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Status Effects are negative conditions in Paladins. They usually afflict the targeted Champions with some kind of penalty, and the effect wears off over time or by moving out of the affected area.

Crowd Control

Crowd Control effects limit Champion's actions or displace them.

Abilities able to interrupt channeled Shields are referred to as Hard Crowd Control (Stun, Polymorph, Fear, Silence, Banish).

Debuff Banish Banish

Banish locks the target at their current position while also preventing any interaction between them and allies/enemies. But the target can interact with the Payload or Capture Point.

Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Atlas
Ability ExileTransparentChampion-icon

Exile


Debuff Cripple Cripple

Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled (Poppy Bomb, Broadside with Crow's Nest, Impasse with Summit). Ultimate abilities that count as movement abilities cannot be crippled.

Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Evie
Ability Ice StormTransparentChampion-icon

Ice Storm
Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Grover
Ability Crippling ThrowTransparentChampion-icon

Crippling Throw
Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Jenos
Ability Void GripTransparentChampion-icon
Talent required

Void Grip
Requires The Power Cosmeum
Talent Jenos ThePowerCosmeumTransparentChampion-icon
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability Warder's FieldTransparentChampion-icon
Talent required

Warder's Field
Requires Treacherous Ground
Talent Inara TreacherousGroundTransparentChampion-icon
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Fire BombTransparentChampion-icon
Talent required

Fire Bomb
Requires Burn, Monster!
Talent Tyra BurnMonsterTransparentChampion-icon


Debuff Fear Fear

Fear forces the target to run away from the status effect's source.

Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
Ability Dread SerpentTransparentChampion-icon

Dread Serpent


Debuff Knockback Knockback

Knockback pushes the target away from the source of the status effect.

Champion Androxus IconWinterEvent FreeRotationAllTransparentChampion-icon
Androxus
Ability Accursed ArmTransparentChampion-icon

Accursed Arm
Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Ash
WeaponAttack Ash IconTransparentChampion-icon

Burst Cannon
Ability Kinetic BurstTransparentChampion-icon

Kinetic Burst
Ability Shoulder BashTransparentChampion-icon

Shoulder Bash
Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Atlas
Talent Atlas UnstableFissureTransparentChampion-icon

Unstable Fissure
Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Bomb King
WeaponAttack Bomb King IconTransparentChampion-icon

Sticky Bomb
Ability Grumpy BombTransparentChampion-icon

Grumpy Bomb
Ability Poppy BombTransparentChampion-icon

Poppy Bomb
Ability King BombTransparentChampion-icon

King Bomb
Champion Cassie IconWinterEvent FreeRotationAllTransparentChampion-icon
Cassie
Ability DisengageTransparentChampion-icon

Disengage
Ability Blast ShotTransparentChampion-icon
Card required

Blast Shot
Requires Megaton
Card MegatonTransparentChampion-icon
Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Dredge
Ability KrakenTransparentChampion-icon

Kraken
Ability HarpoonTransparentChampion-icon
Talent required

Harpoon
Requires Abyss Spike
Talent Dredge AbyssSpikeTransparentChampion-icon
Champion Drogoz IconWinterEvent FreeRotationAllTransparentChampion-icon
Drogoz
WeaponAttack Drogoz IconTransparentChampion-icon

Rocket Launcher
Ability SalvoTransparentChampion-icon

Salvo
Ability Fire SpitTransparentChampion-icon
Talent required

Fire Spit
Requires Combustible
Talent Drogoz CombustibleTransparentChampion-icon
Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Evie
WeaponAttack Evie IconTransparentChampion-icon

Ice Staff
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Fernando
Ability ChargeTransparentChampion-icon
Card required

Charge
Requires Unstoppable Force
Card TurbochargerTransparentChampion-icon
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Io
Ability BegoneTransparentChampion-icon

Begone
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Khan
Ability Commander's GrabTransparentChampion-icon

Commander's Grab
Ability OverpowerTransparentChampion-icon

Overpower
Champion Maeve IconWinterEvent FreeRotationAllTransparentChampion-icon
Maeve
Ability PounceTransparentChampion-icon

