Training mode is one of the Game Modes in Paladins.
Description[ | ]
Training allows players to practice in a safe environment with matches against AI controlled opponents. Players below account level 5 will be automatically queued for these practice matches when attempting to join a casual match.
Here players can find a Co-op vs AI version of the three standard game modes (Siege, Onslaught and Team Deathmatch).
Siege Training[ | ]
Siege is a round based game mode where each team works to earn Objective Points to win the match. Players can change their Cards loadout at the start of the match. 4 Objective Point are needed to win a match. These points are earned by taking control of a Capture Point, escorting the Payload into the enemy team's base and Stalling the enemy team's Payload until the time runs out.
This version of Siege is Co-op vs AI.
Onslaught Training[ | ]
Onslaught is a queue, that features a classic King of the Hill gameplay and a variant thereof. To win, players must earn tickets by either killing players or controlling a Capture Point. The first team to reach 400 tickets, or the team with the most tickets until time runs out, wins.
This version of Onslaught is Co-op vs AI.
Choose Any Training[ | ]
Choose Any is a classic deathmatch game mode with a little twist: duplicate champion selection is allowed. In Team Deathmatch, the first team to achieve 40 kills wins.
This version of Choose Any is Co-op vs AI.
Game Modes | |
---|---|
Current |
Siege • Onslaught • Payload • Choose Any • Limited Time Modes • Ranked • Training vs AI • Custom |
Retired |
End Times • Dragon's Call • Rise of Furia • Siege of Ascension Peak • Siege: Beyond • Survival • Battlegrounds • P.V.E • Match of the Day • Capture and Siege • Siege Only • Capture Only |