Stealth

From Paladins Wiki
Jump to: navigation, search

Stealth is a mechanic in Paladins that allows Champions to turn invisible to the opposing team. Performing actions like weapon attacks or casting skills will break stealth, making the champion visible again. Standing near a stealthed enemy will make them partially visible to you. The range at which they become visible can be increased with Illuminate.

Sources[edit | edit source]

Champion Seris Icon.pngTransparentChampion-icon.png
Seris
Ability Shadow Travel.pngTransparentChampion-icon.png

Shadow Travel
Champion ShaLin Icon.pngTransparentChampion-icon.png
Sha Lin
Ability Withdraw.pngTransparentChampion-icon.png

Withdraw
Ability Heat Haze.pngTransparentChampion-icon.png

Heat Haze
Champion Skye Icon.pngTransparentChampion-icon.png
Skye
Ability Smoke Screen.pngTransparentChampion-icon.png

Smoke Screen
Ability Hidden.pngTransparentChampion-icon.png

Hidden
Card Emergency Exit.pngTransparentChampion-icon.png

Emergency Exit
Champion Strix Icon.pngTransparentChampion-icon.png
Strix
Ability Stealth.pngTransparentChampion-icon.png

Stealth

Countering[edit | edit source]

Stealth can be countered by abilities that apply Reveal or by buying Illuminate. Lex's Retribution and Talus's Nothing Personal are exceptions to this and do not break Stealth.

Champion Generic Icon.png Card Illuminate.png
Illuminate
Champion Cassie Icon.pngTransparentChampion-icon.png
Cassie
Ability Scout.pngTransparentChampion-icon.png

Scout
Champion Strix Icon.pngTransparentChampion-icon.png
Strix
Ability Flare.pngTransparentChampion-icon.png

Flare
Champion Tyra Icon.pngTransparentChampion-icon.png
Tyra
Ability Hunter's Mark.pngTransparentChampion-icon.png

Hunter's Mark
Champion Vivian Icon.pngTransparentChampion-icon.png
Vivian
Ability Sensor Drone.pngTransparentChampion-icon.png

Sensor Drone

Changelog[edit | edit source]

Paladins Release Version 2.05 (May 22, 2019)
  • Damage numbers now pop up whenever you hit a stealthed target
  • Stealth can now no longer be broken by damage or Crowd Control



Gameplay
General
Common terms  Bullet.png  Eliminations  Bullet.png  Controls  Bullet.png  Voice Guided System  Bullet.png  Zoning

Champions
Abilities → Ability  Bullet.png  Movement Ability  Bullet.png  Ultimate Ability  Bullet.png  Talents  Bullet.png  Items → Credits
Damage Types → Area or Direct Damage  Bullet.png  Burst Damage  Bullet.png  Damage over Time  Bullet.png  Poke Damage  Bullet.png  Sustained Damage  Bullet.png  True Damage
Effects → Deployables  Bullet.png  Immunity  Bullet.png  Shields  Bullet.png  Status Effects  Bullet.png  Stealth  Bullet.png  Cards

Game Modes
Capture Point  Bullet.png  Payload

Maps
Map Features  Bullet.png  Callouts

Game Mechanics
Advanced Mechanics  Bullet.png  Comeback Mechanic  Bullet.png  Diminishing returns  Bullet.png  Headshot  Bullet.png  Out of Combat  Bullet.png  Overtime  Bullet.png  Respawn

End of the Game
Accolades  Bullet.png  Top Play