Pounce
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Makoa
Ability Shell SpinTransparentChampion-icon

Shell Spin
Champion Pip IconWinterEvent FreeRotationAllTransparentChampion-icon
Pip
WeaponAttack Pip IconTransparentChampion-icon

Potion Launcher
Ability Explosive FlaskTransparentChampion-icon

Explosive Flask
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Sha Lin
Ability Impaler ArrowTransparentChampion-icon

Impaler Arrow
Champion Talus IconWinterEvent FreeRotationAllTransparentChampion-icon
Talus
Ability Blitz UpperTransparentChampion-icon

Blitz Upper
Ability True PowerTransparentChampion-icon

True Power
Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Torvald
Ability Hyper BeamTransparentChampion-icon

Hyper Beam
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Nade LauncherTransparentChampion-icon

Nade Launcher
Champion Viktor IconWinterEvent FreeRotationAllTransparentChampion-icon
Viktor
Ability Frag GrenadeTransparentChampion-icon

Frag Grenade
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Vivian
Ability Sensor DroneTransparentChampion-icon
Talent required

Sensor Drone
Requires Booby Trap
Talent Vivian BoobyTrapTransparentChampion-icon
Champion Willo IconWinterEvent FreeRotationAllTransparentChampion-icon
Willo
WeaponAttack Willo IconTransparentChampion-icon

Wand of Overgrowth
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Zhin
Ability SpiteTransparentChampion-icon

Spite
  • All knockback abilities affect enemies only, except:
    • Sticky Bomb, Grumpy Bomb, Poppy Bomb, Blast Shot, Rocket Launcher, Ice Staff, Potion Launcher, Explosive Flask, Nade Launcher, Frag Grenade, Wand of Overgrowth and Spite knock both the target and the user back.
    • King Bomb and Salvo knock only the user back.
    • While Blast Shot knocks back both the target and the user at base, Megaton only increases how much the target will be knocked back.


Debuff Knockback Knockup

Knockup makes the target airborne while keeping their momentum.

Champion Buck IconWinterEvent FreeRotationAllTransparentChampion-icon
Buck
Ability Heroic LeapTransparentChampion-icon
Talent required

Heroic Leap
Requires Bounce House
Talent Buck BounceHouseTransparentChampion-icon
Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Dredge
Ability BroadsideTransparentChampion-icon
Card required

Broadside
Requires Crow's Nest
Card Spy GlassTransparentChampion-icon
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability ImpasseTransparentChampion-icon
Card required

Impasse
Requires Summit
Card SummitTransparentChampion-icon
  • Broadside and Impasse only knock the user up.
  • Heroic Leap stops the momentum of its targets and cancels certain movement abilities.


Debuff Chicken Polymorph

Polymorph turns the target into a harmless creature that has reduced maximum health and is unable to fire weapon shots or use abilities.

Targets are returned to their previous Health state when the effect ends.

Champion Moji IconWinterEvent FreeRotationAllTransparentChampion-icon
Moji
Ability Bon AppetitTransparentChampion-icon

Bon Appetit
Champion Pip IconWinterEvent FreeRotationAllTransparentChampion-icon
Pip
Ability Evil MojoTransparentChampion-icon

Evil Mojo


Debuff Root Root

Root prevents the target from moving and using certain movement abilities.

Champion Grover IconWinterEvent FreeRotationAllTransparentChampion-icon
Grover
Ability Crippling ThrowTransparentChampion-icon
Talent required

Crippling Throw
Requires Deep Roots
Talent Grover DeepRootsTransparentChampion-icon
Champion Imani IconWinterEvent FreeRotationAllTransparentChampion-icon
Imani
Ability Frost BombTransparentChampion-icon

Frost Bomb


Debuff Silence Silence

Silence prevents the target from using abilities other than weapon attacks.

Champion Torvald IconWinterEvent FreeRotationAllTransparentChampion-icon
Torvald
Ability NullifyTransparentChampion-icon

Nullify


Debuff Stun Stun

Stun prevents the target from taking any kind of action.

