Status Effects are negative conditions in Paladins. They usually afflict the targeted Champions with some kind of penalty, and the effect wears off over time or by moving out of the affected area.
Crowd Control
Crowd Control effects limit Champion's actions or displace them.
Abilities able to interrupt channeled Shields are referred to as Hard Crowd Control (Stun, Polymorph, Fear, Silence, Banish).
Banish
Banish locks the target at their current position while also preventing any interaction between them and allies/enemies. But the target can interact with the Payload or Capture Point.
Exile |
Cripple
Cripple prevents the target from using certain movement abilities. Movement abilities that rely on Knockback or Knockup cannot be crippled (Poppy Bomb, Broadside with Crow's Nest, Impasse with Summit). Ultimate abilities that count as movement abilities cannot be crippled.
Ice Storm | |
Crippling Throw | |
Void Grip Requires The Power Cosmeum | |
Warder's Field Requires Treacherous Ground | |
Fire Bomb Requires Burn, Monster! |
- Void Grip cripples the target for ~0.2s upon activation without The Power Cosmeum.
Fear
Fear forces the target to run away from the status effect's source.
Dread Serpent |
Knockback
Knockback pushes the target away from the source of the status effect.
- All knockback abilities affect enemies only, except:
- Sticky Bomb, Grumpy Bomb, Poppy Bomb, Blast Shot, Rocket Launcher, Ice Staff, Potion Launcher, Explosive Flask, Nade Launcher, Frag Grenade, Wand of Overgrowth and Spite knock both the target and the user back.
- King Bomb and Salvo knock only the user back.
- While Blast Shot knocks back both the target and the user at base, Megaton only increases how much the target will be knocked back.
Knockup
Knockup makes the target airborne while keeping their momentum.
Heroic Leap Requires Bounce House | |
Broadside Requires Crow's Nest | |
Impasse Requires Summit |
- Broadside and Impasse only knock the user up.
- Heroic Leap stops the momentum of its targets and cancels certain movement abilities.
Polymorph
Polymorph turns the target into a harmless creature that has reduced maximum health and is unable to fire weapon shots or use abilities.
Targets are returned to their previous Health state when the effect ends.
Bon Appetit | |
Evil Mojo |
Root
Root prevents the target from moving and using certain movement abilities.
Crippling Throw Requires Deep Roots | |
Frost Bomb |
Silence
Silence prevents the target from using abilities other than weapon attacks.
Nullify |
Stun
Stun prevents the target from taking any kind of action.
Void Grip
Void Grip lifts the target up for 2.5s and deals 360 damage over its duration. With talent The Power Cosmeum the target is crippled for the duration and takes additional 360 damage over its duration. If the target manages to move in any way Void Grip breaks, this includes Knockbacks. If the enemy Jenos is running The Power Cosmeum you may still break out of Void Grip by shooting at a nearby wall with a self-knockbacking ability.
Void Grip |
Debuffs
Debuffs decrease Champion's stats or deal Damage over Time.
Burn
Burn makes the target take Damage over Time.
Dome Shield | |
Fire Spit Requires Combustible | |
Flame Lance | |
Flare | |
Fire Bomb |
Damage Taken
Damage Taken debuff makes you take more damage from enemy weapon attacks.
Fire Spit | |
Hunter's Mark |
Mark
Marked enemies are revealed and take 15% increased damage from Tyra's weapon attacks. The damage taken debuff is increased to 25% and also affects Tyra's allies weapon attacks with Hunting Party
Hunter's Mark |
Poison
Poison makes the target take Damage over Time.
Poison Bolts | |
Mending Spirits Requires Wekono's Curse |
Healing Reduction
Reduces or nullifies any healing the target receives.
Cauterize | |
Fire Bomb | |
Dead Zone |
Reveal
Reveal makes the target visible through walls to enemies. Also stealthed targets will be visible.
Scout | |
Through Time and Space | |
Retribution | |
Flare | |
Nothing Personal | |
Hunter's Mark | |
Sensor Drone |
- Any damage you do to enemy Champions will reveal them, only to you, for a very short period of time.
- Damage done by deployables will not reveal enemies.
- Will not reveal stealthed Champions.
- Lex's Retribution and Talus's Nothing Personal don't reveal stealthed Champions.
Slow
Slow reduces the target's movement speed.
Net Shot | |
Harpoon | |
Ice Storm | |
Tempest | |
Frost Bolt | |
Warder's Field | |
Explosive Flask | |
Shatterfall |
Irregular Status Effects
Status effects that are unusual, unclear or not specified in the game.
Sticky Bomb
Sticky Bomb indicates how many of Bomb King's Sticky Bombs are currently attached to the target. Sticky Bombs stick to Champions for up to 2s and can be cleansed.
Sticky Bombs |
Flash Bang
Flash Bang blinds enemies near its explosion for up to 3s. Blind duration depends on how far the target is from the explosion's center. Cannot see revealed targets through blindness. Flash Bang is affected by Resilience.
Flash Bang |
Midnight
Midnight restricts the target's vision to a 30-foot radius for 4s. Midnight is affected by Resilience but has a minimum duration of 2s.
Midnight |
Countering
Resilience
Resilience passively reduces the duration and effectiveness of Crowd Control effects and Slows for the whole match. It also affects the duration of Midnight and Flash Bang.
CC Immunity
Crowd Control Immunity prevents your Champion from being affected by Crowd Control effects but he can still receive Debuffs with the exception of Slows.
Being Untargetable
Champions that become Untargetable can't have their current Health decreased and can't be affected by Crowd Control effects and Debuffs. Additionally, they ignore collisions with enemy Champions and projectiles and cleanse all Crowd Control effects and Debuffs upon activation.
Cleanses
Cleanses remove all Crowd Control effects and Debuffs upon activation and prevent them for the duration, they also remove Bomb King's Sticky Bombs.
Ice Block | |
Inflame | |
Ghost Walk | |
Cyclone Strike Shadow Step | |
Slither | |
Magic Barrier | |
Shadow Travel | |
Rune of Travel | |
Billow |
Diminishing returns
Diminishing returns is a mechanic that makes many different types of effects, including Debuffs, less effective when stacked upon an affected target.
For example a Champion has 3 Slow debuffs applied: 60%, 50% and 40%. The Champion is guaranteed to get the full value from the 60% debuff, the other will diminish on top of that 60%. Their total Slow will be 75.75%.
Additionally, attributes that oppose each other will stack their diminished values additively against each other. Movement Speed opposes Slow. Damage Reduction opposes Damage Taken debuffs. Healing Increase opposes Healing Reduction.
Gameplay |
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General Champions Playstyle Game Modes Maps Game Mechanics End of the Game |