.
- Increased rarity from Legendary to Specialty.
- Increased rarity from Epic to Legendary.
- Redo description to match new functionality.
- Now only affects enemy player made defenses like shields and pets, not game objectives.
- Increased rarity from Common to Rare.
- Increased rarity from Epic to Legendary.
- Increased rarity from Common to Rare.
Paladins Closed Beta Version 0.8.682 (December 3, 2015
- Hover
- Reduced height to allow Ruckus to hover under gateways more easily.
Cards
- The following cards have new artwork:
- The beginning cards for each Champion have been updated. Each starting set of cards will include 4 Common cards, 1 Rare card, 1 Epic card, and 1 Legendary card:
- Reduced duration increase from 80 to 50%.
- Increased rarity from Rare to Epic.
- Increased rarity from Rare to Epic.
- Reduced rarity from Epic to Rare.
- Increased rarity from Common to Epic.
- Reduced rarity from Epic to Common.
- Reduced rarity from Rare to Common.
- Reduced rarity from Rare to Common.
- Increased rarity from Rare to Epic.
- Reduced rarity from Rare to Common.
- Reduced rarity from Epic to Common.
- Increased rarity from Rare to Epic.
- Increased rarity from Common to Rare.
- Reduced rarity from Epic to Common.
- Increased rarity from Rare to Epic.
Paladins Closed Beta Version 0.7.667.2 (November 24, 2015)
Cards
- Reduced Movement Speed from 50 to 30%.
Replaced skills
Removed talents
Overdrive
Deal up to 40% more damage based on your missing Health. |
Champions |
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Front Line |
Damage |
Support |
Flank |