Champion Ash IconWinterEvent FreeRotationAllTransparentChampion-icon
Ash
Ability Assert DominanceTransparentChampion-icon

Assert Dominance
Champion Atlas IconWinterEvent FreeRotationAllTransparentChampion-icon
Atlas
Ability SetbackTransparentChampion-icon

Setback
Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Bomb King
Ability Grumpy BombTransparentChampion-icon

Grumpy Bomb
Ability King BombTransparentChampion-icon

King Bomb
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Furia
Ability Pyre StrikeTransparentChampion-icon

Pyre Strike
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability Seismic CrashTransparentChampion-icon

Seismic Crash
Champion Io IconWinterEvent FreeRotationAllTransparentChampion-icon
Io
Ability BegoneTransparentChampion-icon

Begone
Ability Guardian SpiritTransparentChampion-icon

Guardian Spirit
Champion Khan IconWinterEvent FreeRotationAllTransparentChampion-icon
Khan
Ability Commander's GrabTransparentChampion-icon

Commander's Grab
Ability OverpowerTransparentChampion-icon

Overpower
Champion Makoa IconWinterEvent FreeRotationAllTransparentChampion-icon
Makoa
Ability Dredge AnchorTransparentChampion-icon

Dredge Anchor
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
WeaponAttack Mal'Damba IconTransparentChampion-icon

Spitting Cobra
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Seris
Ability ConvergenceTransparentChampion-icon

Convergence
Ability Rend SoulTransparentChampion-icon
Talent required

Rend Soul
Requires Agony
Talent Seris AgonyTransparentChampion-icon
Champion ShaLin IconWinterEvent FreeRotationAllTransparentChampion-icon
Sha Lin
Ability Impaler ArrowTransparentChampion-icon

Impaler Arrow
Champion Terminus IconWinterEvent FreeRotationAllTransparentChampion-icon
Terminus
Ability ShatterfallTransparentChampion-icon
Talent required

Shatterfall
Requires Crush
Talent Terminus CrushTransparentChampion-icon
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Zhin
Ability SpiteTransparentChampion-icon

Spite


Debuff VoidGrip Void Grip

Void Grip lifts the target up for 2.5s and deals 360 damage over its duration. With talent The Power Cosmeum the target is crippled for the duration and takes additional 360 damage over its duration. If the target manages to move in any way Void Grip breaks, this includes Knockbacks. If the enemy Jenos is running The Power Cosmeum you may still break out of Void Grip by shooting at a nearby wall with a self-knockbacking ability.

Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Jenos
Ability Void GripTransparentChampion-icon

Void Grip



Debuffs

Debuffs decrease Champion's stats or deal Damage over Time.

Debuff Burn Burn

Burn makes the target take Damage over Time.

Champion Barik IconWinterEvent FreeRotationAllTransparentChampion-icon
Barik
Ability Dome ShieldTransparentChampion-icon

Dome Shield
Champion Drogoz IconWinterEvent FreeRotationAllTransparentChampion-icon
Drogoz
Ability Fire SpitTransparentChampion-icon
Talent required

Fire Spit
Requires Combustible
Talent Drogoz CombustibleTransparentChampion-icon
Champion Fernando IconWinterEvent FreeRotationAllTransparentChampion-icon
Fernando
WeaponAttack Fernando IconTransparentChampion-icon

Flame Lance
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Strix
Ability FlareTransparentChampion-icon

Flare
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Fire BombTransparentChampion-icon

Fire Bomb


Debuff DamageTaken Damage Taken

Damage Taken debuff makes you take more damage from enemy weapon attacks.

Champion Drogoz IconWinterEvent FreeRotationAllTransparentChampion-icon
Drogoz
Ability Fire SpitTransparentChampion-icon

Fire Spit
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Hunter's MarkTransparentChampion-icon

Hunter's Mark


Debuff Mark Mark

Marked enemies are revealed and take 15% increased damage from Tyra's weapon attacks. The damage taken debuff is increased to 25% and also affects Tyra's allies weapon attacks with Hunting Party

Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Hunter's MarkTransparentChampion-icon

Hunter's Mark


Debuff Poison Poison

Poison makes the target take Damage over Time.

Champion Skye IconWinterEvent FreeRotationAllTransparentChampion-icon
Skye
Ability Poison BoltsTransparentChampion-icon

Poison Bolts
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
Ability Mending SpiritsTransparentChampion-icon
Talent required

Mending Spirits
Requires Wekono's Curse
Talent MalDamba WekonosCurseTransparentChampion-icon


Debuff Poison Healing Reduction

Reduces or nullifies any healing the target receives.

Champion Generic IconTransparentChampion-icon
Card CauterizeTransparentChampion-icon

Cauterize
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Fire BombTransparentChampion-icon

Fire Bomb
Champion Willo IconWinterEvent FreeRotationAllTransparentChampion-icon
Willo
Ability Dead ZoneTransparentChampion-icon

Dead Zone


Debuff Reveal Reveal

Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.

Champion Cassie IconWinterEvent FreeRotationAllTransparentChampion-icon
Cassie
Ability ScoutTransparentChampion-icon

Scout
Champion Jenos IconWinterEvent FreeRotationAllTransparentChampion-icon
Jenos
Ability Through Time and SpaceTransparentChampion-icon

Through Time and Space
Champion Lex IconWinterEvent FreeRotationAllTransparentChampion-icon
Lex
Ability RetributionTransparentChampion-icon

Retribution
Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Strix
Ability FlareTransparentChampion-icon

Flare
Champion Talus IconWinterEvent FreeRotationAllTransparentChampion-icon
Talus
Talent Talus NothingPersonalTransparentChampion-icon

Nothing Personal
Champion Tyra IconWinterEvent FreeRotationAllTransparentChampion-icon
Tyra
Ability Hunter's MarkTransparentChampion-icon

Hunter's Mark
Champion Vivian IconWinterEvent FreeRotationAllTransparentChampion-icon
Vivian
Ability Sensor DroneTransparentChampion-icon

Sensor Drone
  • Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
    • Damage done by deployables will not reveal enemies.
    • Will not reveal stealthed Champions.
  • Lex's Retribution and Talus's Nothing Personal don't reveal stealthed Champions.


Debuff Slow Slow

Slow reduces the target's movement speed.

Champion Buck IconWinterEvent FreeRotationAllTransparentChampion-icon
Buck
Ability Net ShotTransparentChampion-icon

Net Shot
Champion Dredge IconWinterEvent FreeRotationAllTransparentChampion-icon
Dredge
Ability HarpoonTransparentChampion-icon

Harpoon
Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Evie
Ability Ice StormTransparentChampion-icon

Ice Storm
Champion Grohk IconWinterEvent FreeRotationAllTransparentChampion-icon
Grohk
Ability TempestTransparentChampion-icon

Tempest
Champion Imani IconWinterEvent FreeRotationAllTransparentChampion-icon
Imani
WeaponAttack Imani IconTransparentChampion-icon

Frost Bolt
Champion Inara IconWinterEvent FreeRotationAllTransparentChampion-icon
Inara
Ability Warder's FieldTransparentChampion-icon

Warder's Field
Champion Pip IconWinterEvent FreeRotationAllTransparentChampion-icon
Pip
Ability Explosive FlaskTransparentChampion-icon

Explosive Flask
Champion Terminus IconWinterEvent FreeRotationAllTransparentChampion-icon
Terminus
Ability ShatterfallTransparentChampion-icon

Shatterfall


Irregular Status Effects

Status effects that are unusual, unclear or not specified in the game.

Debuff StickyBomb Sticky Bomb

Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target. Sticky Bombs stick to Champions for up to 2s and can be cleansed.

Champion BombKing IconWinterEvent FreeRotationAllTransparentChampion-icon
Bomb King
WeaponAttack Bomb King IconTransparentChampion-icon

Sticky Bombs


Debuff Daze Flash Bang

Flash Bang blinds enemies near its explosion for up to 3s. Blind duration depends on how far the target is from the explosion's center. Cannot see revealed targets through blindness. Flash Bang is affected by Resilience.

Champion Strix IconWinterEvent FreeRotationAllTransparentChampion-icon
Strix

Flash Bang


Debuff Midnight Midnight

Midnight restricts the target's vision to a 30-foot radius for 4s. Midnight is affected by Resilience but has a minimum duration of 2s.

Champion Maeve IconWinterEvent FreeRotationAllTransparentChampion-icon
Maeve
Ability MidnightTransparentChampion-icon

Midnight



Countering

Resilience

Resilience passively reduces the duration and effectiveness of Crowd Control effects and Slows for the whole match. It also affects the duration of Midnight and Flash Bang.

CC Immunity

Crowd Control Immunity prevents your Champion from being affected by Crowd Control effects but he can still receive Debuffs with the exception of Slows.

Being Untargetable

Champions that become Untargetable can't have their current Health decreased and can't be affected by Crowd Control effects and Debuffs. Additionally, they ignore collisions with enemy Champions and projectiles and cleanse all Crowd Control effects and Debuffs upon activation.

Cleanses

Cleanses remove all Crowd Control effects and Debuffs upon activation and prevent them for the duration, they also remove Bomb King's Sticky Bombs.

Champion Evie IconWinterEvent FreeRotationAllTransparentChampion-icon
Evie
Ability Ice BlockTransparentChampion-icon

Ice Block
Champion Furia IconWinterEvent FreeRotationAllTransparentChampion-icon
Furia
Ability InflameTransparentChampion-icon

Inflame
Champion Grohk IconWinterEvent FreeRotationAllTransparentChampion-icon
Grohk
Ability Ghost WalkTransparentChampion-icon

Ghost Walk
Champion Koga IconWinterEvent FreeRotationAllTransparentChampion-icon
Koga
Ability Cyclone StrikeTransparentChampion-icon

Cyclone Strike
Ability Shadow StepTransparentChampion-icon

Shadow Step
Champion Mal'Damba IconWinterEvent FreeRotationAllTransparentChampion-icon
Mal'Damba
Ability SlitherTransparentChampion-icon

Slither
Champion Moji IconWinterEvent FreeRotationAllTransparentChampion-icon
Moji
Ability Magic BarrierTransparentChampion-icon

Magic Barrier
Champion Seris IconWinterEvent FreeRotationAllTransparentChampion-icon
Seris
Ability Shadow TravelTransparentChampion-icon

Shadow Travel
Champion Talus IconWinterEvent FreeRotationAllTransparentChampion-icon
Talus
Ability Rune of TravelTransparentChampion-icon

Rune of Travel
Champion Zhin IconWinterEvent FreeRotationAllTransparentChampion-icon
Zhin
Ability BillowTransparentChampion-icon

Billow

Diminishing returns

Diminishing returns is a mechanic that makes many different types of effects, including Debuffs, less effective when stacked upon an affected target.

For example a Champion has 3 Slow debuffs applied: 60%, 50% and 40%. The Champion is guaranteed to get the full value from the 60% debuff, the other will diminish on top of that 60%. Their total Slow will be 75.75%.

Additionally, attributes that oppose each other will stack their diminished values additively against each other. Movement Speed opposes Slow. Damage Reduction opposes Damage Taken debuffs. Healing Increase opposes Healing Reduction.


Gameplay

General
Bots  •  Common terms  •  Death Recap  •  Eliminations  •  Controls  •  Voice Guided System  •  Warning Indicators  •  Zoning

Champions
Champions
Abilities → Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
Damage Types → Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
Effects → Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth

Playstyle
Cards  •  Talents  •  Items Credits

Game Modes
Game Modes  •  Capture Point  •  Payload

Maps
Maps  •  Map Features  •  Callouts

Game Mechanics
Advanced Mechanics  •  Anti-Healing Mechanic  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn

End of the Game
Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen

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